Added GSocket for Unix (only GTK for the moment)

Updated wxSocket to use GSocket API
Added a progress bar to client.cpp
Added CopyTo to wxMemoryOutputStream to copy the internal buffer to a specified buffer.
Various changes/fixes to the high-level protocols FTP/HTTP
Various Unicode fixes
Removed sckint.*


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3085 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guilhem Lavaux
1999-07-22 17:51:54 +00:00
parent e4d18e7f60
commit a324a7bccf
30 changed files with 2082 additions and 1905 deletions

233
include/wx/gsocket.h Normal file
View File

@@ -0,0 +1,233 @@
/* -------------------------------------------------------------------------
* Project: GSocket (Generic Socket)
* Name: gsocket.h
* Purpose: GSocket include file (system independent)
* CVSID: $Id$
* Log: $Log$
* Log: Revision 1.1 1999/07/22 17:51:47 GL
* Log: Added GSocket for Unix (only GTK for the moment)
* Log: Updated wxSocket to use GSocket API
* Log: Added a progress bar to client.cpp
* Log: Added CopyTo to wxMemoryOutputStream to copy the internal buffer to a specified buffer.
* Log: Various changes/fixes to the high-level protocols FTP/HTTP
* Log: Various Unicode fixes
* Log: Removed sckint.*
* Log:
* Log: Revision 1.2 1999/07/18 15:54:28 guilhem
* Log: Copyright, etc.
* Log:
* -------------------------------------------------------------------------
*/
#ifndef __GSOCKET_H
#define __GSOCKET_H
#include <sys/types.h>
#if !defined(__cplusplus)
typedef int bool;
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
typedef struct _GSocket GSocket;
typedef struct _GAddress GAddress;
typedef enum {
GSOCK_NOFAMILY = 0,
GSOCK_INET,
GSOCK_INET6,
GSOCK_UNIX
} GAddressType;
typedef enum {
GSOCK_STREAMED,
GSOCK_UNSTREAMED
} GSocketStream;
typedef enum {
GSOCK_NOERROR = 0,
GSOCK_INVOP,
GSOCK_IOERR,
GSOCK_INVADDR,
GSOCK_INVSOCK,
GSOCK_NOHOST,
GSOCK_INVPORT
} GSocketError;
typedef enum {
GSOCK_INPUT = 0,
GSOCK_OUTPUT = 1,
GSOCK_CONNECTION = 2,
GSOCK_LOST = 3,
GSOCK_MAX_EVENT = 4
} GSocketEvent;
enum {
GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT,
GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT,
GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION,
GSOCK_LOST_FLAG = 1 << GSOCK_LOST,
};
typedef int GSocketEventFlags;
typedef void (*GSocketFallback)(GSocket *socket, GSocketEvent event,
char *cdata);
#ifdef __cplusplus
extern "C" {
#endif
/* Constructors / Destructors */
GSocket *GSocket_new();
void GSocket_destroy(GSocket *socket);
/* This will disable all IO calls to this socket but errors are still available */
void GSocket_Shutdown(GSocket *socket);
/* Address handling */
GSocketError GSocket_SetLocal(GSocket *socket, GAddress *address);
GSocketError GSocket_SetPeer(GSocket *socket, GAddress *address);
GAddress *GSocket_GetLocal(GSocket *socket);
GAddress *GSocket_GetPeer(GSocket *socket);
/* Non-oriented connections handlers */
GSocketError GSocket_SetNonOriented(GSocket *socket);
/* Server specific parts */
/*
GSocket_SetServer() setup the socket as a server. It uses the "Local" field
of GSocket. "Local" must be set by GSocket_SetLocal() before
GSocket_SetServer() is called. In the other case, it returns GSOCK_INVADDR.
*/
GSocketError GSocket_SetServer(GSocket *socket);
/*
GSocket_WaitConnection() waits for an incoming client connection.
