wxaui big class rename

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42916 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Benjamin Williams
2006-11-01 18:51:44 +00:00
parent 37106ab28e
commit a3a5df9d92
11 changed files with 788 additions and 788 deletions

View File

@@ -29,12 +29,12 @@
// functionality to the wxAui dock manager. This allows the dock
// manager to have plugable look-and-feels
class WXDLLIMPEXP_AUI wxDockArt
class WXDLLIMPEXP_AUI wxAuiDockArt
{
public:
wxDockArt() { }
virtual ~wxDockArt() { }
wxAuiDockArt() { }
virtual ~wxAuiDockArt() { }
virtual int GetMetric(int id) = 0;
virtual void SetMetric(int id, int new_val) = 0;
@@ -59,36 +59,36 @@ public:
wxWindow *window,
const wxString& text,
const wxRect& rect,
wxPaneInfo& pane) = 0;
wxAuiPaneInfo& pane) = 0;
virtual void DrawGripper(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxPaneInfo& pane) = 0;
wxAuiPaneInfo& pane) = 0;
virtual void DrawBorder(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxPaneInfo& pane) = 0;
wxAuiPaneInfo& pane) = 0;
virtual void DrawPaneButton(wxDC& dc,
wxWindow *window,
int button,
int button_state,
const wxRect& rect,
wxPaneInfo& pane) = 0;
wxAuiPaneInfo& pane) = 0;
};
// this is the default art provider for wxFrameManager. Dock art
// this is the default art provider for wxAuiManager. Dock art
// can be customized by creating a class derived from this one,
// or replacing this class entirely
class WXDLLIMPEXP_AUI wxDefaultDockArt : public wxDockArt
class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
{
public:
wxDefaultDockArt();
wxAuiDefaultDockArt();
int GetMetric(int metric_id);
void SetMetric(int metric_id, int new_val);
@@ -111,24 +111,24 @@ public:
wxWindow *window,
const wxString& text,
const wxRect& rect,
wxPaneInfo& pane);
wxAuiPaneInfo& pane);
void DrawGripper(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxPaneInfo& pane);
wxAuiPaneInfo& pane);
void DrawBorder(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxPaneInfo& pane);
wxAuiPaneInfo& pane);
void DrawPaneButton(wxDC& dc,
wxWindow *window,
int button,
int button_state,
const wxRect& rect,
wxPaneInfo& pane);
wxAuiPaneInfo& pane);
protected: