No changes, just clean up duplicate colour functions in wxAUI.
Reuse wxcolour::AlphaBlend() and ChangeLightness() methods instead of duplicating them in wxAUI-specific wxAui{Blend,Step}Colour(). See #12532. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66312 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -69,9 +69,6 @@ const int BUTTON_DROPDOWN_WIDTH = 10;
|
|||||||
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
|
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
|
||||||
const wxColour& color);
|
const wxColour& color);
|
||||||
|
|
||||||
unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha);
|
|
||||||
wxColor wxAuiStepColour(const wxColor& c, int percent);
|
|
||||||
|
|
||||||
static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
|
static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
|
||||||
{
|
{
|
||||||
wxImage image = bmp.ConvertToImage();
|
wxImage image = bmp.ConvertToImage();
|
||||||
@@ -98,9 +95,9 @@ static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
|
|||||||
if (has_mask && *r == mr && *g == mg && *b == mb)
|
if (has_mask && *r == mr && *g == mg && *b == mb)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
*r = wxAuiBlendColour(*r, 255, 0.4);
|
*r = wxColour::AlphaBlend(*r, 255, 0.4);
|
||||||
*g = wxAuiBlendColour(*g, 255, 0.4);
|
*g = wxColour::AlphaBlend(*g, 255, 0.4);
|
||||||
*b = wxAuiBlendColour(*b, 255, 0.4);
|
*b = wxColour::AlphaBlend(*b, 255, 0.4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -122,7 +119,7 @@ static wxColor GetBaseColor()
|
|||||||
(255-base_colour.Green()) +
|
(255-base_colour.Green()) +
|
||||||
(255-base_colour.Blue()) < 60)
|
(255-base_colour.Blue()) < 60)
|
||||||
{
|
{
|
||||||
base_colour = wxAuiStepColour(base_colour, 92);
|
base_colour = base_colour.ChangeLightness(92);
|
||||||
}
|
}
|
||||||
|
|
||||||
return base_colour;
|
return base_colour;
|
||||||
@@ -158,7 +155,7 @@ private:
|
|||||||
|
|
||||||
|
|
||||||
static const unsigned char
|
static const unsigned char
|
||||||
DISABLED_TEXT_GREY_HUE = wxAuiBlendColour(0, 255, 0.4);
|
DISABLED_TEXT_GREY_HUE = wxColour::AlphaBlend(0, 255, 0.4);
|
||||||
const wxColour DISABLED_TEXT_COLOR(DISABLED_TEXT_GREY_HUE,
|
const wxColour DISABLED_TEXT_COLOR(DISABLED_TEXT_GREY_HUE,
|
||||||
DISABLED_TEXT_GREY_HUE,
|
DISABLED_TEXT_GREY_HUE,
|
||||||
DISABLED_TEXT_GREY_HUE);
|
DISABLED_TEXT_GREY_HUE);
|
||||||
@@ -175,11 +172,11 @@ wxAuiDefaultToolBarArt::wxAuiDefaultToolBarArt()
|
|||||||
m_gripper_size = 7;
|
m_gripper_size = 7;
|
||||||
m_overflow_size = 16;
|
m_overflow_size = 16;
|
||||||
|
|
||||||
wxColor darker1_colour = wxAuiStepColour(m_base_colour, 85);
|
wxColor darker1_colour = m_base_colour.ChangeLightness(85);
|
||||||
wxColor darker2_colour = wxAuiStepColour(m_base_colour, 75);
|
wxColor darker2_colour = m_base_colour.ChangeLightness(75);
|
||||||
wxColor darker3_colour = wxAuiStepColour(m_base_colour, 60);
|
wxColor darker3_colour = m_base_colour.ChangeLightness(60);
|
||||||
wxColor darker4_colour = wxAuiStepColour(m_base_colour, 50);
|
wxColor darker4_colour = m_base_colour.ChangeLightness(50);
|
||||||
wxColor darker5_colour = wxAuiStepColour(m_base_colour, 40);
|
wxColor darker5_colour = m_base_colour.ChangeLightness(40);
|
||||||
|
|
||||||
m_gripper_pen1 = wxPen(darker5_colour);
|
m_gripper_pen1 = wxPen(darker5_colour);
|
||||||
m_gripper_pen2 = wxPen(darker3_colour);
|
m_gripper_pen2 = wxPen(darker3_colour);
|
||||||
@@ -247,8 +244,8 @@ void wxAuiDefaultToolBarArt::DrawBackground(
|
|||||||
{
|
{
|
||||||
wxRect rect = _rect;
|
wxRect rect = _rect;
|
||||||
rect.height++;
|
rect.height++;
|
||||||
wxColour start_colour = wxAuiStepColour(m_base_colour, 150);
|
wxColour start_colour = m_base_colour.ChangeLightness(150);
|
||||||
