Add public wxDegToRad() and wxRadToDeg() functions.
Define these functions just once in wx/math.h instead of duplicating them in a dozen of places. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76555 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -28,6 +28,7 @@
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#include "wx/bitmap.h"
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#include "wx/log.h"
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#include "wx/icon.h"
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#include "wx/math.h"
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#include "wx/module.h"
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// include all dc types that are used as a param
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#include "wx/dc.h"
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@@ -55,12 +56,6 @@
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namespace
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{
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//-----------------------------------------------------------------------------
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// constants
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//-----------------------------------------------------------------------------
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const double RAD2DEG = 180.0 / M_PI;
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//-----------------------------------------------------------------------------
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// Local functions
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//-----------------------------------------------------------------------------
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@@ -68,9 +63,6 @@ const double RAD2DEG = 180.0 / M_PI;
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inline double dmin(double a, double b) { return a < b ? a : b; }
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inline double dmax(double a, double b) { return a > b ? a : b; }
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inline double DegToRad(double deg) { return (deg * M_PI) / 180.0; }
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inline double RadToDeg(double deg) { return (deg * 180.0) / M_PI; }
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// translate a wxColour to a Color
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inline Color wxColourToColor(const wxColour& col)
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{
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@@ -1195,7 +1187,7 @@ void wxGDIPlusPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, double start
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}
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}
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m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),RadToDeg(startAngle),RadToDeg(sweepAngle));
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m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),wxRadToDeg(startAngle),wxRadToDeg(sweepAngle));
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}
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void wxGDIPlusPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
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@@ -1319,7 +1311,7 @@ void wxGDIPlusMatrixData::Scale( wxDouble xScale , wxDouble yScale )
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// add the rotation to this matrix (radians)
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void wxGDIPlusMatrixData::Rotate( wxDouble angle )
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{
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m_matrix->Rotate( RadToDeg(angle) );
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m_matrix->Rotate( wxRadToDeg(angle) );
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}
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//
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@@ -1664,7 +1656,7 @@ void wxGDIPlusContext::EndLayer()
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void wxGDIPlusContext::Rotate( wxDouble angle )
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{
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m_context->RotateTransform( RadToDeg(angle) );
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m_context->RotateTransform( wxRadToDeg(angle) );
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}
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void wxGDIPlusContext::Translate( wxDouble dx , wxDouble dy )
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