*/
GSocket *GSocket_WaitConnection(GSocket *socket);
/* Client specific parts */
/*
GSocket_Connect() establishes a client connection to a server using the "Peer"
field of GSocket. "Peer" must be set by GSocket_SetPeer() before
GSocket_Connect() is called. In the other case, it returns GSOCK_INVADDR.
*/
GSocketError GSocket_Connect(GSocket *socket, GSocketStream stream);
/* Generic IO */
/* Like recv(), send(), ... */
/*
NOTE: In case we read from a non-oriented connection, the incoming (outgoing)
connection address is stored in the "Local" ("Peer") field.
*/
int GSocket_Read(GSocket *socket, char *buffer, int size);
int GSocket_Write(GSocket *socket, const char *buffer,
int size);
bool GSocket_DataAvailable(GSocket *socket);
/* Flags */
/*
GSocket_SetBlocking() puts the socket in non-blocking mode. This is useful
if we don't want to wait.
*/
void GSocket_SetBlocking(GSocket *socket, bool block);
/*
GSocket_GetError() returns the last error occured on the socket stream.
*/
GSocketError GSocket_GetError(GSocket *socket);
/* Callbacks */
/*
Only one fallback is possible for each event (INPUT, OUTPUT, CONNECTION, LOST)
INPUT: The function is called when there is at least a byte in the
input buffer
OUTPUT: The function is called when the system is sure the next write call
will not block
CONNECTION: Two cases is possible:
Client socket -> the connection is established
Server socket -> a client request a connection
LOST: the connection is lost
SetFallback accepts a combination of these flags so a same callback can
receive different events.
An event is generated only once and its state is reseted when the relative
IO call is requested.
For example: INPUT -> GSocket_Read()
CONNECTION -> GSocket_Accept()
*/
void GSocket_SetFallback(GSocket *socket, GSocketEventFlags event,
GSocketFallback fallback, char *cdata);
/*
UnsetFallback will disables all fallbacks specified by "event".
NOTE: event may be a combination of flags
*/
void GSocket_UnsetFallback(GSocket *socket, GSocketEventFlags event);
/* GAddress */
GAddress *GAddress_new();
GAddress *GAddress_copy(GAddress *address);
void GAddress_destroy(GAddress *address);
void GAddress_SetFamily(GAddress *address, GAddressType type);
GAddressType GAddress_GetFamily(GAddress *address);
/*
The use of any of the next functions will set the address family to the adapted
one. For example if you use GAddress_INET_SetHostName, address family will be AF_INET
implicitely
*/
GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname);
GSocketError GAddress_INET_SetHostAddress(GAddress *address,
unsigned long hostaddr);
GSocketError GAddress_INET_SetPortName(GAddress *address, const char *port);
GSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port);
GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname,
size_t sbuf);
unsigned long GAddress_INET_GetHostAddress(GAddress *address);
unsigned short GAddress_INET_GetPort(GAddress *address);
/* TODO: Define specific parts (INET6, UNIX) */
GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
/*
* System specific functions
*/
/* On systems needing an event id */
void GSocket_SetEventID(GSocket *socket, unsigned long evt_id);
/* On systems which don't have background refresh */
void GSocket_DoEvent(unsigned long evt_id);
#ifdef __cplusplus
};
#endif
#endif
/* __GSOCKET_H */

