moving path and matrix to refcounting as well, switching filling rule default to odd-even as dc.h does

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42566 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2006-10-28 13:46:46 +00:00
parent 5b313974cd
commit a4e73390a6
4 changed files with 598 additions and 288 deletions

View File

@@ -120,18 +120,107 @@ wxObjectRefData* wxGraphicsObject::CloneRefData(const wxObjectRefData* data) con
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPen, wxGraphicsObject)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsBrush, wxGraphicsObject)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsFont, wxGraphicsObject)
WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsMatrix, wxGraphicsObject)
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsPath, wxGraphicsObject)
//-----------------------------------------------------------------------------
// matrix
//-----------------------------------------------------------------------------
wxPoint2DDouble wxGraphicsPath::GetCurrentPoint()
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsMatrix, wxGraphicsObject)
WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
// concatenates the matrix
void wxGraphicsMatrix::Concat( const wxGraphicsMatrix *t )
{
AllocExclusive();
GetMatrixData()->Concat(t->GetMatrixData());
}
// sets the matrix to the respective values
void wxGraphicsMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
AllocExclusive();
GetMatrixData()->Set(a,b,c,d,tx,ty);
}
// makes this the inverse matrix
void wxGraphicsMatrix::Invert()
{
AllocExclusive();
GetMatrixData()->Invert();
}
// returns true if the elements of the transformation matrix are equal ?
bool wxGraphicsMatrix::IsEqual( const wxGraphicsMatrix* t) const
{
return GetMatrixData()->IsEqual(t->GetMatrixData());
}
// return true if this is the identity matrix
bool wxGraphicsMatrix::IsIdentity() const
{
return GetMatrixData()->IsIdentity();
}
// add the translation to this matrix
void wxGraphicsMatrix::Translate( wxDouble dx , wxDouble dy )
{
AllocExclusive();
GetMatrixData()->Translate(dx,dy);
}
// add the scale to this matrix
void wxGraphicsMatrix::Scale( wxDouble xScale , wxDouble yScale )
{
AllocExclusive();
GetMatrixData()->Scale(xScale,yScale);
}
// add the rotation to this matrix (radians)
void wxGraphicsMatrix::Rotate( wxDouble angle )
{
AllocExclusive();
GetMatrixData()->Rotate(angle);
}
//
// apply the transforms
//
// applies that matrix to the point
void wxGraphicsMatrix::TransformPoint( wxDouble *x, wxDouble *y ) const
{
GetMatrixData()->TransformPoint(x,y);
}
// applies the matrix except for translations
void wxGraphicsMatrix::TransformDistance( wxDouble *dx, wxDouble *dy ) const
{
GetMatrixData()->TransformDistance(dx,dy);
}
// returns the native representation
void * wxGraphicsMatrix::GetNativeMatrix() const
{
return GetMatrixData()->GetNativeMatrix();
}
//-----------------------------------------------------------------------------
// path
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPath, wxGraphicsObject)
// convenience functions, for using wxPoint2DDouble etc
wxPoint2DDouble wxGraphicsPath::GetCurrentPoint() const
{
wxDouble x,y;
GetCurrentPoint(x,y);
GetCurrentPoint(&x,&y);
return wxPoint2DDouble(x,y);
}
@@ -155,29 +244,156 @@ void wxGraphicsPath::AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble star
AddArc(c.m_x, c.m_y, r, startAngle, endAngle, clockwise);
}
wxRect2DDouble wxGraphicsPath::GetBox()
wxRect2DDouble wxGraphicsPath::GetBox() const
{
wxDouble x,y,w,h;
GetBox(&x,&y,&w,&h);
return wxRect2DDouble( x,y,w,h );
}
bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle )
bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle ) const
{
return Contains( c.m_x, c.m_y, fillStyle);
}
// true redirections
// begins a new subpath at (x,y)
void wxGraphicsPath::MoveToPoint( wxDouble x, wxDouble y )
{
AllocExclusive();
GetPathData()->MoveToPoint(x,y);
}
// adds a straight line from the current point to (x,y)
void wxGraphicsPath::AddLineToPoint( wxDouble x, wxDouble y )
{
AllocExclusive();
GetPathData()->AddLineToPoint(x,y);
}
// adds a cubic Bezier curve from the current point, using two control points and an end point
void wxGraphicsPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
{
AllocExclusive();
GetPathData()->AddCurveToPoint(cx1,cy1,cx2,cy2,x,y);
}
// adds another path
void wxGraphicsPath::AddPath( const wxGraphicsPath& path )
{
AllocExclusive();
GetPathData()->AddPath(path.GetPathData());
}
// closes the current sub-path
void wxGraphicsPath::CloseSubpath()
{
AllocExclusive();
GetPathData()->CloseSubpath();
}
// gets the last point of the current path, (0,0) if not yet set
void wxGraphicsPath::GetCurrentPoint( wxDouble* x, wxDouble* y) const
