Merge branch 'msw-wakeup-no-msg'
Restore using event objects, instead of posting WM_NULL messages, for idle wakeup under MSW.
This commit is contained in:
@@ -128,8 +128,9 @@ public:
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// idle handling
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// -------------
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// make sure that idle events are sent again
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virtual void WakeUpIdle();
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// make sure that idle events are sent again: this is just an obsolete
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// synonym for WakeUp()
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void WakeUpIdle() { WakeUp(); }
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// this virtual function is called when the application
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// becomes idle and by default it forwards to wxApp::ProcessIdle() and
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@@ -103,6 +103,10 @@ public:
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// use it.
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static wxLayoutDirection MSWGetDefaultLayout(wxWindow* parent = NULL);
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// Call ProcessPendingEvents() but only if we need to do it, i.e. there was
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// a recent call to WakeUpIdle().
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void MSWProcessPendingEventsIfNeeded();
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protected:
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int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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@@ -53,7 +53,6 @@ public:
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// override/implement base class virtuals
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virtual bool Dispatch() wxOVERRIDE;
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virtual int DispatchTimeout(unsigned long timeout) wxOVERRIDE;
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virtual void WakeUp() wxOVERRIDE;
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protected:
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virtual void OnNextIteration() wxOVERRIDE;
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@@ -15,9 +15,24 @@ class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
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{
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public:
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wxMSWEventLoopBase();
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virtual ~wxMSWEventLoopBase();
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// implement base class pure virtuals
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virtual bool Pending() const wxOVERRIDE;
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virtual void WakeUp() wxOVERRIDE;
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#if wxUSE_THREADS
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// MSW-specific method to wait for the termination of the specified (by its
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// native handle) thread or any input message arriving (in GUI case).
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//
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// Return value is WAIT_OBJECT_0 if the thread terminated, WAIT_OBJECT_0+1
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// if a message arrived with anything else indicating an error.
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WXDWORD MSWWaitForThread(WXHANDLE hThread);
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#endif // wxUSE_THREADS
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// Return true if wake up was requested and not handled yet, i.e. if
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// m_heventWake is signaled.
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bool MSWIsWakeUpRequested();
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protected:
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// get the next message from queue and return true or return false if we
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@@ -25,8 +40,13 @@ protected:
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bool GetNextMessage(WXMSG *msg);
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// same as above but with a timeout and return value can be -1 meaning that
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// time out expired in addition to
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// time out expired in addition to true/false
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int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
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private:
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// An auto-reset Win32 event which is signalled when we need to wake up the
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// main thread waiting in GetNextMessage[Timeout]().
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WXHANDLE m_heventWake;
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};
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#if wxUSE_CONSOLE_EVENTLOOP
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@@ -39,7 +59,6 @@ public:
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// override/implement base class virtuals
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virtual bool Dispatch() wxOVERRIDE;
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virtual int DispatchTimeout(unsigned long timeout) wxOVERRIDE;
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virtual void WakeUp() wxOVERRIDE;
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// Windows-specific function to process a single message
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virtual void ProcessMessage(WXMSG *msg);
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@@ -88,11 +88,6 @@ void wxEventLoopBase::OnExit()
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wxTheApp->OnEventLoopExit(this);
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}
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void wxEventLoopBase::WakeUpIdle()
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{
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WakeUp();
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}
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bool wxEventLoopBase::ProcessIdle()
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{
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return wxTheApp && wxTheApp->ProcessIdle();
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@@ -248,23 +248,16 @@ WXDWORD wxGUIAppTraits::WaitForThread(WXHANDLE hThread, int flags)
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// have a running event loop as we would never remove them from the message
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// queue then and so we would enter an infinite loop as
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// MsgWaitForMultipleObjects() keeps returning WAIT_OBJECT_0 + 1.
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if ( flags == wxTHREAD_WAIT_BLOCK ||
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!wxIsMainThread() ||
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!wxEventLoop::GetActive() )
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if ( flags == wxTHREAD_WAIT_YIELD && wxIsMainThread() )
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{
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// Simple blocking wait.
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return DoSimpleWaitForThread(hThread);
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wxMSWEventLoopBase* const
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evtLoop = static_cast<wxMSWEventLoopBase *>(wxEventLoop::GetActive());
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if ( evtLoop )
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return evtLoop->MSWWaitForThread(hThread);
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}
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return ::MsgWaitForMultipleObjects
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(
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1, // number of objects to wait for
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(HANDLE *)&hThread, // the objects
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false, // wait for any objects, not all
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INFINITE, // no timeout
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QS_ALLINPUT | // return as soon as there are any events
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QS_ALLPOSTMESSAGE
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);
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// Simple blocking wait.
