More doxygen topic overview cleanup.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52107 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -8,47 +8,55 @@
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/*!
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 @page roughguide_overview Writing a wxWidgets application: a rough guide
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@page overview_roughguide Writing a wxWidgets Application: A Rough Guide
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 To set a wxWidgets application going, you will need to derive a #wxApp class and
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 override wxApp::OnInit.
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 An application must have a top-level #wxFrame or #wxDialog window.
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 Each frame may contain one or more instances of classes such as #wxPanel, #wxSplitterWindow
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 or other windows and controls.
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 A frame can have a #wxMenuBar, a #wxToolBar, a status line, and a #wxIcon for
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 when the frame is iconized.
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 A #wxPanel is used to place controls (classes derived from #wxControl)
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 which are used for user interaction. Examples of controls are #wxButton,
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 #wxCheckBox, #wxChoice, #wxListBox,
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 #wxRadioBox, #wxSlider.
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 Instances of #wxDialog can also be used for controls and they have
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 the advantage of not requiring a separate frame.
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 Instead of creating a dialog box and populating it with items, it is possible to choose
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 one of the convenient common dialog classes, such as #wxMessageDialog
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 and #wxFileDialog.
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 You never draw directly onto a window - you use a @e device context (DC). #wxDC is
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 the base for #wxClientDC, #wxPaintDC, #wxMemoryDC, #wxPostScriptDC,
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 #wxMemoryDC, #wxMetafileDC and #wxPrinterDC.
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 If your drawing functions have @b wxDC as a parameter, you can pass any of these DCs
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 to the function, and thus use the same code to draw to several different devices.
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 You can draw using the member functions of @b wxDC, such as wxDC::DrawLine
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 and wxDC::DrawText. Control colour on a window (#wxColour) with
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 brushes (#wxBrush) and pens (#wxPen).
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 To intercept events, you add a DECLARE_EVENT_TABLE macro to the window class declaration,
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 and put a BEGIN_EVENT_TABLE ... END_EVENT_TABLE block in the implementation file. Between these
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 macros, you add event macros which map the event (such as a mouse click) to a member function.
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 These might override predefined event handlers such as for #wxKeyEvent and
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 #wxMouseEvent.
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 Most modern applications will have an on-line, hypertext help system; for this, you
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 need wxHelp and the #wxHelpController class to control
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 wxHelp.
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 GUI applications aren't all graphical wizardry. List and hash table needs are
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 catered for by #wxList and #wxHashMap.
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 You will undoubtedly need some platform-independent @ref filefunctions_overview,
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 and you may find it handy to maintain and search a list of paths using #wxPathList.
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 There's a #miscellany of operating system and other functions.
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 See also @ref classesbycat_overview for a list of classes.
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To set a wxWidgets application going, you will need to derive a #wxApp class
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and override wxApp::OnInit.
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 */
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An application must have a top-level #wxFrame or #wxDialog window. Each frame
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may contain one or more instances of classes such as #wxPanel,
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#wxSplitterWindow or other windows and controls.
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A frame can have a #wxMenuBar, a #wxToolBar, a status line, and a #wxIcon for
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when the frame is iconized.
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A #wxPanel is used to place controls (classes derived from #wxControl) which
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are used for user interaction. Examples of controls are #wxButton, #wxCheckBox,
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#wxChoice, #wxListBox, #wxRadioBox, #wxSlider.
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Instances of #wxDialog can also be used for controls and they have the
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advantage of not requiring a separate frame.
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Instead of creating a dialog box and populating it with items, it is possible
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to choose one of the convenient common dialog classes, such as #wxMessageDialog
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and #wxFileDialog.
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You never draw directly onto a window - you use a <em>device context</em> (DC).
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#wxDC is the base for #wxClientDC, #wxPaintDC, #wxMemoryDC, #wxPostScriptDC,
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#wxMemoryDC, #wxMetafileDC and #wxPrinterDC. If your drawing functions have
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wxDC as a parameter, you can pass any of these DCs to the function, and thus
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use the same code to draw to several different devices. You can draw using the
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member functions of wxDC, such as wxDC::DrawLine and wxDC::DrawText. Control
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colour on a window (#wxColour) with brushes (#wxBrush) and pens (#wxPen).
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To intercept events, you add a DECLARE_EVENT_TABLE macro to the window class
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declaration, and put a BEGIN_EVENT_TABLE ... END_EVENT_TABLE block in the
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implementation file. Between these macros, you add event macros which map the
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event (such as a mouse click) to a member function. These might override
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predefined event handlers such as for #wxKeyEvent and #wxMouseEvent.
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Most modern applications will have an on-line, hypertext help system; for this,
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you need wxHelp and the #wxHelpController class to control wxHelp.
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GUI applications aren't all graphical wizardry. List and hash table needs are
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catered for by #wxList and #wxHashMap. You will undoubtedly need some
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platform-independent @ref functions_file, and you may find it handy to
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maintain and search a list of paths using #wxPathList. There's many
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@ref functions_miscellany of operating system methods and other functions.
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@seealso
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@li @ref overview_classesbycat
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*/
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