Added GSocket for Unix (only GTK for the moment)

Updated wxSocket to use GSocket API
Added a progress bar to client.cpp
Added CopyTo to wxMemoryOutputStream to copy the internal buffer to a specified buffer.
Various changes/fixes to the high-level protocols FTP/HTTP
Various Unicode fixes
Removed sckint.*


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3085 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guilhem Lavaux
1999-07-22 17:51:54 +00:00
parent e4d18e7f60
commit a324a7bccf
30 changed files with 2082 additions and 1905 deletions

View File

@@ -20,23 +20,6 @@
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// Windows(tm) specific
// ---------------------------------------------------------------------------
#if defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
#include <winsock.h>
#include <wx/msw/private.h>
#endif // defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
// ---------------------------------------------------------------------------
// Unix specific
// ---------------------------------------------------------------------------
#if defined(__UNIX__) && defined(WXSOCK_INTERNAL)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#endif // defined(__UNIX__) && defined(WXSOCK_INTERNAL)
// ---------------------------------------------------------------------------
// wxSocket headers (generic)
// ---------------------------------------------------------------------------
@@ -48,48 +31,46 @@
#endif
#include "wx/sckaddr.h"
#include "gsocket.h"
class WXDLLEXPORT wxSocketEvent;
class WXDLLEXPORT wxSocketHandler;
class wxSocketInternal;
class WXDLLEXPORT wxSocketBase : public wxEvtHandler
{
DECLARE_CLASS(wxSocketBase)
#ifdef __WXMAC__
friend void wxMacSocketOnRequestProc(void *refcon , short event) ;
#endif
public:
enum wxSockFlags { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
// Type of request
enum { REQ_READ=0x1, REQ_PEEK=0x2, REQ_WRITE=0x4, REQ_LOST=0x8,
REQ_ACCEPT=0x10, REQ_CONNECT=0x20, REQ_WAIT=0x40};
enum { EVT_READ=0, EVT_PEEK=1, EVT_WRITE=2, EVT_LOST=3, EVT_ACCEPT=4,
EVT_CONNECT=5 };
typedef int wxRequestNotify;
typedef int wxRequestEvent;
enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
typedef void (*wxSockCbk)(wxSocketBase& sock,wxRequestEvent evt,char *cdata);
typedef void (*wxSockCbk)(wxSocketBase& sock,GSocketEvent evt,char *cdata);
protected:
wxSockFlags m_flags;
GSocket *m_socket; // wxSocket socket
wxSockFlags m_flags; // wxSocket flags
wxSockType m_type; // wxSocket type
bool m_connected, m_connecting; // State of the socket
int m_fd; // Socket file descriptors
wxList m_states; // States list
int m_id; // Socket id (for event handler)
wxSocketHandler *m_handler; // the current socket handler
wxRequestNotify m_neededreq; // Specify which requet signals we need
unsigned long m_timeout;
GSocketEventFlags m_neededreq; // Specify which requet signals we need
size_t m_lcount; // Last IO request size
int m_error; // Last IO error
wxSocketInternal *m_internal;
unsigned long m_timeout; // IO timeout value
char *m_unread; // Pushback buffer
size_t m_unrd_size; // Pushback buffer size
wxSockCbk m_cbk;
char *m_cdata;
bool m_notify_state;
size_t m_unrd_cur; // Pushback pointer
wxSockCbk m_cbk; // C callback
char *m_cdata; // C callback data
bool m_connected; // Connected ?
bool m_notify_state; // Notify state
int m_id; // Socket id (for event handler)
enum {
DEFER_READ, DEFER_WRITE, NO_DEFER
} m_defering; // Defering state
char *m_defer_buffer; // Defering target buffer
size_t m_defer_nbytes; // Defering buffer size
wxList m_states; // Stack of states
public:
wxSocketBase();
@@ -110,14 +91,15 @@ public:
void CreatePushbackBefore(const char *buffer, size_t size);
// Status
inline bool Ok() const { return (m_fd < 0 ? 0 : 1); };
inline bool Error() const { return (m_error != 0); };
inline bool Ok() const { return (m_socket != NULL); };