wxColour end_colour = wxAuiStepColour(m_base_colour, 90);
|
wxColour end_colour = m_base_colour.ChangeLightness(90);
|
||||||
dc.GradientFillLinear(rect, start_colour, end_colour, wxSOUTH);
|
dc.GradientFillLinear(rect, start_colour, end_colour, wxSOUTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -334,18 +331,18 @@ void wxAuiDefaultToolBarArt::DrawButton(
|
|||||||
if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
|
if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
|
||||||
{
|
{
|
||||||
dc.SetPen(wxPen(m_highlight_colour));
|
dc.SetPen(wxPen(m_highlight_colour));
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 150)));
|
dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(150)));
|
||||||
dc.DrawRectangle(rect);
|
dc.DrawRectangle(rect);
|
||||||
}
|
}
|
||||||
else if ((item.GetState() & wxAUI_BUTTON_STATE_HOVER) || item.IsSticky())
|
else if ((item.GetState() & wxAUI_BUTTON_STATE_HOVER) || item.IsSticky())
|
||||||
{
|
{
|
||||||
dc.SetPen(wxPen(m_highlight_colour));
|
dc.SetPen(wxPen(m_highlight_colour));
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
|
dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
|
||||||
|
|
||||||
// draw an even lighter background for checked item hovers (since
|
// draw an even lighter background for checked item hovers (since
|
||||||
// the hover background is the same color as the check background)
|
// the hover background is the same color as the check background)
|
||||||
if (item.GetState() & wxAUI_BUTTON_STATE_CHECKED)
|
if (item.GetState() & wxAUI_BUTTON_STATE_CHECKED)
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 180)));
|
dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(180)));
|
||||||
|
|
||||||
dc.DrawRectangle(rect);
|
dc.DrawRectangle(rect);
|
||||||
}
|
}
|
||||||
@@ -354,7 +351,7 @@ void wxAuiDefaultToolBarArt::DrawButton(
|
|||||||
// it's important to put this code in an else statment after the
|
// it's important to put this code in an else statment after the
|
||||||
// hover, otherwise hovers won't draw properly for checked items
|
// hover, otherwise hovers won't draw properly for checked items
|
||||||
dc.SetPen(wxPen(m_highlight_colour));
|
dc.SetPen(wxPen(m_highlight_colour));
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
|
dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
|
||||||
dc.DrawRectangle(rect);
|
dc.DrawRectangle(rect);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -454,17 +451,17 @@ void wxAuiDefaultToolBarArt::DrawDropDownButton(
|
|||||||
if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
|
if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
|
||||||
{
|
{
|
||||||
dc.SetPen(wxPen(m_highlight_colour));
|
dc.SetPen(wxPen(m_highlight_colour));
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 140)));
|
dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(140)));
|
||||||
dc.DrawRectangle(button_rect);
|
dc.DrawRectangle(button_rect);
|
||||||
|
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
|
dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
|
||||||
dc.DrawRectangle(dropdown_rect);
|
dc.DrawRectangle(dropdown_rect);
|
||||||
}
|
}
|
||||||
else if (item.GetState() & wxAUI_BUTTON_STATE_HOVER ||
|
else if (item.GetState() & wxAUI_BUTTON_STATE_HOVER ||
|
||||||
item.IsSticky())
|
item.IsSticky())
|
||||||
{
|
{
|
||||||
dc.SetPen(wxPen(m_highlight_colour));
|
dc.SetPen(wxPen(m_highlight_colour));
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
|
dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
|
||||||
dc.DrawRectangle(button_rect);
|
dc.DrawRectangle(button_rect);
|
||||||
dc.DrawRectangle(dropdown_rect);
|
dc.DrawRectangle(dropdown_rect);
|
||||||
}
|
}
|
||||||
@@ -641,8 +638,8 @@ void wxAuiDefaultToolBarArt::DrawSeparator(
|
|||||||
