moving path and matrix to refcounting as well, switching filling rule default to odd-even as dc.h does
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42566 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -120,18 +120,107 @@ wxObjectRefData* wxGraphicsObject::CloneRefData(const wxObjectRefData* data) con
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IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPen, wxGraphicsObject)
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IMPLEMENT_DYNAMIC_CLASS(wxGraphicsBrush, wxGraphicsObject)
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IMPLEMENT_DYNAMIC_CLASS(wxGraphicsFont, wxGraphicsObject)
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WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
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WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
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WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
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IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject)
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IMPLEMENT_ABSTRACT_CLASS(wxGraphicsMatrix, wxGraphicsObject)
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IMPLEMENT_ABSTRACT_CLASS(wxGraphicsPath, wxGraphicsObject)
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//-----------------------------------------------------------------------------
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// matrix
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//-----------------------------------------------------------------------------
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wxPoint2DDouble wxGraphicsPath::GetCurrentPoint()
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IMPLEMENT_DYNAMIC_CLASS(wxGraphicsMatrix, wxGraphicsObject)
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WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
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// concatenates the matrix
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void wxGraphicsMatrix::Concat( const wxGraphicsMatrix *t )
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{
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AllocExclusive();
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GetMatrixData()->Concat(t->GetMatrixData());
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}
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// sets the matrix to the respective values
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void wxGraphicsMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
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wxDouble tx, wxDouble ty)
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{
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AllocExclusive();
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GetMatrixData()->Set(a,b,c,d,tx,ty);
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}
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// makes this the inverse matrix
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void wxGraphicsMatrix::Invert()
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{
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AllocExclusive();
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GetMatrixData()->Invert();
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}
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// returns true if the elements of the transformation matrix are equal ?
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bool wxGraphicsMatrix::IsEqual( const wxGraphicsMatrix* t) const
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{
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return GetMatrixData()->IsEqual(t->GetMatrixData());
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}
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// return true if this is the identity matrix
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bool wxGraphicsMatrix::IsIdentity() const
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{
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return GetMatrixData()->IsIdentity();
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}
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// add the translation to this matrix
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void wxGraphicsMatrix::Translate( wxDouble dx , wxDouble dy )
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{
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AllocExclusive();
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GetMatrixData()->Translate(dx,dy);
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}
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// add the scale to this matrix
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void wxGraphicsMatrix::Scale( wxDouble xScale , wxDouble yScale )
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{
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AllocExclusive();
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GetMatrixData()->Scale(xScale,yScale);
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}
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// add the rotation to this matrix (radians)
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void wxGraphicsMatrix::Rotate( wxDouble angle )
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{
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AllocExclusive();
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GetMatrixData()->Rotate(angle);
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}
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//
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// apply the transforms
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//
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// applies that matrix to the point
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void wxGraphicsMatrix::TransformPoint( wxDouble *x, wxDouble *y ) const
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{
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GetMatrixData()->TransformPoint(x,y);
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}
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// applies the matrix except for translations
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void wxGraphicsMatrix::TransformDistance( wxDouble *dx, wxDouble *dy ) const
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{
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GetMatrixData()->TransformDistance(dx,dy);
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}
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// returns the native representation
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void * wxGraphicsMatrix::GetNativeMatrix() const
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{
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return GetMatrixData()->GetNativeMatrix();
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}
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//-----------------------------------------------------------------------------
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// path
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPath, wxGraphicsObject)
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// convenience functions, for using wxPoint2DDouble etc
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wxPoint2DDouble wxGraphicsPath::GetCurrentPoint() const
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{
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wxDouble x,y;
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GetCurrentPoint(x,y);
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GetCurrentPoint(&x,&y);
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return wxPoint2DDouble(x,y);
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}
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@@ -155,29 +244,156 @@ void wxGraphicsPath::AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble star
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AddArc(c.m_x, c.m_y, r, startAngle, endAngle, clockwise);
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}
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wxRect2DDouble wxGraphicsPath::GetBox()
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wxRect2DDouble wxGraphicsPath::GetBox() const
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{
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wxDouble x,y,w,h;
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GetBox(&x,&y,&w,&h);
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return wxRect2DDouble( x,y,w,h );
