No changes, just clean up duplicate colour functions in wxAUI.

Reuse wxcolour::AlphaBlend() and ChangeLightness() methods instead of
duplicating them in wxAUI-specific wxAui{Blend,Step}Colour().

See #12532.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66312 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2010-12-03 12:40:23 +00:00
parent c72fa1cd62
commit a310c91c7c
3 changed files with 44 additions and 104 deletions

View File

@@ -69,9 +69,6 @@ const int BUTTON_DROPDOWN_WIDTH = 10;
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h, wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
const wxColour& color); const wxColour& color);
unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha);
wxColor wxAuiStepColour(const wxColor& c, int percent);
static wxBitmap MakeDisabledBitmap(wxBitmap& bmp) static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
{ {
wxImage image = bmp.ConvertToImage(); wxImage image = bmp.ConvertToImage();
@@ -98,9 +95,9 @@ static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
if (has_mask && *r == mr && *g == mg && *b == mb) if (has_mask && *r == mr && *g == mg && *b == mb)
continue; continue;
*r = wxAuiBlendColour(*r, 255, 0.4); *r = wxColour::AlphaBlend(*r, 255, 0.4);
*g = wxAuiBlendColour(*g, 255, 0.4); *g = wxColour::AlphaBlend(*g, 255, 0.4);
*b = wxAuiBlendColour(*b, 255, 0.4); *b = wxColour::AlphaBlend(*b, 255, 0.4);
} }
} }
@@ -122,7 +119,7 @@ static wxColor GetBaseColor()
(255-base_colour.Green()) + (255-base_colour.Green()) +
(255-base_colour.Blue()) < 60) (255-base_colour.Blue()) < 60)
{ {
base_colour = wxAuiStepColour(base_colour, 92); base_colour = base_colour.ChangeLightness(92);
} }
return base_colour; return base_colour;
@@ -158,7 +155,7 @@ private:
static const unsigned char static const unsigned char
DISABLED_TEXT_GREY_HUE = wxAuiBlendColour(0, 255, 0.4); DISABLED_TEXT_GREY_HUE = wxColour::AlphaBlend(0, 255, 0.4);
const wxColour DISABLED_TEXT_COLOR(DISABLED_TEXT_GREY_HUE, const wxColour DISABLED_TEXT_COLOR(DISABLED_TEXT_GREY_HUE,
DISABLED_TEXT_GREY_HUE, DISABLED_TEXT_GREY_HUE,
DISABLED_TEXT_GREY_HUE); DISABLED_TEXT_GREY_HUE);
@@ -175,11 +172,11 @@ wxAuiDefaultToolBarArt::wxAuiDefaultToolBarArt()
m_gripper_size = 7; m_gripper_size = 7;
m_overflow_size = 16; m_overflow_size = 16;
wxColor darker1_colour = wxAuiStepColour(m_base_colour, 85); wxColor darker1_colour = m_base_colour.ChangeLightness(85);
wxColor darker2_colour = wxAuiStepColour(m_base_colour, 75); wxColor darker2_colour = m_base_colour.ChangeLightness(75);
wxColor darker3_colour = wxAuiStepColour(m_base_colour, 60); wxColor darker3_colour = m_base_colour.ChangeLightness(60);
wxColor darker4_colour = wxAuiStepColour(m_base_colour, 50); wxColor darker4_colour = m_base_colour.ChangeLightness(50);
wxColor darker5_colour = wxAuiStepColour(m_base_colour, 40); wxColor darker5_colour = m_base_colour.ChangeLightness(40);
m_gripper_pen1 = wxPen(darker5_colour); m_gripper_pen1 = wxPen(darker5_colour);
m_gripper_pen2 = wxPen(darker3_colour); m_gripper_pen2 = wxPen(darker3_colour);
@@ -247,8 +244,8 @@ void wxAuiDefaultToolBarArt::DrawBackground(
{ {
wxRect rect = _rect; wxRect rect = _rect;
rect.height++; rect.height++;
wxColour start_colour = wxAuiStepColour(m_base_colour, 150); wxColour start_colour = m_base_colour.ChangeLightness(150);
wxColour end_colour = wxAuiStepColour(m_base_colour, 90); wxColour end_colour = m_base_colour.ChangeLightness(90);
dc.GradientFillLinear(rect, start_colour, end_colour, wxSOUTH); dc.GradientFillLinear(rect, start_colour, end_colour, wxSOUTH);
} }
@@ -334,18 +331,18 @@ void wxAuiDefaultToolBarArt::DrawButton(
if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED) if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
{ {