rect.width = new_width;
|
rect.width = new_width;
|
||||||
}
|
}
|
||||||
|
|
||||||
wxColour start_colour = wxAuiStepColour(m_base_colour, 80);
|
wxColour start_colour = m_base_colour.ChangeLightness(80);
|
||||||
wxColour end_colour = wxAuiStepColour(m_base_colour, 80);
|
wxColour end_colour = m_base_colour.ChangeLightness(80);
|
||||||
dc.GradientFillLinear(rect, start_colour, end_colour, horizontal ? wxSOUTH : wxEAST);
|
dc.GradientFillLinear(rect, start_colour, end_colour, horizontal ? wxSOUTH : wxEAST);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -694,7 +691,7 @@ void wxAuiDefaultToolBarArt::DrawOverflowButton(wxDC& dc,
|
|||||||
state & wxAUI_BUTTON_STATE_PRESSED)
|
state & wxAUI_BUTTON_STATE_PRESSED)
|
||||||
{
|
{
|
||||||
wxRect cli_rect = wnd->GetClientRect();
|
wxRect cli_rect = wnd->GetClientRect();
|
||||||
wxColor light_gray_bg = wxAuiStepColour(m_highlight_colour, 170);
|
wxColor light_gray_bg = m_highlight_colour.ChangeLightness(170);
|
||||||
|
|
||||||
if (m_flags & wxAUI_TB_VERTICAL)
|
if (m_flags & wxAUI_TB_VERTICAL)
|
||||||
{
|
{
|
||||||
|
@@ -68,8 +68,6 @@ IMPLEMENT_DYNAMIC_CLASS(wxAuiNotebookEvent, wxEvent)
|
|||||||
// these functions live in dockart.cpp -- they'll eventually
|
// these functions live in dockart.cpp -- they'll eventually
|
||||||
// be moved to a new utility cpp file
|
// be moved to a new utility cpp file
|
||||||
|
|
||||||
wxColor wxAuiStepColour(const wxColor& c, int percent);
|
|
||||||
|
|
||||||
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
|
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
|
||||||
const wxColour& color);
|
const wxColour& color);
|
||||||
|
|
||||||
@@ -92,8 +90,8 @@ static void DrawButtons(wxDC& dc,
|
|||||||
if (button_state == wxAUI_BUTTON_STATE_HOVER ||
|
if (button_state == wxAUI_BUTTON_STATE_HOVER ||
|
||||||
button_state == wxAUI_BUTTON_STATE_PRESSED)
|
button_state == wxAUI_BUTTON_STATE_PRESSED)
|
||||||
{
|
{
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(bkcolour, 120)));
|
dc.SetBrush(wxBrush(bkcolour.ChangeLightness(120)));
|
||||||
dc.SetPen(wxPen(wxAuiStepColour(bkcolour, 75)));
|
dc.SetPen(wxPen(bkcolour.ChangeLightness(75)));
|
||||||
|
|
||||||
// draw the background behind the button
|
// draw the background behind the button
|
||||||
dc.DrawRectangle(rect.x, rect.y, 15, 15);
|
dc.DrawRectangle(rect.x, rect.y, 15, 15);
|
||||||
@@ -205,11 +203,11 @@ wxAuiDefaultTabArt::wxAuiDefaultTabArt()
|
|||||||
(255-base_colour.Green()) +
|
(255-base_colour.Green()) +
|
||||||
(255-base_colour.Blue()) < 60)
|
(255-base_colour.Blue()) < 60)
|
||||||
{
|
{
|
||||||
base_colour = wxAuiStepColour(base_colour, 92);
|
base_colour = base_colour.ChangeLightness(92);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_base_colour = base_colour;
|
m_base_colour = base_colour;
|
||||||
wxColor border_colour = wxAuiStepColour(base_colour, 75);
|
wxColor border_colour = base_colour.ChangeLightness(75);
|
||||||
|
|
||||||
m_border_pen = wxPen(border_colour);
|
m_border_pen = wxPen(border_colour);
|
||||||
m_base_colour_pen = wxPen(m_base_colour);
|
m_base_colour_pen = wxPen(m_base_colour);
|
||||||
@@ -281,8 +279,8 @@ void wxAuiDefaultTabArt::DrawBackground(wxDC& dc,
|
|||||||
{
|
{
|
||||||
// draw background
|
// draw background
|
||||||
|
|
||||||
wxColor top_color = wxAuiStepColour(m_base_colour, 90);
|
wxColor top_color = m_base_colour.ChangeLightness(90);
|
||||||
wxColor bottom_color = wxAuiStepColour(m_base_colour, 170);
|
wxColor bottom_color = m_base_colour.ChangeLightness(170);
|
||||||
wxRect r;
|
wxRect r;
|
||||||
|
|
||||||
if (m_flags &wxAUI_NB_BOTTOM)
|
if (m_flags &wxAUI_NB_BOTTOM)
|
||||||
@@ -483,7 +481,7 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
|
|||||||
|
|
||||||