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return DoSimpleWaitForThread(hThread);
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}
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#endif // wxUSE_THREADS
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@@ -785,42 +778,26 @@ void wxApp::OnIdle(wxIdleEvent& WXUNUSED(event))
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void wxApp::WakeUpIdle()
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{
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// Send the top window a dummy message so idle handler processing will
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// start up again. Doing it this way ensures that the idle handler
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// wakes up in the right thread (see also wxWakeUpMainThread() which does
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// the same for the main app thread only)
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wxWindow * const topWindow = wxTheApp->GetTopWindow();
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if ( topWindow )
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wxEventLoopBase * const evtLoop = wxEventLoop::GetActive();
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if ( !evtLoop )
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{
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HWND hwndTop = GetHwndOf(topWindow);
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// Do not post WM_NULL if there's already a pending WM_NULL to avoid
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// overflowing the message queue.
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//
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// Notice that due to a limitation of PeekMessage() API (which handles
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// 0,0 range specially), we have to check the range from 0-1 instead.
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// This still makes it possible to overflow the queue with WM_NULLs by
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// interspersing the calles to WakeUpIdle() with windows creation but
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// it should be rather hard to do it accidentally.
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MSG msg;
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if ( !::PeekMessage(&msg, hwndTop, 0, 1, PM_NOREMOVE) ||
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::PeekMessage(&msg, hwndTop, 1, 1, PM_NOREMOVE) )
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{
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// If this fails too, there is really not much we can do, but then
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// neither do we need to, as it normally indicates that the window
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// queue is full to the brim with the messages and so the main loop
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// is running and doesn't need to be woken up.
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//
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// Notice that we especially should not try use wxLogLastError()
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// here as this would lead to another call to wxWakeUpIdle() from
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// inside wxLog and stack overflow due to the resulting recursion.
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::PostMessage(hwndTop, WM_NULL, 0, 0);
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}
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// We can't wake up the event loop if there is none and there is just
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// no need to do anything in this case, any pending events will be
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// handled when the event loop starts.
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return;
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}
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#if wxUSE_THREADS
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else
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wxWakeUpMainThread();
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#endif // wxUSE_THREADS
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evtLoop->WakeUp();
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}
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void wxApp::MSWProcessPendingEventsIfNeeded()
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{
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// The cast below is safe as wxEventLoop derives from wxMSWEventLoopBase in
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// both console and GUI applications.
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wxMSWEventLoopBase * const evtLoop
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= static_cast<wxMSWEventLoopBase *>(wxEventLoop::GetActive());
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if ( evtLoop && evtLoop->MSWIsWakeUpRequested() )
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ProcessPendingEvents();
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}
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// ----------------------------------------------------------------------------
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@@ -248,11 +248,6 @@ void wxGUIEventLoop::OnNextIteration()
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#endif // wxUSE_THREADS
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}
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void wxGUIEventLoop::WakeUp()
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{
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::PostMessage(NULL, WM_NULL, 0, 0);
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}
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// ----------------------------------------------------------------------------
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// Yield to incoming messages
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@@ -42,6 +42,17 @@ wxMSWEventLoopBase::wxMSWEventLoopBase()
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{
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m_shouldExit = false;
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m_exitcode = 0;
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// Create initially not signalled auto-reset event object.
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m_heventWake = ::CreateEvent(NULL, FALSE, FALSE, NULL);
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if ( !m_heventWake )
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wxLogLastError(wxS("CreateEvent(wake)"));
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}
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wxMSWEventLoopBase::~wxMSWEventLoopBase()
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{
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if ( m_heventWake && !::CloseHandle(m_heventWake) )
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wxLogLastError(wxS("CloseHandle(wake)"));
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}
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// ----------------------------------------------------------------------------
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@@ -54,26 +65,41 @@ bool wxMSWEventLoopBase::Pending() const
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return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
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}
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void wxMSWEventLoopBase::WakeUp()
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{
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if ( !::SetEvent(m_heventWake) )
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wxLogLastError(wxS("SetEvent(wake)"));
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}
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bool wxMSWEventLoopBase::MSWIsWakeUpRequested()
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{
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return ::WaitForSingleObject(m_heventWake, 0) == WAIT_OBJECT_0;
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}
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#if wxUSE_THREADS
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WXDWORD wxMSWEventLoopBase::MSWWaitForThread(WXHANDLE hThread)
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{
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// The order is important here, the code using this function assumes that
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// WAIT_OBJECT_0 indicates the thread termination and anything else -- the
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// availability of an input event. So the thread handle must come first.