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@@ -45,6 +45,8 @@ class wxMemoryOutputStream: public wxOutputStream {
wxStreamBuffer *OutputStreamBuffer() const { return m_o_streambuf; }
size_t CopyTo(char *buffer, size_t len) const;
protected:
wxStreamBuffer *m_o_streambuf;

View File

@@ -20,52 +20,42 @@
#if wxUSE_SOCKETS
#if defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
#include <winsock.h>
#elif defined(__UNIX__) && defined(WXSOCK_INTERNAL)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#endif
#include "wx/string.h"
#include "gsocket.h"
class WXDLLEXPORT wxSockAddress : public wxObject {
DECLARE_ABSTRACT_CLASS(wxSockAddress)
public:
typedef enum { IPV4=1, IPV6=2, UNIX=3 } Addr;
wxSockAddress() {};
virtual ~wxSockAddress() {};
wxSockAddress();
virtual ~wxSockAddress();
virtual void Clear() = 0;
virtual void Build(struct sockaddr*& addr, size_t& len) = 0;
virtual void Disassemble(struct sockaddr *addr, size_t len) = 0;
virtual int SockAddrLen() = 0;
virtual int GetFamily() = 0;
virtual void Clear();
virtual int Type() = 0;
GAddress *GetAddress() const { return m_address; }
void SetAddress(GAddress *address);
const wxSockAddress& operator =(const wxSockAddress& addr);
void CopyObject(wxObject& dest) const;
protected:
GAddress *m_address;
};
class WXDLLEXPORT wxIPV4address : public wxSockAddress {
DECLARE_DYNAMIC_CLASS(wxIPV4address)
private:
struct sockaddr_in *m_addr;
public:
wxIPV4address();
virtual ~wxIPV4address();
virtual void Clear();
// const wxSockAddress& operator =(const wxSockAddress& addr);
virtual bool Hostname(const wxString& name);
virtual bool Hostname(unsigned long addr);
virtual bool Service(const wxString& name);
virtual bool Service(unsigned short port);
virtual bool LocalHost();
bool Hostname(const wxString& name);
bool Hostname(unsigned long addr);
bool Service(const wxString& name);
bool Service(unsigned short port);
bool LocalHost();
wxString Hostname();
unsigned short Service();
@@ -73,8 +63,6 @@ public:
void Build(struct sockaddr*& addr, size_t& len);
void Disassemble(struct sockaddr *addr, size_t len);
inline int SockAddrLen();
inline int GetFamily();
inline int Type() { return wxSockAddress::IPV4; }
};
@@ -87,9 +75,6 @@ public:
wxIPV6address();
~wxIPV6address();
void Clear();
// const wxSockAddress& operator =(const wxSockAddress& addr);
bool Hostname(const wxString& name);
bool Hostname(unsigned char addr[16]);
bool Service(const wxString& name);
@@ -99,11 +84,6 @@ public:
wxString Hostname() const;
unsigned short Service() const;
void Build(struct sockaddr*& addr, size_t& len);
void Disassemble(struct sockaddr *addr, size_t len);
inline int SockAddrLen();
inline int GetFamily();
inline int Type() { return wxSockAddress::IPV6; }
};
#endif
@@ -119,17 +99,9 @@ public:
wxUNIXaddress();
~wxUNIXaddress();
void Clear();
// const wxSockAddress& operator =(const wxSockAddress& addr);
void Filename(const wxString& name);
wxString Filename();
void Build(struct sockaddr*& addr, size_t& len);
void Disassemble(struct sockaddr *addr, size_t len);
inline int SockAddrLen();
inline int GetFamily();
inline int Type() { return wxSockAddress::UNIX; }
};
#endif