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}
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bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle )
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bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle ) const
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{
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return Contains( c.m_x, c.m_y, fillStyle);
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}
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// true redirections
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// begins a new subpath at (x,y)
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void wxGraphicsPath::MoveToPoint( wxDouble x, wxDouble y )
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{
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AllocExclusive();
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GetPathData()->MoveToPoint(x,y);
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}
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// adds a straight line from the current point to (x,y)
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void wxGraphicsPath::AddLineToPoint( wxDouble x, wxDouble y )
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{
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AllocExclusive();
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GetPathData()->AddLineToPoint(x,y);
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}
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// adds a cubic Bezier curve from the current point, using two control points and an end point
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void wxGraphicsPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
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{
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AllocExclusive();
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GetPathData()->AddCurveToPoint(cx1,cy1,cx2,cy2,x,y);
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}
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// adds another path
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void wxGraphicsPath::AddPath( const wxGraphicsPath& path )
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{
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AllocExclusive();
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GetPathData()->AddPath(path.GetPathData());
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}
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// closes the current sub-path
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void wxGraphicsPath::CloseSubpath()
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{
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AllocExclusive();
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GetPathData()->CloseSubpath();
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}
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// gets the last point of the current path, (0,0) if not yet set
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void wxGraphicsPath::GetCurrentPoint( wxDouble* x, wxDouble* y) const
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{
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GetPathData()->GetCurrentPoint(x,y);
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}
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// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
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void wxGraphicsPath::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise )
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{
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AllocExclusive();
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GetPathData()->AddArc(x,y,r,startAngle,endAngle,clockwise);
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}
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//
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// Emulations
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// These are convenience functions which - if not available natively will be assembled
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// using the primitives from above
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//
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// adds a quadratic Bezier curve from the current point, using a control point and an end point
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void wxGraphicsPath::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y )
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{
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AllocExclusive();
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GetPathData()->AddQuadCurveToPoint(cx,cy,x,y);
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}
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// appends a rectangle as a new closed subpath
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void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
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{
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AllocExclusive();
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GetPathData()->AddRectangle(x,y,w,h);
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}
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// appends an ellipsis as a new closed subpath fitting the passed rectangle
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void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r )
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{
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AllocExclusive();
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GetPathData()->AddCircle(x,y,r);
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}
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// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
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void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
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{
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GetPathData()->AddArcToPoint(x1,y1,x2,y2,r);
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}
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// appends an ellipse
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void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
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{
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AllocExclusive();
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GetPathData()->AddEllipse(x,y,w,h);
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}
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// appends a rounded rectangle
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void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
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{
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AllocExclusive();
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GetPathData()->AddRoundedRectangle(x,y,w,h,radius);
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}
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// returns the native path
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void * wxGraphicsPath::GetNativePath() const
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{
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return GetPathData()->GetNativePath();
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}
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// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
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void wxGraphicsPath::UnGetNativePath(void *p)const
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{
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GetPathData()->UnGetNativePath(p);
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}
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// transforms each point of this path by the matrix
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void wxGraphicsPath::Transform( const wxGraphicsMatrix& matrix )
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{
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AllocExclusive();
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GetPathData()->Transform(matrix.GetMatrixData());
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}
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// gets the bounding box enclosing all points (possibly including control points)
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void wxGraphicsPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