// -- draw top gradient fill for glossy look
|
// -- draw top gradient fill for glossy look
|
||||||
wxColor top_color = m_base_colour;
|
wxColor top_color = m_base_colour;
|
||||||
wxColor bottom_color = wxAuiStepColour(top_color, 160);
|
wxColor bottom_color = top_color.ChangeLightness(160);
|
||||||
dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
|
dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
|
||||||
|
|
||||||
r.y += r.height;
|
r.y += r.height;
|
||||||
@@ -505,7 +503,7 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
|
|||||||
if (page.active)
|
if (page.active)
|
||||||
{
|
{
|
||||||
if (m_flags &wxAUI_NB_BOTTOM)
|
if (m_flags &wxAUI_NB_BOTTOM)
|
||||||
dc.SetPen(wxPen(wxColour(wxAuiStepColour(m_base_colour, 170))));
|
dc.SetPen(wxPen(m_base_colour.ChangeLightness(170)));
|
||||||
// TODO: else if (m_flags &wxAUI_NB_LEFT) {}
|
// TODO: else if (m_flags &wxAUI_NB_LEFT) {}
|
||||||
// TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
|
// TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
|
||||||
else //for wxAUI_NB_TOP
|
else //for wxAUI_NB_TOP
|
||||||
|
@@ -54,61 +54,6 @@
|
|||||||
// with custom dock art (probably by writing a new stand-alone class derived
|
// with custom dock art (probably by writing a new stand-alone class derived
|
||||||
// from the wxAuiDockArt base class). The active dock art class can be set via
|
// from the wxAuiDockArt base class). The active dock art class can be set via
|
||||||
// wxAuiManager::SetDockArt()
|
// wxAuiManager::SetDockArt()
|
||||||
|
|
||||||
|
|
||||||
// wxAuiBlendColour is used by wxAuiStepColour
|
|
||||||
unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
|
|
||||||
{
|
|
||||||
double result = bg + (alpha * (fg - bg));
|
|
||||||
if (result < 0.0)
|
|
||||||
result = 0.0;
|
|
||||||
if (result > 255)
|
|
||||||
result = 255;
|
|
||||||
return (unsigned char)result;
|
|
||||||
}
|
|
||||||
|
|
||||||
// wxAuiStepColour() it a utility function that simply darkens
|
|
||||||
// or lightens a color, based on the specified percentage
|
|
||||||
// ialpha of 0 would be completely black, 100 completely white
|
|
||||||
// an ialpha of 100 returns the same colour
|
|
||||||
wxColor wxAuiStepColour(const wxColor& c, int ialpha)
|
|
||||||
{
|
|
||||||
if (ialpha == 100)
|
|
||||||
return c;
|
|
||||||
|
|
||||||
unsigned char r = c.Red(),
|
|
||||||
g = c.Green(),
|
|
||||||
b = c.Blue();
|
|
||||||
unsigned char bg;
|
|
||||||
|
|
||||||
// ialpha is 0..200 where 0 is completely black
|
|
||||||
// and 200 is completely white and 100 is the same
|
|
||||||
// convert that to normal alpha 0.0 - 1.0
|
|
||||||
ialpha = wxMin(ialpha, 200);
|
|
||||||
ialpha = wxMax(ialpha, 0);
|
|
||||||
double alpha = ((double)(ialpha - 100.0))/100.0;
|
|
||||||
|
|
||||||
if (ialpha > 100)
|
|
||||||
{
|
|
||||||
// blend with white
|
|
||||||
bg = 255;
|
|
||||||
alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// blend with black
|
|
||||||
bg = 0;
|
|
||||||
alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
|
|
||||||
}
|
|
||||||
|
|
||||||
r = wxAuiBlendColour(r, bg, alpha);
|
|
||||||
g = wxAuiBlendColour(g, bg, alpha);
|
|
||||||
b = wxAuiBlendColour(b, bg, alpha);
|
|
||||||
|
|
||||||
return wxColour(r, g, b);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
wxColor wxAuiLightContrastColour(const wxColour& c)
|
wxColor wxAuiLightContrastColour(const wxColour& c)
|
||||||
{
|
{
|
||||||
int amount = 120;
|
int amount = 120;
|
||||||
@@ -118,7 +63,7 @@ wxColor wxAuiLightContrastColour(const wxColour& c)
|
|||||||
if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
|
if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
|
||||||
amount = 160;
|
amount = 160;
|
||||||
|
|
||||||
return wxAuiStepColour(c, amount);
|