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@@ -1,158 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: sckint.h
// Purpose: Socket internal classes
// Author: Guilhem Lavaux
// Modified by:
// Created: April 1999
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_NETWORK_SOCKET_INT_H
#define _WX_NETWORK_SOCKET_INT_H
#ifdef __GNUG__
#pragma interface
#endif
#include "wx/defs.h"
#if wxUSE_SOCKETS
#include "wx/object.h"
#include "wx/list.h"
#include "wx/socket.h"
#include "wx/thread.h"
// Socket state
class SocketState
{
public:
// TRUE if the background notifyier is on.
bool notify_state;
// Specifies which events we want to be notified.
wxSocketBase::wxRequestNotify evt_notify_state;
// Socket flags.
wxSocketBase::wxSockFlags socket_flags;
// Pointer to the C callback function.
wxSocketBase::wxSockCbk c_callback;
char *c_callback_data;
};
// Socket request
class SockRequest
{
public:
// Buffer where to get/put data.
char *buffer;
// Size of the buffer.
size_t size;
// Number of bytes really read/written.
size_t io_nbytes;
// Error.
unsigned int error;
// Type of the request.
wxSocketBase::wxRequestNotify type;
// Timeout (in milliseconds).
unsigned int timeout;
// TRUE if the buffer has been processed.
bool done;
// TRUE if we must wait for the request completion, in the other case an
// event will be sent to the main thread when the request is finished.
bool wait;
};
class wxSocketInternal;
#if wxUSE_THREADS
class SocketWaiter: public wxThread {
public:
SocketWaiter(wxSocketBase *socket, wxSocketInternal *internal);
~SocketWaiter();
// Thread Entry point
// ---
virtual void *Entry();
protected:
void ProcessReadEvent();
void ProcessWriteEvent();
public:
wxSocketBase *m_socket;
wxSocketInternal *m_internal;
int m_fd;
};
#endif
class SocketRequester
#if wxUSE_THREADS
: public wxThread
#endif
{
public:
SocketRequester(wxSocketBase *socket, wxSocketInternal *internal);
~SocketRequester();
void ProcessWaitEvent(SockRequest *req);
void ProcessReadEvent(SockRequest *req);
void ProcessWriteEvent(SockRequest *req);
bool WaitFor(wxSocketBase::wxRequestNotify req, int millisec);
#if wxUSE_THREADS
// Thread Entry point
// ---
virtual void *Entry();
#endif
public:
wxSocketBase *m_socket;
wxSocketInternal *m_internal;
int m_fd;
};
class wxSocketInternal {
public:
wxSocketInternal(wxSocketBase *socket);
~wxSocketInternal();
// wxSocket thread manager
// -----------------------
void AcquireData();
void ReleaseData();
void AcquireFD();
void ReleaseFD();
int GetFD() { return m_fd; }
void SetFD(int fd) { m_fd = fd; }
void ResumeWaiter();
void StopWaiter();
void ResumeRequester();
void StopRequester();
void QueueRequest(SockRequest *request, bool async);
void WaitForEnd(SockRequest *request);
// Used by SocketRequester
SockRequest *WaitForReq();
void EndRequest(SockRequest *req);
public:
wxSocketBase *m_socket;
#if wxUSE_THREADS
wxMutex m_socket_locker, m_fd_locker, m_request_locker, m_end_requester;
wxCondition m_socket_cond;
SocketWaiter *m_thread_waiter;
#endif
SocketRequester *m_thread_requester;
wxList m_requests;
int m_fd;
bool m_invalid_requester;
};
#endif
// wxUSE_SOCKETS
#endif
// _WX_NETWORK_SOCKET_INT_H

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@@ -63,9 +63,9 @@ protected:
friend class wxTCPServer;
friend class wxTCPClient;
friend void Client_OnRequest(wxSocketBase&,
wxSocketBase::wxRequestEvent, char *);
GSocketEvent, char *);
friend void Server_OnRequest(wxSocketServer&,
wxSocketBase::wxRequestEvent, char *);
GSocketEvent, char *);
public:
wxTCPConnection(char *buffer, int size);

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@@ -27,7 +27,6 @@ class WXDLLEXPORT wxSocketOutputStream : public wxOutputStream
wxSocketOutputStream(wxSocketBase& s);
~wxSocketOutputStream();
wxOutputStream& Write(const void *buffer, size_t size);
off_t SeekO( off_t WXUNUSED(pos), wxSeekMode WXUNUSED(mode) )
{ return -1; }
off_t TellO()
@@ -45,7 +44,6 @@ class WXDLLEXPORT wxSocketInputStream : public wxInputStream
wxSocketInputStream(wxSocketBase& s);
~wxSocketInputStream();
wxInputStream& Read(void *buffer, size_t size);
off_t SeekI( off_t WXUNUSED(pos), wxSeekMode WXUNUSED(mode) )
{ return -1; }
off_t TellI()
@@ -69,4 +67,4 @@ class WXDLLEXPORT wxSocketStream : public wxSocketInputStream,
// wxUSE_SOCKETS && wxUSE_STREAMS
#endif
// __SCK_STREAM_H__
// __SCK_STREAM_H__

