__WIN95__ removed (used to differ win3.1 vs. 'modern' 95 look, nowadays always defined for WXMSW so useless). Minor cleanings and corrections for correct #includes.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36466 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba
2005-12-19 10:47:44 +00:00
parent 634fb75048
commit a71d815bbe
28 changed files with 87 additions and 226 deletions

View File

@@ -63,13 +63,13 @@ The <B>Preprocessor definitions</B> field should contain the following symbols f
<PRE>
WIN32,_DEBUG,_WINDOWS,__WINDOWS__,__WXMSW__,__WXDEBUG__,WXDEBUG=1,
__WIN95__,__WIN32__,WINVER=0x0400,STRICT
__WIN32__,WINVER=0x0400,STRICT
</PRE>
<P>
and these for Release:<P>
<PRE>
NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN95__,__WIN32__,
NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN32__,
WINVER=0x0400,STRICT</PRE>
<P>
The <B>Additional include directories</B> field should contain the following:<P>
@@ -160,7 +160,7 @@ and executable to be created in the project directory and not a subdirectory.<P>
<DT><B>C/C++: Preprocessor</B><DD>
The <B>Preprocessor definitions</B> field should contain the following symbols:<P>
<PRE>
WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WIN95=1,WINVER=0x0400,STRICT
WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WINVER=0x0400,STRICT
</PRE>
<P>
The <B>Additional include directories</B> field should contain the following:<P>