dc.SetPen(wxPen(m_highlight_colour)); dc.SetPen(wxPen(m_highlight_colour));
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 150))); dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(150)));
dc.DrawRectangle(rect); dc.DrawRectangle(rect);
} }
else if ((item.GetState() & wxAUI_BUTTON_STATE_HOVER) || item.IsSticky()) else if ((item.GetState() & wxAUI_BUTTON_STATE_HOVER) || item.IsSticky())
{ {
dc.SetPen(wxPen(m_highlight_colour)); dc.SetPen(wxPen(m_highlight_colour));
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170))); dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
// draw an even lighter background for checked item hovers (since // draw an even lighter background for checked item hovers (since
// the hover background is the same color as the check background) // the hover background is the same color as the check background)
if (item.GetState() & wxAUI_BUTTON_STATE_CHECKED) if (item.GetState() & wxAUI_BUTTON_STATE_CHECKED)
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 180))); dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(180)));
dc.DrawRectangle(rect); dc.DrawRectangle(rect);
} }
@@ -354,7 +351,7 @@ void wxAuiDefaultToolBarArt::DrawButton(
// it's important to put this code in an else statment after the // it's important to put this code in an else statment after the
// hover, otherwise hovers won't draw properly for checked items // hover, otherwise hovers won't draw properly for checked items
dc.SetPen(wxPen(m_highlight_colour)); dc.SetPen(wxPen(m_highlight_colour));
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170))); dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
dc.DrawRectangle(rect); dc.DrawRectangle(rect);
} }
} }
@@ -454,17 +451,17 @@ void wxAuiDefaultToolBarArt::DrawDropDownButton(
if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED) if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
{ {
dc.SetPen(wxPen(m_highlight_colour)); dc.SetPen(wxPen(m_highlight_colour));
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 140))); dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(140)));
dc.DrawRectangle(button_rect); dc.DrawRectangle(button_rect);
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170))); dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
dc.DrawRectangle(dropdown_rect); dc.DrawRectangle(dropdown_rect);
} }
else if (item.GetState() & wxAUI_BUTTON_STATE_HOVER || else if (item.GetState() & wxAUI_BUTTON_STATE_HOVER ||
item.IsSticky()) item.IsSticky())
{ {
dc.SetPen(wxPen(m_highlight_colour)); dc.SetPen(wxPen(m_highlight_colour));
dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170))); dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
dc.DrawRectangle(button_rect); dc.DrawRectangle(button_rect);
dc.DrawRectangle(dropdown_rect); dc.DrawRectangle(dropdown_rect);
} }
@@ -641,8 +638,8 @@ void wxAuiDefaultToolBarArt::DrawSeparator(
rect.width = new_width; rect.width = new_width;
} }
wxColour start_colour = wxAuiStepColour(m_base_colour, 80); wxColour start_colour = m_base_colour.ChangeLightness(80);
wxColour end_colour = wxAuiStepColour(m_base_colour, 80); wxColour end_colour = m_base_colour.ChangeLightness(80);
dc.GradientFillLinear(rect, start_colour, end_colour, horizontal ? wxSOUTH : wxEAST); dc.GradientFillLinear(rect, start_colour, end_colour, horizontal ? wxSOUTH : wxEAST);
} }
@@ -694,7 +691,7 @@ void wxAuiDefaultToolBarArt::DrawOverflowButton(wxDC& dc,
state & wxAUI_BUTTON_STATE_PRESSED) state & wxAUI_BUTTON_STATE_PRESSED)
{ {
wxRect cli_rect = wnd->GetClientRect(); wxRect cli_rect = wnd->GetClientRect();
wxColor light_gray_bg = wxAuiStepColour(m_highlight_colour, 170); wxColor light_gray_bg = m_highlight_colour.ChangeLightness(170);
if (m_flags & wxAUI_TB_VERTICAL) if (m_flags & wxAUI_TB_VERTICAL)
{ {