inline bool Error() const
{ return (GSocket_GetError(m_socket) != GSOCK_NOERROR); };
inline bool IsConnected() const { return m_connected; };
inline bool IsDisconnected() const { return !IsConnected(); };
inline bool IsNoWait() const { return m_flags & NOWAIT; };
inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
bool IsData() const;
inline size_t LastCount() const { return m_lcount; }
inline int LastError() const { return m_error; }
inline GSocketError LastError() const { return GSocket_GetError(m_socket); }
inline wxSockType GetType() const { return m_type; }
void SetFlags(wxSockFlags _flags);
@@ -144,11 +126,11 @@ public:
void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
// Method called when it happens something on the socket
void SetNotify(wxRequestNotify flags);
virtual void OnRequest(wxRequestEvent req_evt);
void SetNotify(GSocketEventFlags flags);
virtual void OnRequest(GSocketEvent req_evt);
// Public internal callback
virtual void OldOnNotify(wxRequestEvent WXUNUSED(evt));
virtual void OldOnNotify(GSocketEvent WXUNUSED(evt));
// Some info on the socket...
virtual bool GetPeer(wxSockAddress& addr_man) const;
@@ -158,9 +140,9 @@ public:
void Notify(bool notify);
// So you can know what the socket driver is looking for ...
inline wxRequestNotify NeededReq() const { return m_neededreq; }
inline GSocketEventFlags NeededReq() const { return m_neededreq; }
static wxRequestNotify EventToNotify(wxRequestEvent evt);
static GSocketEventFlags EventToNotify(GSocketEvent evt);
protected:
friend class wxSocketServer;
@@ -178,18 +160,13 @@ protected:
#endif
bool _Wait(long seconds, long microseconds, int type);
// Set "my" handler
inline virtual void SetHandler(wxSocketHandler *handler)
{ m_handler = handler; }
int DeferRead(char *buffer, size_t nbytes);
int DeferWrite(const char *buffer, size_t nbytes);
void DoDefer(GSocketEvent evt);
// Pushback library
size_t GetPushback(char *buffer, size_t size, bool peek);
// To prevent many read or write on the same socket at the same time
// ==> cause strange things :-)
void WantSpeedBuffer(char *buffer, size_t size, wxRequestEvent req);
void WantBuffer(char *buffer, size_t size, wxRequestEvent req);
};
////////////////////////////////////////////////////////////////////////
@@ -221,45 +198,7 @@ public:
bool WaitOnConnect(long seconds = -1, long microseconds = 0);
virtual void OnRequest(wxRequestEvent flags);
};
////////////////////////////////////////////////////////////////////////
class WXDLLEXPORT wxSocketHandler : public wxObject
{
DECLARE_CLASS(wxSocketHandler)
protected:
wxList *socks;
public:
enum SockStatus { SOCK_NONE, SOCK_DATA, SOCK_CONNECT, SOCK_DISCONNECT,
SOCK_ERROR };
static wxSocketHandler *master;
wxSocketHandler();
virtual ~wxSocketHandler();
void Register(wxSocketBase* sock);
void UnRegister(wxSocketBase* sock);
unsigned long Count() const;
// seconds = -1 means indefinite wait
// seconds = 0 means no wait
// seconds > 0 means specified wait
int Wait(long seconds = -1, long microseconds = 0);
void YieldSock();
wxSocketServer *CreateServer
(wxSockAddress& addr,
wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
wxSocketClient *CreateClient
(wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
// Create or reuse a socket handler
static wxSocketHandler& Master() { return *master; }
virtual void OnRequest(GSocketEvent flags);
};
class WXDLLEXPORT wxSocketEvent : public wxEvent {
@@ -267,13 +206,13 @@ class WXDLLEXPORT wxSocketEvent : public wxEvent {
public:
wxSocketEvent(int id = 0);
wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; }
GSocketEvent SocketEvent() const { return m_skevt; }
wxSocketBase *Socket() const { return m_socket; }
void CopyObject(wxObject& obj_d) const;
public:
wxSocketBase::wxRequestEvent m_skevt;
GSocketEvent m_skevt;
wxSocketBase *m_socket;
};