View File

@@ -20,23 +20,6 @@
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// Windows(tm) specific
// ---------------------------------------------------------------------------
#if defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
#include <winsock.h>
#include <wx/msw/private.h>
#endif // defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
// ---------------------------------------------------------------------------
// Unix specific
// ---------------------------------------------------------------------------
#if defined(__UNIX__) && defined(WXSOCK_INTERNAL)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#endif // defined(__UNIX__) && defined(WXSOCK_INTERNAL)
// ---------------------------------------------------------------------------
// wxSocket headers (generic)
// ---------------------------------------------------------------------------
@@ -48,48 +31,46 @@
#endif
#include "wx/sckaddr.h"
#include "gsocket.h"
class WXDLLEXPORT wxSocketEvent;
class WXDLLEXPORT wxSocketHandler;
class wxSocketInternal;
class WXDLLEXPORT wxSocketBase : public wxEvtHandler
{
DECLARE_CLASS(wxSocketBase)
#ifdef __WXMAC__
friend void wxMacSocketOnRequestProc(void *refcon , short event) ;
#endif
public:
enum wxSockFlags { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
// Type of request
enum { REQ_READ=0x1, REQ_PEEK=0x2, REQ_WRITE=0x4, REQ_LOST=0x8,
REQ_ACCEPT=0x10, REQ_CONNECT=0x20, REQ_WAIT=0x40};
enum { EVT_READ=0, EVT_PEEK=1, EVT_WRITE=2, EVT_LOST=3, EVT_ACCEPT=4,
EVT_CONNECT=5 };
typedef int wxRequestNotify;
typedef int wxRequestEvent;
enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
typedef void (*wxSockCbk)(wxSocketBase& sock,wxRequestEvent evt,char *cdata);
typedef void (*wxSockCbk)(wxSocketBase& sock,GSocketEvent evt,char *cdata);
protected:
wxSockFlags m_flags;
GSocket *m_socket; // wxSocket socket
wxSockFlags m_flags; // wxSocket flags
wxSockType m_type; // wxSocket type
bool m_connected, m_connecting; // State of the socket
int m_fd; // Socket file descriptors
wxList m_states; // States list
int m_id; // Socket id (for event handler)
wxSocketHandler *m_handler; // the current socket handler
wxRequestNotify m_neededreq; // Specify which requet signals we need
unsigned long m_timeout;
GSocketEventFlags m_neededreq; // Specify which requet signals we need
size_t m_lcount; // Last IO request size
int m_error; // Last IO error
wxSocketInternal *m_internal;
unsigned long m_timeout; // IO timeout value
char *m_unread; // Pushback buffer
size_t m_unrd_size; // Pushback buffer size
wxSockCbk m_cbk;
char *m_cdata;
bool m_notify_state;
size_t m_unrd_cur; // Pushback pointer
wxSockCbk m_cbk; // C callback
char *m_cdata; // C callback data
bool m_connected; // Connected ?
bool m_notify_state; // Notify state
int m_id; // Socket id (for event handler)
enum {
DEFER_READ, DEFER_WRITE, NO_DEFER
} m_defering; // Defering state
char *m_defer_buffer; // Defering target buffer
size_t m_defer_nbytes; // Defering buffer size
wxList m_states; // Stack of states
public:
wxSocketBase();
@@ -110,14 +91,15 @@ public:
void CreatePushbackBefore(const char *buffer, size_t size);
// Status
inline bool Ok() const { return (m_fd < 0 ? 0 : 1); };
inline bool Error() const { return (m_error != 0); };
inline bool Ok() const { return (m_socket != NULL); };
inline bool Error() const
{ return (GSocket_GetError(m_socket) != GSOCK_NOERROR); };
inline bool IsConnected() const { return m_connected; };
inline bool IsDisconnected() const { return !IsConnected(); };
inline bool IsNoWait() const { return m_flags & NOWAIT; };
inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
bool IsData() const;
inline size_t LastCount() const { return m_lcount; }