View File

@@ -68,8 +68,6 @@ IMPLEMENT_DYNAMIC_CLASS(wxAuiNotebookEvent, wxEvent)
// these functions live in dockart.cpp -- they'll eventually // these functions live in dockart.cpp -- they'll eventually
// be moved to a new utility cpp file // be moved to a new utility cpp file
wxColor wxAuiStepColour(const wxColor& c, int percent);
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h, wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
const wxColour& color); const wxColour& color);
@@ -92,8 +90,8 @@ static void DrawButtons(wxDC& dc,
if (button_state == wxAUI_BUTTON_STATE_HOVER || if (button_state == wxAUI_BUTTON_STATE_HOVER ||
button_state == wxAUI_BUTTON_STATE_PRESSED) button_state == wxAUI_BUTTON_STATE_PRESSED)
{ {
dc.SetBrush(wxBrush(wxAuiStepColour(bkcolour, 120))); dc.SetBrush(wxBrush(bkcolour.ChangeLightness(120)));
dc.SetPen(wxPen(wxAuiStepColour(bkcolour, 75))); dc.SetPen(wxPen(bkcolour.ChangeLightness(75)));
// draw the background behind the button // draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15); dc.DrawRectangle(rect.x, rect.y, 15, 15);
@@ -205,11 +203,11 @@ wxAuiDefaultTabArt::wxAuiDefaultTabArt()
(255-base_colour.Green()) + (255-base_colour.Green()) +
(255-base_colour.Blue()) < 60) (255-base_colour.Blue()) < 60)
{ {
base_colour = wxAuiStepColour(base_colour, 92); base_colour = base_colour.ChangeLightness(92);
} }
m_base_colour = base_colour; m_base_colour = base_colour;
wxColor border_colour = wxAuiStepColour(base_colour, 75); wxColor border_colour = base_colour.ChangeLightness(75);
m_border_pen = wxPen(border_colour); m_border_pen = wxPen(border_colour);
m_base_colour_pen = wxPen(m_base_colour); m_base_colour_pen = wxPen(m_base_colour);
@@ -281,8 +279,8 @@ void wxAuiDefaultTabArt::DrawBackground(wxDC& dc,
{ {
// draw background // draw background
wxColor top_color = wxAuiStepColour(m_base_colour, 90); wxColor top_color = m_base_colour.ChangeLightness(90);
wxColor bottom_color = wxAuiStepColour(m_base_colour, 170); wxColor bottom_color = m_base_colour.ChangeLightness(170);
wxRect r; wxRect r;
if (m_flags &wxAUI_NB_BOTTOM) if (m_flags &wxAUI_NB_BOTTOM)
@@ -483,7 +481,7 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
// -- draw top gradient fill for glossy look // -- draw top gradient fill for glossy look
wxColor top_color = m_base_colour; wxColor top_color = m_base_colour;
wxColor bottom_color = wxAuiStepColour(top_color, 160); wxColor bottom_color = top_color.ChangeLightness(160);
dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH); dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
r.y += r.height; r.y += r.height;
@@ -505,7 +503,7 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
if (page.active) if (page.active)
{ {
if (m_flags &wxAUI_NB_BOTTOM) if (m_flags &wxAUI_NB_BOTTOM)
dc.SetPen(wxPen(wxColour(wxAuiStepColour(m_base_colour, 170)))); dc.SetPen(wxPen(m_base_colour.ChangeLightness(170)));
// TODO: else if (m_flags &wxAUI_NB_LEFT) {} // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
// TODO: else if (m_flags &wxAUI_NB_RIGHT) {} // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
else //for wxAUI_NB_TOP else //for wxAUI_NB_TOP

