Implement wxGestureEvent support for wxQt
Do it generically in wxWindow and also provide a special version for wxGLCanvas for which the standard implementation doesn't work well.
This commit is contained in:
@@ -19,6 +19,9 @@
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#include "wx/qt/private/converter.h"
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#include "wx/qt/private/utils.h"
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#include <QtWidgets/QGestureEvent>
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#include <QtGui/QCursor>
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class QPaintEvent;
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template< typename Handler >
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@@ -327,6 +330,132 @@ protected:
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virtual bool winEvent ( MSG * message, long * result ) { }
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virtual bool x11Event ( XEvent * event ) { } */
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virtual bool event(QEvent *event)
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{
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if (event->type() == QEvent::Gesture)
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{
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return gestureEvent(static_cast<QGestureEvent*>(event), event);
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}
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return Widget::event(event);
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}
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bool gestureEvent(QGestureEvent *gesture, QEvent *event)
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{
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if (QGesture *tah = gesture->gesture(Qt::TapAndHoldGesture))
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{
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// Set the policy so that accepted gestures are taken by the first window that gets them
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tah->setGestureCancelPolicy ( QGesture::CancelAllInContext );
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tapandholdTriggered(static_cast<QTapAndHoldGesture *>(tah), event);
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}
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if (QGesture *pan = gesture->gesture(Qt::PanGesture))
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{
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panTriggered(static_cast<QPanGesture *>(pan), event);
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}
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if (QGesture *pinch = gesture->gesture(Qt::PinchGesture))
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{
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pinchTriggered(static_cast<QPinchGesture *>(pinch), event);
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}
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return true;
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}
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void tapandholdTriggered(QTapAndHoldGesture *gesture, QEvent *event)
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{
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wxWindow *win = wxWindow::QtRetrieveWindowPointer( this );
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if (gesture->state() == Qt::GestureFinished)
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{
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if ( win )
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{
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wxLongPressEvent ev(win->GetId());
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ev.SetPosition( wxQtConvertPoint( gesture->position().toPoint() ) );
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ev.SetGestureEnd();
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win->ProcessWindowEvent( ev );
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event->accept();
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}
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}
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else if (gesture->state() == Qt::GestureStarted)
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{
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event->accept();
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}
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else
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{
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event->accept();
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}
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}
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void panTriggered(QPanGesture *gesture, QEvent *event)
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{
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wxWindow *win = wxWindow::QtRetrieveWindowPointer( this );
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if (win)
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{
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wxPanGestureEvent evp(win->GetId());
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QPoint pos = QCursor::pos();
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evp.SetPosition( wxQtConvertPoint( pos ) );
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QPoint offset = gesture->offset().toPoint();
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QPoint offset_last = gesture->lastOffset().toPoint();
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QPoint delta(offset.x() - offset_last.x(), offset.y() - offset_last.y());
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evp.SetDelta( wxQtConvertPoint( delta ) );
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switch(gesture->state())
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{
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case Qt::GestureStarted:
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evp.SetGestureStart();
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break;
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case Qt::GestureFinished:
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case Qt::GestureCanceled:
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evp.SetGestureEnd();
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break;
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default:
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break;
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}
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win->ProcessWindowEvent( evp );
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event->accept();
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}
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}
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void pinchTriggered(QPinchGesture *gesture, QEvent *event)
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{
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wxWindow *win = wxWindow::QtRetrieveWindowPointer( this );
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if (win)
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{
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qreal this_sf = gesture->scaleFactor();
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QPoint center_point = gesture->centerPoint().toPoint();
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wxZoomGestureEvent evp(win->GetId());
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evp.SetPosition( wxQtConvertPoint( center_point ) );
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evp.SetZoomFactor( this_sf);
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switch(gesture->state())
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{
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case Qt::GestureStarted:
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evp.SetGestureStart();
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break;
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case Qt::GestureFinished:
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case Qt::GestureCanceled:
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evp.SetGestureEnd();
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break;
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default:
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break;
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}
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win->ProcessWindowEvent( evp );
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event->accept();
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}
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}
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};
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#endif
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@@ -221,6 +221,7 @@ protected:
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// itself.
