1. DLL compilation fixes (wrong WXDLLEXPORT placement) in db.h/cpp
2. dummy typedef added to gsocket.c - trans unit can't be empty 3. WX_DEFINE_EXPORTED_ARRAY & friends appear git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3947 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -165,9 +165,9 @@ private:
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// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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// so using a temporary variable instead.
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// ----------------------------------------------------------------------------
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#define _WX_DEFINE_ARRAY(T, name) \
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#define _WX_DEFINE_ARRAY(T, name, classexp) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
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class WXDLLEXPORT name : public wxBaseArray \
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classexp name : public wxBaseArray \
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{ \
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public: \
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name() \
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@@ -228,9 +228,9 @@ public: \
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// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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// so using a temporary variable instead.
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// ----------------------------------------------------------------------------
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#define _WX_DEFINE_SORTED_ARRAY(T, name) \
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#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
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typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
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class WXDLLEXPORT name : public wxBaseArray \
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classexp name : public wxBaseArray \
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{ \
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public: \
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name(SCMPFUNC##T fn) \
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@@ -274,9 +274,9 @@ private: \
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// ----------------------------------------------------------------------------
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// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
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// ----------------------------------------------------------------------------
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#define _WX_DECLARE_OBJARRAY(T, name) \
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#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
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class WXDLLEXPORT name : public wxBaseArray \
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classexp name : public wxBaseArray \
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{ \
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public: \
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name() { } \
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@@ -340,15 +340,17 @@ private: \
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@memo declare and define array class 'name' containing elements of type 'T'
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*/
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#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
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_WX_DEFINE_ARRAY(_A##name, name)
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#define WX_DEFINE_ARRAY(T, name) \
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typedef T _A##name; \
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_WX_DEFINE_ARRAY(_A##name, name, class)
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/**
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This macro does the same as WX_DEFINE_ARRAY except that the array will be
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sorted with the specified compare function.
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*/
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#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
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_WX_DEFINE_SORTED_ARRAY(_A##name, name)
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#define WX_DEFINE_SORTED_ARRAY(T, name) \
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typedef T _A##name; \
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_WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
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/**
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This macro generates a new objarrays class which owns the objects it
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@@ -385,8 +387,10 @@ private: \
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@memo declare objarray class 'name' containing elements of type 'T'
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*/
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#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
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_WX_DECLARE_OBJARRAY(_L##name, name)
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#define WX_DECLARE_OBJARRAY(T, name) \
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typedef T _L##name; \
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_WX_DECLARE_OBJARRAY(_L##name, name, class)
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/**
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To use an objarray class you must
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<ll>
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@@ -407,18 +411,32 @@ private: \
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#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
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//@}
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// these macros do the same thing as the WX_XXX ones above, but should be used
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// inside the library for user visible classes because otherwise they wouldn't
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// be visible from outside (when using wxWindows as DLL under Windows)
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#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
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typedef T _A##name; \
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_WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
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#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
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typedef T _A##name; \
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_WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
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#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
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typedef T _L##name; \
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_WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
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// ----------------------------------------------------------------------------
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/** @name Some commonly used predefined arrays */
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// # overhead if not used?
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// ----------------------------------------------------------------------------
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//@{
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/** @name ArrayInt */
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WX_DEFINE_ARRAY(int, wxArrayInt);
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WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
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/** @name ArrayLong */
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WX_DEFINE_ARRAY(long, wxArrayLong);
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WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
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/** @name ArrayPtrVoid */
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WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
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WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
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//@}
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//@}
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@@ -443,5 +461,6 @@ WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
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\
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array.Empty(); \
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}
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#endif // _DYNARRAY_H
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