inline int LastError() const { return m_error; }
inline GSocketError LastError() const { return GSocket_GetError(m_socket); }
inline wxSockType GetType() const { return m_type; }
void SetFlags(wxSockFlags _flags);
@@ -144,11 +126,11 @@ public:
void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
// Method called when it happens something on the socket
void SetNotify(wxRequestNotify flags);
virtual void OnRequest(wxRequestEvent req_evt);
void SetNotify(GSocketEventFlags flags);
virtual void OnRequest(GSocketEvent req_evt);
// Public internal callback
virtual void OldOnNotify(wxRequestEvent WXUNUSED(evt));
virtual void OldOnNotify(GSocketEvent WXUNUSED(evt));
// Some info on the socket...
virtual bool GetPeer(wxSockAddress& addr_man) const;
@@ -158,9 +140,9 @@ public:
void Notify(bool notify);
// So you can know what the socket driver is looking for ...
inline wxRequestNotify NeededReq() const { return m_neededreq; }
inline GSocketEventFlags NeededReq() const { return m_neededreq; }
static wxRequestNotify EventToNotify(wxRequestEvent evt);
static GSocketEventFlags EventToNotify(GSocketEvent evt);
protected:
friend class wxSocketServer;
@@ -178,18 +160,13 @@ protected:
#endif
bool _Wait(long seconds, long microseconds, int type);
// Set "my" handler
inline virtual void SetHandler(wxSocketHandler *handler)
{ m_handler = handler; }
int DeferRead(char *buffer, size_t nbytes);
int DeferWrite(const char *buffer, size_t nbytes);
void DoDefer(GSocketEvent evt);
// Pushback library
size_t GetPushback(char *buffer, size_t size, bool peek);
// To prevent many read or write on the same socket at the same time
// ==> cause strange things :-)
void WantSpeedBuffer(char *buffer, size_t size, wxRequestEvent req);
void WantBuffer(char *buffer, size_t size, wxRequestEvent req);
};
////////////////////////////////////////////////////////////////////////
@@ -221,45 +198,7 @@ public:
bool WaitOnConnect(long seconds = -1, long microseconds = 0);
virtual void OnRequest(wxRequestEvent flags);
};
////////////////////////////////////////////////////////////////////////
class WXDLLEXPORT wxSocketHandler : public wxObject
{
DECLARE_CLASS(wxSocketHandler)
protected:
wxList *socks;
public:
enum SockStatus { SOCK_NONE, SOCK_DATA, SOCK_CONNECT, SOCK_DISCONNECT,
SOCK_ERROR };
static wxSocketHandler *master;
wxSocketHandler();
virtual ~wxSocketHandler();
void Register(wxSocketBase* sock);
void UnRegister(wxSocketBase* sock);
unsigned long Count() const;
// seconds = -1 means indefinite wait
// seconds = 0 means no wait
// seconds > 0 means specified wait
int Wait(long seconds = -1, long microseconds = 0);
void YieldSock();
wxSocketServer *CreateServer
(wxSockAddress& addr,
wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
wxSocketClient *CreateClient
(wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
// Create or reuse a socket handler
static wxSocketHandler& Master() { return *master; }
virtual void OnRequest(GSocketEvent flags);
};
class WXDLLEXPORT wxSocketEvent : public wxEvent {
@@ -267,13 +206,13 @@ class WXDLLEXPORT wxSocketEvent : public wxEvent {
public:
wxSocketEvent(int id = 0);
wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; }
GSocketEvent SocketEvent() const { return m_skevt; }
wxSocketBase *Socket() const { return m_socket; }
void CopyObject(wxObject& obj_d) const;
public:
wxSocketBase::wxRequestEvent m_skevt;
GSocketEvent m_skevt;
wxSocketBase *m_socket;
};

View File

@@ -145,7 +145,7 @@ public:
wxTextCtrl& operator<<(long i);
wxTextCtrl& operator<<(float f);
wxTextCtrl& operator<<(double d);
wxTextCtrl& operator<<(const char c);
wxTextCtrl& operator<<(const wxChar c);
// obsolete functions
#if WXWIN_COMPATIBILITY