use the new wxSystemSettings API everywhere

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13471 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2002-01-08 23:53:01 +00:00
parent 5e673a6a2a
commit a756f21001
89 changed files with 206 additions and 206 deletions

View File

@@ -3175,7 +3175,7 @@ bool wxWindowBase::LoadFromResource(wxWindow *parent, const wxString& resourceNa
if ((resource->GetResourceStyle() & wxRESOURCE_USE_DEFAULTS) != 0)
{
// No need to do this since it's done in wxPanel or wxDialog constructor.
// SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
// SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
else
{
@@ -3187,9 +3187,9 @@ bool wxWindowBase::LoadFromResource(wxWindow *parent, const wxString& resourceNa
// Should have some kind of font at this point
if (!GetFont().Ok())
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
if (!GetBackgroundColour().Ok())
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
// Only when we've created the window and set the font can we set the correct size,
// if based on dialog units.