use the new wxSystemSettings API everywhere
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13471 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -3175,7 +3175,7 @@ bool wxWindowBase::LoadFromResource(wxWindow *parent, const wxString& resourceNa
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if ((resource->GetResourceStyle() & wxRESOURCE_USE_DEFAULTS) != 0)
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{
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// No need to do this since it's done in wxPanel or wxDialog constructor.
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// SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
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// SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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}
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else
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{
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@@ -3187,9 +3187,9 @@ bool wxWindowBase::LoadFromResource(wxWindow *parent, const wxString& resourceNa
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// Should have some kind of font at this point
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if (!GetFont().Ok())
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SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
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SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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if (!GetBackgroundColour().Ok())
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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// Only when we've created the window and set the font can we set the correct size,
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// if based on dialog units.
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