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{
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GetPathData()->GetBox(x,y,w,h);
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}
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bool wxGraphicsPath::Contains( wxDouble x, wxDouble y, int fillStyle ) const
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{
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return GetPathData()->Contains(x,y,fillStyle);
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}
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//
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// Emulations, these mus be implemented in the ...Data classes in order to allow for proper overrides
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//
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void wxGraphicsPathData::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y )
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{
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// calculate using degree elevation to a cubic bezier
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wxPoint2DDouble c1;
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wxPoint2DDouble c2;
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wxPoint2DDouble start = GetCurrentPoint();
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wxPoint2DDouble start;
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GetCurrentPoint(&start.m_x,&start.m_y);
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wxPoint2DDouble end(x,y);
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wxPoint2DDouble c(cx,cy);
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c1 = wxDouble(1/3.0) * start + wxDouble(2/3.0) * c;
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@@ -185,7 +401,7 @@ void wxGraphicsPath::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x,
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AddCurveToPoint(c1.m_x,c1.m_y,c2.m_x,c2.m_y,x,y);
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}
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void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
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void wxGraphicsPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
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{
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MoveToPoint(x,y);
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AddLineToPoint(x,y+h);
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@@ -194,31 +410,29 @@ void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble
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CloseSubpath();
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}
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void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r )
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void wxGraphicsPathData::AddCircle( wxDouble x, wxDouble y, wxDouble r )
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{
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MoveToPoint(x+r,y);
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AddArc( x,y,r,0,2*M_PI,false);
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CloseSubpath();
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}
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void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
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void wxGraphicsPathData::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
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{
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wxDouble rw = w/2;
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wxDouble rh = h/2;
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wxDouble xc = x + rw;
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wxDouble yc = y + rh;
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wxGraphicsMatrix* m = GetRenderer()->CreateMatrix();
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m->Translate(xc,yc);
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m->Scale(rw/rh,1.0);
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wxGraphicsPath* p = GetRenderer()->CreatePath();
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p->AddCircle(0,0,rh);
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p->Transform(m);
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AddPath(p);
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delete p;
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delete m;
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wxGraphicsMatrix m = GetRenderer()->CreateMatrix();
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m.Translate(xc,yc);
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m.Scale(rw/rh,1.0);
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wxGraphicsPath p = GetRenderer()->CreatePath();
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p.AddCircle(0,0,rh);
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p.Transform(m);
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AddPath(p.GetPathData());
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}
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void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
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void wxGraphicsPathData::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
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{
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if ( radius == 0 )
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AddRectangle(x,y,w,h);
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@@ -234,9 +448,10 @@ void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wx
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}
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// draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
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void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
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void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
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{
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wxPoint2DDouble current = GetCurrentPoint();
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wxPoint2DDouble current;
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GetCurrentPoint(¤t.m_x,¤t.m_y);
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wxPoint2DDouble p1(x1,y1);
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wxPoint2DDouble p2(x2,y2);
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@@ -265,9 +480,9 @@ void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDo
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wxDouble a1 = v1.GetVectorAngle()+90;
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wxDouble a2 = v2.GetVectorAngle()-90;
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AddLineToPoint(t1);
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AddLineToPoint(t1.m_x,t1.m_y);
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AddArc(c.m_x,c.m_y,r,DegToRad(a1),DegToRad(a2),true);
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AddLineToPoint(p2);
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AddLineToPoint(p2.m_x,p2.m_y);
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}
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//-----------------------------------------------------------------------------
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@@ -327,7 +542,7 @@ void wxGraphicsContext::SetFont( const wxFont& font, const wxColour& colour )
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SetFont( wxNullGraphicsFont );
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}
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void wxGraphicsContext::DrawPath( const wxGraphicsPath *path, int fillStyle )
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void wxGraphicsContext::DrawPath( const wxGraphicsPath& path, int fillStyle )
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{
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FillPath( path , fillStyle );
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StrokePath( path );
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@@ -344,97 +559,90 @@ void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, w
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void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2)
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{
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wxGraphicsPath* path = CreatePath();