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virtual QWidget* QtGetParentWidget() const { return GetHandle(); }
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virtual bool EnableTouchEvents(int eventsMask) wxOVERRIDE;
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QWidget *m_qtWindow;
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@@ -13,6 +13,8 @@
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#include "wx/glcanvas.h"
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#include <QtOpenGL/QGLWidget>
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#include <QtWidgets/QGestureRecognizer>
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#include <QtWidgets/QGestureEvent>
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#if defined(__VISUALC__)
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#pragma message("OpenGL support is not implemented in wxQt")
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@@ -347,6 +349,29 @@ bool wxGLContext::SetCurrent(const wxGLCanvas&) const
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return false;
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}
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//---------------------------------------------------------------------------
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// PanGestureRecognizer - helper class for wxGLCanvas
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//---------------------------------------------------------------------------
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class PanGestureRecognizer : public QGestureRecognizer
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{
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private:
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static const int MINIMUM_DISTANCE = 10;
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typedef QGestureRecognizer parent;
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bool IsValidMove(int dx, int dy);
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virtual QGesture* create(QObject* pTarget);
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virtual QGestureRecognizer::Result recognize(QGesture* pGesture, QObject *pWatched, QEvent *pEvent);
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void reset (QGesture *pGesture);
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QPointF m_startPoint;
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QPointF m_lastPoint;
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};
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//---------------------------------------------------------------------------
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// wxGlCanvas
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//---------------------------------------------------------------------------
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@@ -416,6 +441,10 @@ bool wxGLCanvas::Create(wxWindow *parent,
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m_qtWindow = new wxQtGLWidget(parent, this, format);
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// Create and register a custom pan recognizer, available to all instances of this class.
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QGestureRecognizer* pPanRecognizer = new PanGestureRecognizer();
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QGestureRecognizer::registerRecognizer(pPanRecognizer);
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return wxWindow::Create( parent, id, pos, size, style, name );
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}
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@@ -567,4 +596,123 @@ bool wxGLApp::InitGLVisual(const int *attribList)
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return false;
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}
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// -----------------------------------------------------------------------------------------
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// We want a private pan gesture recognizer for GL canvas,
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// since the Qt standard recognizers do not function well for this window.
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// -----------------------------------------------------------------------------------------
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bool
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PanGestureRecognizer::IsValidMove(int dx, int dy)
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{
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// The moved distance is to small to count as not just a glitch.
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if ((qAbs(dx) < MINIMUM_DISTANCE) && (qAbs(dy) < MINIMUM_DISTANCE))
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return false;
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return true;
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}
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// virtual
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QGesture*
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PanGestureRecognizer::create(QObject* pTarget)
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{
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return new QPanGesture(pTarget);
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}
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// virtual
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QGestureRecognizer::Result
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PanGestureRecognizer::recognize(QGesture* pGesture, QObject *pWatched, QEvent *pEvent)
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{
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wxUnusedVar(pWatched);
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QGestureRecognizer::Result result = QGestureRecognizer::Ignore;
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QPanGesture *pPan = static_cast<QPanGesture*>(pGesture);
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const QTouchEvent *ev = static_cast<const QTouchEvent *>(pEvent);
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switch (pEvent->type())
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{
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case QEvent::TouchBegin:
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{
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QTouchEvent::TouchPoint p1 = ev->touchPoints().at(0);
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m_startPoint = p1.startScreenPos().toPoint();
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m_lastPoint = m_startPoint;
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pPan->setLastOffset(QPointF(0,0));
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pPan->setOffset(QPointF(0,0));
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result = QGestureRecognizer::MayBeGesture;
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}
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break;
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case QEvent::TouchEnd:
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{
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QTouchEvent::TouchPoint p1 = ev->touchPoints().at(0);
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QPointF endPoint = p1.screenPos().toPoint();
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pPan->setLastOffset(pPan->offset());
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pPan->setOffset(QPointF(p1.pos().x() - p1.startPos().x(),
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p1.pos().y() - p1.startPos().y()));
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pPan->setHotSpot(p1.startScreenPos());
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// process distance and direction
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int dx = endPoint.x() - m_startPoint.x();
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int dy = endPoint.y() - m_startPoint.y();
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if (!IsValidMove(dx, dy))
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{
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// Just a click, so no gesture.
