__WIN95__ removed (used to differ win3.1 vs. 'modern' 95 look, nowadays always defined for WXMSW so useless). Minor cleanings and corrections for correct #includes.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36466 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -63,13 +63,13 @@ The <B>Preprocessor definitions</B> field should contain the following symbols f
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<PRE>
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WIN32,_DEBUG,_WINDOWS,__WINDOWS__,__WXMSW__,__WXDEBUG__,WXDEBUG=1,
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__WIN95__,__WIN32__,WINVER=0x0400,STRICT
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__WIN32__,WINVER=0x0400,STRICT
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</PRE>
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<P>
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and these for Release:<P>
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<PRE>
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NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN95__,__WIN32__,
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NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN32__,
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WINVER=0x0400,STRICT</PRE>
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<P>
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The <B>Additional include directories</B> field should contain the following:<P>
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@@ -160,7 +160,7 @@ and executable to be created in the project directory and not a subdirectory.<P>
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<DT><B>C/C++: Preprocessor</B><DD>
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The <B>Preprocessor definitions</B> field should contain the following symbols:<P>
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<PRE>
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WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WIN95=1,WINVER=0x0400,STRICT
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WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WINVER=0x0400,STRICT
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</PRE>
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<P>
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The <B>Additional include directories</B> field should contain the following:<P>
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