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HANDLE handles[2] = { hThread, m_heventWake };
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return ::MsgWaitForMultipleObjects
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(
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WXSIZEOF(handles), // number of objects to wait for
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handles, // the objects
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false, // wait for any objects, not all
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INFINITE, // no timeout
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QS_ALLINPUT | // return as soon as there are any events
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QS_ALLPOSTMESSAGE
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);
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}
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#endif // wxUSE_THREADS
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bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
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{
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const BOOL rc = ::GetMessage(msg, NULL, 0, 0);
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if ( rc == 0 )
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{
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// got WM_QUIT
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return false;
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}
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if ( rc == -1 )
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{
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// should never happen, but let's test for it nevertheless
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wxLogLastError(wxT("GetMessage"));
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// still break from the loop
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return false;
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}
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return true;
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return GetNextMessageTimeout(msg, INFINITE) == TRUE;
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}
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int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
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@@ -81,16 +107,14 @@ int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
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// MsgWaitForMultipleObjects() won't notice any input which was already
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// examined (e.g. using PeekMessage()) but not yet removed from the queue
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// so we need to remove any immediately messages manually
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if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
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while ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
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{
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// we use this function just in order to not block longer than the
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// given timeout, so we don't pass any handles to it at all
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DWORD rc = ::MsgWaitForMultipleObjects
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(
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0, NULL,
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1, &m_heventWake,
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FALSE,
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timeout,
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QS_ALLINPUT
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QS_ALLINPUT | QS_ALLPOSTMESSAGE
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);
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switch ( rc )
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@@ -104,13 +128,17 @@ int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
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return -1;
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case WAIT_OBJECT_0:
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if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
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{
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// somehow it may happen that MsgWaitForMultipleObjects()
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// returns true but there are no messages -- just treat it
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// the same as timeout then
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return -1;
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}
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// We were woken up by a background thread, which means there
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// is no actual input message available, but we should still
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// return to the event loop, so pretend there was WM_NULL in
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// the queue.
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wxZeroMemory(*msg);
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return TRUE;
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case WAIT_OBJECT_0 + 1:
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// Some message is supposed to be available, but spurious
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// wake ups are also possible, so just return to the loop:
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// either we'll get the message or start waiting again.
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break;
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}
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}
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@@ -124,13 +152,6 @@ int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
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#if wxUSE_CONSOLE_EVENTLOOP
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void wxConsoleEventLoop::WakeUp()
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{
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#if wxUSE_THREADS
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wxWakeUpMainThread();
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#endif
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}
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void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
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{
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::DispatchMessage(msg);
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@@ -1133,18 +1133,6 @@ wxProgressDialogTaskRunner::TaskDialogCallbackProc
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LONG_PTR dwRefData
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)
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{
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if ( uNotification == TDN_CREATED )
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{
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// The main thread may be sitting in an event dispatching loop waiting
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// for this dialog to be shown, so make sure it does wake up now that
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// it is. Notice that we must do it from here and not from inside the
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// block below in which sharedData is locked as otherwise we could
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// deadlock if wxWakeUpIdle() dispatched some event which tried to call
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// any of wxProgressDialog methods, which also lock this data, from the
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// main thread.
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wxWakeUpIdle();
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}
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bool endDialog = false;
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// Block for shared data critical section.
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@@ -1160,6 +1148,10 @@ wxProgressDialogTaskRunner::TaskDialogCallbackProc
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// Store the HWND for the main thread use.
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sharedData->m_hwnd = hwnd;
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// The main thread is sitting in an event dispatching loop waiting
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// for this dialog to be shown, so make sure it does get an event.
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wxWakeUpIdle();
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// Set the maximum value and disable Close button.
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::SendMessage( hwnd,
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TDM_SET_PROGRESS_BAR_RANGE,
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@@ -7511,10 +7511,9 @@ bool wxWindowMSW::HandleHotKey(WXWPARAM wParam, WXLPARAM lParam)
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#endif // wxUSE_HOTKEY
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// this class installs a message hook which really wakes up our idle processing
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// each time a WM_NULL is received (wxWakeUpIdle does this), even if we're
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// sitting inside a local modal loop (e.g. a menu is opened or scrollbar is
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// being dragged or even inside ::MessageBox()) and so don't control message
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// dispatching otherwise
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// each time a message is handled, even if we're sitting inside a local modal
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// loop (e.g. a menu is opened or scrollbar is being dragged or even inside
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// ::MessageBox()) and so don't control message dispatching otherwise
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class wxIdleWakeUpModule : public wxModule
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{
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public:
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@@ -7545,15 +7544,11 @@ public:
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static LRESULT CALLBACK MsgHookProc(int nCode, WPARAM wParam, LPARAM lParam)
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{
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MSG *msg = (MSG*)lParam;
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// only process the message if it is actually going to be removed from
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// the message queue, this prevents that the same event from being
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// processed multiple times if now someone just called PeekMessage()
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if ( msg->message == WM_NULL && wParam == PM_REMOVE )
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{
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wxTheApp->ProcessPendingEvents();
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}
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// Don't process idle events unless the message is going to be really
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// handled, i.e. removed from the queue, as it seems wrong to do it
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// just because someone called PeekMessage(PM_NOREMOVE).
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if ( wParam == PM_REMOVE )
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wxTheApp->MSWProcessPendingEventsIfNeeded();
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return CallNextHookEx(ms_hMsgHookProc, nCode, wParam, lParam);
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}
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Reference in New Issue
Block a user