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result = QGestureRecognizer::Ignore;
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}
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else
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{
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result = QGestureRecognizer::FinishGesture;
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}
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}
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break;
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case QEvent::TouchUpdate:
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{
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QTouchEvent::TouchPoint p1 = ev->touchPoints().at(0);
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QPointF upPoint = p1.screenPos().toPoint();
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pPan->setLastOffset(pPan->offset());
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pPan->setOffset(QPointF(p1.pos().x() - p1.startPos().x(),
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p1.pos().y() - p1.startPos().y()));
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pPan->setHotSpot(p1.startScreenPos());
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int dx = upPoint.x() - m_lastPoint.x();
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int dy = upPoint.y() - m_lastPoint.y();
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if( (dx > 2) || (dx < -2) || (dy > 2) || (dy < -2))
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{
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result = QGestureRecognizer::TriggerGesture;
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}
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else
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{
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result = QGestureRecognizer::Ignore;
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}
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m_lastPoint = upPoint;
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}
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break;
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default:
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break;
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}
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return result;
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}
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void
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PanGestureRecognizer::reset(QGesture *pGesture)
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{
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pGesture->setProperty("startPoint", QVariant(QVariant::Invalid));
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parent::reset(pGesture);
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}
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#endif // wxUSE_GLCANVAS
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@@ -85,6 +85,28 @@ bool wxQtScrollArea::event(QEvent *e)
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break;
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}
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}
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// QGesture events arrive without mouse capture
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else if ( handler )
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{
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switch ( e->type() )
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{
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case QEvent::Gesture:
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{
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QScrollArea::event(e);
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if ( QScrollBar *vBar = verticalScrollBar() )
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vBar->triggerAction( QAbstractSlider::SliderMove );
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if ( QScrollBar *hBar = horizontalScrollBar() )
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hBar->triggerAction( QAbstractSlider::SliderMove );
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return true;
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}
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default:
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break;
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}
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}
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return QScrollArea::event(e);
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}
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@@ -1683,3 +1705,33 @@ QPainter *wxWindowQt::QtGetPainter()
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{
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return m_qtPainter.get();
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}
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bool wxWindowQt::EnableTouchEvents(int eventsMask)
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{
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wxCHECK_MSG( GetHandle(), false, "can't be called before creating the window" );
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if ( eventsMask == wxTOUCH_NONE )
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{
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m_qtWindow->setAttribute(Qt::WA_AcceptTouchEvents, false);
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return true;
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}
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if ( eventsMask & wxTOUCH_PRESS_GESTURES )
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{
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m_qtWindow->setAttribute(Qt::WA_AcceptTouchEvents, true);
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m_qtWindow->grabGesture(Qt::TapAndHoldGesture);
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QTapAndHoldGesture::setTimeout ( 1000 );
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}
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if ( eventsMask & wxTOUCH_PAN_GESTURES )
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{
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m_qtWindow->setAttribute(Qt::WA_AcceptTouchEvents, true);
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m_qtWindow->grabGesture(Qt::PanGesture);
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}
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if ( eventsMask & wxTOUCH_ZOOM_GESTURE )
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{
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m_qtWindow->setAttribute(Qt::WA_AcceptTouchEvents, true);
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m_qtWindow->grabGesture(Qt::PinchGesture);
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}
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return true;
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}
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