{
GetPathData()->GetCurrentPoint(x,y);
}
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
void wxGraphicsPath::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise )
{
AllocExclusive();
GetPathData()->AddArc(x,y,r,startAngle,endAngle,clockwise);
}
//
// Emulations
// These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
void wxGraphicsPath::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y )
{
AllocExclusive();
GetPathData()->AddQuadCurveToPoint(cx,cy,x,y);
}
// appends a rectangle as a new closed subpath
void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
AllocExclusive();
GetPathData()->AddRectangle(x,y,w,h);
}
// appends an ellipsis as a new closed subpath fitting the passed rectangle
void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r )
{
AllocExclusive();
GetPathData()->AddCircle(x,y,r);
}
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
{
GetPathData()->AddArcToPoint(x1,y1,x2,y2,r);
}
// appends an ellipse
void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
AllocExclusive();
GetPathData()->AddEllipse(x,y,w,h);
}
// appends a rounded rectangle
void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
{
AllocExclusive();
GetPathData()->AddRoundedRectangle(x,y,w,h,radius);
}
// returns the native path
void * wxGraphicsPath::GetNativePath() const
{
return GetPathData()->GetNativePath();
}
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
void wxGraphicsPath::UnGetNativePath(void *p)const
{
GetPathData()->UnGetNativePath(p);
}
// transforms each point of this path by the matrix
void wxGraphicsPath::Transform( const wxGraphicsMatrix& matrix )
{
AllocExclusive();
GetPathData()->Transform(matrix.GetMatrixData());
}
// gets the bounding box enclosing all points (possibly including control points)
void wxGraphicsPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
{
GetPathData()->GetBox(x,y,w,h);
}
bool wxGraphicsPath::Contains( wxDouble x, wxDouble y, int fillStyle ) const
{
return GetPathData()->Contains(x,y,fillStyle);
}
//
// Emulations, these mus be implemented in the ...Data classes in order to allow for proper overrides
//
void wxGraphicsPathData::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y )
{
// calculate using degree elevation to a cubic bezier
wxPoint2DDouble c1;
wxPoint2DDouble c2;
wxPoint2DDouble start = GetCurrentPoint();
wxPoint2DDouble start;
GetCurrentPoint(&start.m_x,&start.m_y);
wxPoint2DDouble end(x,y);
wxPoint2DDouble c(cx,cy);
c1 = wxDouble(1/3.0) * start + wxDouble(2/3.0) * c;
@@ -185,7 +401,7 @@ void wxGraphicsPath::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x,
AddCurveToPoint(c1.m_x,c1.m_y,c2.m_x,c2.m_y,x,y);
}
void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
void wxGraphicsPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
MoveToPoint(x,y);
AddLineToPoint(x,y+h);
@@ -194,31 +410,29 @@ void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble
CloseSubpath();
}
void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r )
void wxGraphicsPathData::AddCircle( wxDouble x, wxDouble y, wxDouble r )
{
MoveToPoint(x+r,y);
AddArc( x,y,r,0,2*M_PI,false);
CloseSubpath();
}
void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
void wxGraphicsPathData::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
wxDouble rw = w/2;
wxDouble rh = h/2;
wxDouble xc = x + rw;
wxDouble yc = y + rh;
wxGraphicsMatrix* m = GetRenderer()->CreateMatrix();
m->Translate(xc,yc);
m->Scale(rw/rh,1.0);
wxGraphicsPath* p = GetRenderer()->CreatePath();
p->AddCircle(0,0,rh);
p->Transform(m);
AddPath(p);
delete p;
delete m;
wxGraphicsMatrix m = GetRenderer()->CreateMatrix();
m.Translate(xc,yc);
m.Scale(rw/rh,1.0);
wxGraphicsPath p = GetRenderer()->CreatePath();
p.AddCircle(0,0,rh);
p.Transform(m);
AddPath(p.GetPathData());
}
void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
void wxGraphicsPathData::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
{
if ( radius == 0 )
AddRectangle(x,y,w,h);
@@ -234,9 +448,10 @@ void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wx
}
// draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
{
wxPoint2DDouble current = GetCurrentPoint();
wxPoint2DDouble current;
GetCurrentPoint(&current.m_x,&current.m_y);
wxPoint2DDouble p1(x1,y1);
wxPoint2DDouble p2(x2,y2);
@@ -265,9 +480,9 @@ void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDo
wxDouble a1 = v1.GetVectorAngle()+90;
wxDouble a2 = v2.GetVectorAngle()-90;
AddLineToPoint(t1);
AddLineToPoint(t1.m_x,t1.m_y);
AddArc(c.m_x,c.m_y,r,DegToRad(a1),DegToRad(a2),true);
AddLineToPoint(p2);
AddLineToPoint(p2.m_x,p2.m_y);
}
//-----------------------------------------------------------------------------
@@ -327,7 +542,7 @@ void wxGraphicsContext::SetFont( const wxFont& font, const wxColour& colour )