View File

@@ -54,61 +54,6 @@
// with custom dock art (probably by writing a new stand-alone class derived // with custom dock art (probably by writing a new stand-alone class derived
// from the wxAuiDockArt base class). The active dock art class can be set via // from the wxAuiDockArt base class). The active dock art class can be set via
// wxAuiManager::SetDockArt() // wxAuiManager::SetDockArt()
// wxAuiBlendColour is used by wxAuiStepColour
unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
{
double result = bg + (alpha * (fg - bg));
if (result < 0.0)
result = 0.0;
if (result > 255)
result = 255;
return (unsigned char)result;
}
// wxAuiStepColour() it a utility function that simply darkens
// or lightens a color, based on the specified percentage
// ialpha of 0 would be completely black, 100 completely white
// an ialpha of 100 returns the same colour
wxColor wxAuiStepColour(const wxColor& c, int ialpha)
{
if (ialpha == 100)
return c;
unsigned char r = c.Red(),
g = c.Green(),
b = c.Blue();
unsigned char bg;
// ialpha is 0..200 where 0 is completely black
// and 200 is completely white and 100 is the same
// convert that to normal alpha 0.0 - 1.0
ialpha = wxMin(ialpha, 200);
ialpha = wxMax(ialpha, 0);
double alpha = ((double)(ialpha - 100.0))/100.0;
if (ialpha > 100)
{
// blend with white
bg = 255;
alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
}
else
{
// blend with black
bg = 0;
alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
}
r = wxAuiBlendColour(r, bg, alpha);
g = wxAuiBlendColour(g, bg, alpha);
b = wxAuiBlendColour(b, bg, alpha);
return wxColour(r, g, b);
}
wxColor wxAuiLightContrastColour(const wxColour& c) wxColor wxAuiLightContrastColour(const wxColour& c)
{ {
int amount = 120; int amount = 120;
@@ -118,7 +63,7 @@ wxColor wxAuiLightContrastColour(const wxColour& c)
if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128) if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
amount = 160; amount = 160;
return wxAuiStepColour(c, amount); return c.ChangeLightness(amount);
} }
// wxAuiBitmapFromBits() is a utility function that creates a // wxAuiBitmapFromBits() is a utility function that creates a
@@ -213,21 +158,21 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt()
(255-base_colour.Green()) + (255-base_colour.Green()) +
(255-base_colour.Blue()) < 60) (255-base_colour.Blue()) < 60)
{ {
base_colour = wxAuiStepColour(base_colour, 92); base_colour = base_colour.ChangeLightness(92);
} }
m_base_colour = base_colour; m_base_colour = base_colour;
wxColor darker1_colour = wxAuiStepColour(base_colour, 85); wxColor darker1_colour = base_colour.ChangeLightness(85);
wxColor darker2_colour = wxAuiStepColour(base_colour, 75); wxColor darker2_colour = base_colour.ChangeLightness(75);
wxColor darker3_colour = wxAuiStepColour(base_colour, 60); wxColor darker3_colour = base_colour.ChangeLightness(60);
//wxColor darker4_colour = wxAuiStepColour(base_colour, 50); //wxColor darker4_colour = base_colour.ChangeLightness(50);
wxColor darker5_colour = wxAuiStepColour(base_colour, 40); wxColor darker5_colour = base_colour.ChangeLightness(40);
m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT); m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT); m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
m_inactive_caption_colour = darker1_colour; m_inactive_caption_colour = darker1_colour;
m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97); m_inactive_caption_gradient_colour = base_colour.ChangeLightness(97);
m_inactive_caption_text_colour = *wxBLACK; m_inactive_caption_text_colour = *wxBLACK;
m_sash_brush = wxBrush(base_colour); m_sash_brush = wxBrush(base_colour);
@@ -394,8 +339,8 @@ void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break; case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
case wxAUI_DOCKART_GRIPPER_COLOUR: case wxAUI_DOCKART_GRIPPER_COLOUR:
m_gripper_brush.SetColour(colour); m_gripper_brush.SetColour(colour);
m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40)); m_gripper_pen1.SetColour(colour.ChangeLightness(40));
m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60)); m_gripper_pen2.SetColour(colour.ChangeLightness(60));
break; break;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break; default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
} }
@@ -732,13 +677,13 @@ void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
{ {
if (pane.state & wxAuiPaneInfo::optionActive) if (pane.state & wxAuiPaneInfo::optionActive)
{ {
dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120))); dc.SetBrush(wxBrush(m_active_caption_colour.ChangeLightness(120)));
dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70))); dc.SetPen(wxPen(m_active_caption_colour.ChangeLightness(70)));
} }
else else
{ {
dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120))); dc.SetBrush(wxBrush(m_inactive_caption_colour.ChangeLightness(120)));
dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70))); dc.SetPen(wxPen(m_inactive_caption_colour.ChangeLightness(70)));
} }
// draw the background behind the button // draw the background behind the button