added (woefully incomplete) Japanese translations
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19095 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -112,37 +112,47 @@ bool MyApp::OnInit()
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wxString(argv[1]).ToLong(&lng);
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}
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static const wxLanguage langIds[] =
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{
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wxLANGUAGE_DEFAULT,
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wxLANGUAGE_FRENCH,
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wxLANGUAGE_GERMAN,
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wxLANGUAGE_RUSSIAN,
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wxLANGUAGE_JAPANESE,
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wxLANGUAGE_ENGLISH,
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wxLANGUAGE_ENGLISH_US,
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};
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if ( lng == -1 )
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{
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const wxString langs[] =
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// note that it makes no sense to translate these strings, they are
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// shown before we set the locale anyhow
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const wxString langNames[] =
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{
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_T("(System default)"),
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_T("System default"),
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_T("French"),
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_T("German"),
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_T("Russian"),
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_T("Japanese"),
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_T("English"),
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_T("English (U.S.)")
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};
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// the arrays should be in sync
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wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds),
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LangArraysMismatch );
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lng = wxGetSingleChoiceIndex
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(
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_T("Please choose language:"),
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_T("Language"),
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WXSIZEOF(langs),
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langs
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WXSIZEOF(langNames),
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langNames
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);
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}
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switch ( lng )
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{
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case 0 : m_locale.Init(wxLANGUAGE_DEFAULT); break;
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case 1 : m_locale.Init(wxLANGUAGE_FRENCH); break;
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case 2 : m_locale.Init(wxLANGUAGE_GERMAN); break;
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case 3 : m_locale.Init(wxLANGUAGE_RUSSIAN); break;
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case 4 : m_locale.Init(wxLANGUAGE_ENGLISH); break;
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case -1:
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case 5 : m_locale.Init(wxLANGUAGE_ENGLISH_US); break;
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}
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if ( lng != -1 )
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m_locale.Init(langIds[lng]);
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// Initialize the catalogs we'll be using
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