Restore DrawRadioButton to the main wxRenderer API, create a method overload for the wxUniv API so that it can coexist with the wxUniv method of the same name.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58825 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -278,7 +278,7 @@ public:
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int flags = 0) = 0;
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// Draw a native wxRadioButton (just the graphical portion)
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virtual void DrawOptionButton(wxWindow* win,
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virtual void DrawRadioButton(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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@@ -443,11 +443,11 @@ public:
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int flags = 0)
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{ m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
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virtual void DrawOptionButton(wxWindow* win,
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virtual void DrawRadioButton(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawOptionButton( win, dc, rect, flags); }
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{ m_rendererNative.DrawRadioButton( win, dc, rect, flags); }
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
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{ return m_rendererNative.GetSplitterParams(win); }
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