return c.ChangeLightness(amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
// wxAuiBitmapFromBits() is a utility function that creates a
|
// wxAuiBitmapFromBits() is a utility function that creates a
|
||||||
@@ -213,21 +158,21 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt()
|
|||||||
(255-base_colour.Green()) +
|
(255-base_colour.Green()) +
|
||||||
(255-base_colour.Blue()) < 60)
|
(255-base_colour.Blue()) < 60)
|
||||||
{
|
{
|
||||||
base_colour = wxAuiStepColour(base_colour, 92);
|
base_colour = base_colour.ChangeLightness(92);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_base_colour = base_colour;
|
m_base_colour = base_colour;
|
||||||
wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
|
wxColor darker1_colour = base_colour.ChangeLightness(85);
|
||||||
wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
|
wxColor darker2_colour = base_colour.ChangeLightness(75);
|
||||||
wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
|
wxColor darker3_colour = base_colour.ChangeLightness(60);
|
||||||
//wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
|
//wxColor darker4_colour = base_colour.ChangeLightness(50);
|
||||||
wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
|
wxColor darker5_colour = base_colour.ChangeLightness(40);
|
||||||
|
|
||||||
m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
|
m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
|
||||||
m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
|
m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
|
||||||
m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
|
m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
|
||||||
m_inactive_caption_colour = darker1_colour;
|
m_inactive_caption_colour = darker1_colour;
|
||||||
m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
|
m_inactive_caption_gradient_colour = base_colour.ChangeLightness(97);
|
||||||
m_inactive_caption_text_colour = *wxBLACK;
|
m_inactive_caption_text_colour = *wxBLACK;
|
||||||
|
|
||||||
m_sash_brush = wxBrush(base_colour);
|
m_sash_brush = wxBrush(base_colour);
|
||||||
@@ -394,8 +339,8 @@ void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
|
|||||||
case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
|
case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
|
||||||
case wxAUI_DOCKART_GRIPPER_COLOUR:
|
case wxAUI_DOCKART_GRIPPER_COLOUR:
|
||||||
m_gripper_brush.SetColour(colour);
|
m_gripper_brush.SetColour(colour);
|
||||||
m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40));
|
m_gripper_pen1.SetColour(colour.ChangeLightness(40));
|
||||||
m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60));
|
m_gripper_pen2.SetColour(colour.ChangeLightness(60));
|
||||||
break;
|
break;
|
||||||
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
|
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
|
||||||
}
|
}
|
||||||
@@ -732,13 +677,13 @@ void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
|
|||||||
{
|
{
|
||||||
if (pane.state & wxAuiPaneInfo::optionActive)
|
if (pane.state & wxAuiPaneInfo::optionActive)
|
||||||
{
|
{
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
|
dc.SetBrush(wxBrush(m_active_caption_colour.ChangeLightness(120)));
|
||||||
dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
|
dc.SetPen(wxPen(m_active_caption_colour.ChangeLightness(70)));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
|
dc.SetBrush(wxBrush(m_inactive_caption_colour.ChangeLightness(120)));
|
||||||
dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));
|
dc.SetPen(wxPen(m_inactive_caption_colour.ChangeLightness(70)));
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw the background behind the button
|
// draw the background behind the button
|
||||||
|
Reference in New Issue
Block a user