SetFont( wxNullGraphicsFont );
}
void wxGraphicsContext::DrawPath( const wxGraphicsPath *path, int fillStyle )
void wxGraphicsContext::DrawPath( const wxGraphicsPath& path, int fillStyle )
{
FillPath( path , fillStyle );
StrokePath( path );
@@ -344,97 +559,90 @@ void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, w
void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2)
{
wxGraphicsPath* path = CreatePath();
path->MoveToPoint(x1, y1);
path->AddLineToPoint( x2, y2 );
wxGraphicsPath path = CreatePath();
path.MoveToPoint(x1, y1);
path.AddLineToPoint( x2, y2 );
StrokePath( path );
delete path;
}
void wxGraphicsContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
wxGraphicsPath* path = CreatePath();
path->AddRectangle( x , y , w , h );
wxGraphicsPath path = CreatePath();
path.AddRectangle( x , y , w , h );
DrawPath( path );
delete path;
}
void wxGraphicsContext::DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
wxGraphicsPath* path = CreatePath();
path->AddEllipse(x,y,w,h);
wxGraphicsPath path = CreatePath();
path.AddEllipse(x,y,w,h);
DrawPath(path);
delete path;
}
void wxGraphicsContext::DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
{
wxGraphicsPath* path = CreatePath();
path->AddRoundedRectangle(x,y,w,h,radius);
wxGraphicsPath path = CreatePath();
path.AddRoundedRectangle(x,y,w,h,radius);
DrawPath(path);
delete path;
}
void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *points)
{
wxASSERT(n > 1);
wxGraphicsPath* path = CreatePath();
path->MoveToPoint(points[0].m_x, points[0].m_y);
wxGraphicsPath path = CreatePath();
path.MoveToPoint(points[0].m_x, points[0].m_y);
for ( size_t i = 1; i < n; ++i)
path->AddLineToPoint( points[i].m_x, points[i].m_y );
path.AddLineToPoint( points[i].m_x, points[i].m_y );
StrokePath( path );
delete path;
}
void wxGraphicsContext::DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle)
{
wxASSERT(n > 1);
wxGraphicsPath* path = CreatePath();
path->MoveToPoint(points[0].m_x, points[0].m_y);
wxGraphicsPath path = CreatePath();
path.MoveToPoint(points[0].m_x, points[0].m_y);
for ( size_t i = 1; i < n; ++i)
path->AddLineToPoint( points[i].m_x, points[i].m_y );
path.AddLineToPoint( points[i].m_x, points[i].m_y );
DrawPath( path , fillStyle);
delete path;
}
void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints)
{
wxASSERT(n > 0);
wxGraphicsPath* path = CreatePath();
wxGraphicsPath path = CreatePath();
for ( size_t i = 0; i < n; ++i)
{
path->MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y);
path->AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y );
path.MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y);
path.AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y );
}
StrokePath( path );
delete path;
}
// create a 'native' matrix corresponding to these values
wxGraphicsMatrix* wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
wxGraphicsMatrix wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty) const
{
return GetRenderer()->CreateMatrix(a,b,c,d,tx,ty);
}
wxGraphicsPath * wxGraphicsContext::CreatePath()
wxGraphicsPath wxGraphicsContext::CreatePath() const
{
return GetRenderer()->CreatePath();
}
wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen)
wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen) const
{
return GetRenderer()->CreatePen(pen);
}
wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush )
wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush ) const
{
return GetRenderer()->CreateBrush(brush);
}
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
wxGraphicsBrush wxGraphicsContext::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2)
const wxColour&c1, const wxColour&c2) const
{
return GetRenderer()->CreateLinearGradientBrush(x1,y1,x2,y2,c1,c2);
}
@@ -442,13 +650,13 @@ wxGraphicsBrush wxGraphicsContext::CreateLinearGradientBrush( wxDouble x1, wxDou
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
wxGraphicsBrush wxGraphicsContext::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor)
const wxColour &oColor, const wxColour &cColor) const
{
return GetRenderer()->CreateRadialGradientBrush(xo,yo,xc,yc,radius,oColor,cColor);
}
// sets the font
wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col )
wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col ) const
{
return GetRenderer()->CreateFont(font,col);
}
@@ -473,4 +681,10 @@ wxGraphicsContext* wxGraphicsContext::Create( wxWindow* window )
return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(window);
}
//-----------------------------------------------------------------------------
// wxGraphicsRenderer
//-----------------------------------------------------------------------------
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject)
#endif // wxUSE_GRAPHICS_CONTEXT