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path->MoveToPoint(x1, y1);
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path->AddLineToPoint( x2, y2 );
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wxGraphicsPath path = CreatePath();
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path.MoveToPoint(x1, y1);
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path.AddLineToPoint( x2, y2 );
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StrokePath( path );
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delete path;
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}
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void wxGraphicsContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
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{
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wxGraphicsPath* path = CreatePath();
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path->AddRectangle( x , y , w , h );
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wxGraphicsPath path = CreatePath();
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path.AddRectangle( x , y , w , h );
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DrawPath( path );
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delete path;
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}
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void wxGraphicsContext::DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
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{
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wxGraphicsPath* path = CreatePath();
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path->AddEllipse(x,y,w,h);
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wxGraphicsPath path = CreatePath();
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path.AddEllipse(x,y,w,h);
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DrawPath(path);
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delete path;
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}
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void wxGraphicsContext::DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
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{
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wxGraphicsPath* path = CreatePath();
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path->AddRoundedRectangle(x,y,w,h,radius);
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wxGraphicsPath path = CreatePath();
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path.AddRoundedRectangle(x,y,w,h,radius);
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DrawPath(path);
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delete path;
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}
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void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *points)
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{
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wxASSERT(n > 1);
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wxGraphicsPath* path = CreatePath();
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path->MoveToPoint(points[0].m_x, points[0].m_y);
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wxGraphicsPath path = CreatePath();
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path.MoveToPoint(points[0].m_x, points[0].m_y);
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for ( size_t i = 1; i < n; ++i)
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path->AddLineToPoint( points[i].m_x, points[i].m_y );
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path.AddLineToPoint( points[i].m_x, points[i].m_y );
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StrokePath( path );
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delete path;
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}
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void wxGraphicsContext::DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle)
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{
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wxASSERT(n > 1);
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wxGraphicsPath* path = CreatePath();
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path->MoveToPoint(points[0].m_x, points[0].m_y);
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wxGraphicsPath path = CreatePath();
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path.MoveToPoint(points[0].m_x, points[0].m_y);
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for ( size_t i = 1; i < n; ++i)
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path->AddLineToPoint( points[i].m_x, points[i].m_y );
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path.AddLineToPoint( points[i].m_x, points[i].m_y );
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DrawPath( path , fillStyle);
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delete path;
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}
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void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints)
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{
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wxASSERT(n > 0);
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wxGraphicsPath* path = CreatePath();
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wxGraphicsPath path = CreatePath();
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for ( size_t i = 0; i < n; ++i)
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{
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path->MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y);
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path->AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y );
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path.MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y);
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path.AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y );
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}
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StrokePath( path );
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delete path;
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}
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// create a 'native' matrix corresponding to these values
|
||||
wxGraphicsMatrix* wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
|
||||
wxDouble tx, wxDouble ty)
|
||||
wxGraphicsMatrix wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
|
||||
wxDouble tx, wxDouble ty) const
|
||||
{
|
||||
return GetRenderer()->CreateMatrix(a,b,c,d,tx,ty);
|
||||
}
|
||||
|
||||
wxGraphicsPath * wxGraphicsContext::CreatePath()
|
||||
wxGraphicsPath wxGraphicsContext::CreatePath() const
|
||||
{
|
||||
return GetRenderer()->CreatePath();
|
||||
}
|
||||
|
||||
wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen)
|
||||
wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen) const
|
||||
{
|
||||
return GetRenderer()->CreatePen(pen);
|
||||
}
|
||||
|
||||
wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush )
|
||||
wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush ) const
|
||||
{
|
||||
return GetRenderer()->CreateBrush(brush);
|
||||
}
|
||||
|
||||
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
|
||||
wxGraphicsBrush wxGraphicsContext::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
|
||||
const wxColour&c1, const wxColour&c2)
|
||||
const wxColour&c1, const wxColour&c2) const
|
||||
{
|
||||
return GetRenderer()->CreateLinearGradientBrush(x1,y1,x2,y2,c1,c2);
|
||||
}
|
||||
@@ -442,13 +650,13 @@ wxGraphicsBrush wxGraphicsContext::CreateLinearGradientBrush( wxDouble x1, wxDou
|
||||
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
|
||||
// with radius r and color cColor
|
||||
wxGraphicsBrush wxGraphicsContext::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
|
||||
const wxColour &oColor, const wxColour &cColor)
|
||||
const wxColour &oColor, const wxColour &cColor) const
|
||||
{
|
||||
return GetRenderer()->CreateRadialGradientBrush(xo,yo,xc,yc,radius,oColor,cColor);
|
||||
}
|
||||
|
||||
// sets the font
|
||||
wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col )
|
||||
wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col ) const
|
||||
{
|
||||
return GetRenderer()->CreateFont(font,col);
|
||||
}
|
||||
@@ -473,4 +681,10 @@ wxGraphicsContext* wxGraphicsContext::Create( wxWindow* window )
|
||||
return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(window);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// wxGraphicsRenderer
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject)
|
||||
|
||||
#endif // wxUSE_GRAPHICS_CONTEXT
|
||||
|
||||
Reference in New Issue
Block a user