prototype fixes (in particular fix missing default value initializers)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52806 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -6,71 +6,6 @@
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxBitmapToggleButton
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@wxheader{tglbtn.h}
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wxBitmapToggleButton is a wxToggleButton
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that contains a bitmap instead of text.
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This control emits an update UI event.
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@beginEventTable
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@event{EVT_TOGGLEBUTTON(id, func)}:
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Handles a toggle button click event.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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@appearance{bitmaptogglebutton.png}
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*/
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class wxBitmapToggleButton : public wxControl
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{
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public:
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//@{
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/**
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Constructor, creating and showing a toggle button with the bitmap @e label.
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Internally calls Create().
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*/
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wxBitmapToggleButton();
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wxBitmapToggleButton(wxWindow* parent, wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val,
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const wxString& name = "checkBox");
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//@}
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/**
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Create method for two-step construction.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val,
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const wxString& name = "checkBox");
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/**
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Gets the state of the toggle button.
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@returns Returns @true if it is pressed, @false otherwise.
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*/
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bool GetValue() const;
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/**
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Sets the toggle button to the given state. This does not cause a
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@c EVT_TOGGLEBUTTON event to be emitted.
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@param state
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If @true, the button is pressed.
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*/
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void SetValue(bool state);
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};
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/**
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@class wxToggleButton
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@@ -130,14 +65,14 @@ public:
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val,
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const wxValidator& val = wxDefaultValidator,
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const wxString& name = "checkBox");
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//@}
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/**
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Destructor, destroying the toggle button.
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*/
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~wxToggleButton();
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virtual ~wxToggleButton();
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/**
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Creates the toggle button for two-step construction. See wxToggleButton()
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@@ -148,7 +83,7 @@ public:
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val,
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const wxValidator& val = wxDefaultValidator,
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const wxString& name = "checkBox");
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/**
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@@ -168,3 +103,68 @@ public:
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void SetValue(bool state);
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};
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/**
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@class wxBitmapToggleButton
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@wxheader{tglbtn.h}
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wxBitmapToggleButton is a wxToggleButton
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that contains a bitmap instead of text.
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This control emits an update UI event.
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@beginEventTable
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@event{EVT_TOGGLEBUTTON(id, func)}:
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Handles a toggle button click event.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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@appearance{bitmaptogglebutton.png}
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*/
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class wxBitmapToggleButton : public wxControl
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{
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public:
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//@{
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/**
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Constructor, creating and showing a toggle button with the bitmap @e label.
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Internally calls Create().
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*/
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wxBitmapToggleButton();
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wxBitmapToggleButton(wxWindow* parent, wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val = wxDefaultValidator,
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const wxString& name = "checkBox");
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//@}
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/**
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Create method for two-step construction.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val = wxDefaultValidator,
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const wxString& name = "checkBox");
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/**
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Gets the state of the toggle button.
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@returns Returns @true if it is pressed, @false otherwise.
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*/
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virtual bool GetValue() const;
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/**
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Sets the toggle button to the given state. This does not cause a
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@c EVT_TOGGLEBUTTON event to be emitted.
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@param state
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If @true, the button is pressed.
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*/
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virtual void SetValue(bool state);
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};
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