Cleaning of sources (Univ related files). -1/TRUE/FALSE/wxIDY_ANY/wxDefaultCoord/whitespaces/!! issues.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28748 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba
2004-08-10 13:08:43 +00:00
parent 981a627100
commit a290fa5a7d
66 changed files with 730 additions and 741 deletions

View File

@@ -63,7 +63,7 @@ IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
void wxButton::Init()
{
m_isPressed =
m_isDefault = FALSE;
m_isDefault = false;
}
bool wxButton::Create(wxWindow *parent,
@@ -83,7 +83,7 @@ bool wxButton::Create(wxWindow *parent,
}
if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
return FALSE;
return false;
SetLabel(label);
SetImageLabel(bitmap);
@@ -91,7 +91,7 @@ bool wxButton::Create(wxWindow *parent,
CreateInputHandler(wxINP_HANDLER_BUTTON);
return TRUE;
return true;
}
wxButton::~wxButton()
@@ -194,7 +194,7 @@ bool wxButton::DoDrawBackground(wxDC& dc)
rect, GetStateFlags());
}
return TRUE;
return true;
}
// ----------------------------------------------------------------------------
@@ -205,7 +205,7 @@ void wxButton::Press()
{
if ( !m_isPressed )
{
m_isPressed = TRUE;
m_isPressed = true;
Refresh();
}
@@ -215,7 +215,7 @@ void wxButton::Release()
{
if ( m_isPressed )
{
m_isPressed = FALSE;
m_isPressed = false;
Refresh();
}
@@ -257,7 +257,7 @@ bool wxButton::PerformAction(const wxControlAction& action,
else
return wxControl::PerformAction(action, numArg, strArg);
return TRUE;
return true;
}
// ----------------------------------------------------------------------------
@@ -281,7 +281,7 @@ void wxButton::SetImageMargins(wxCoord x, wxCoord y)
void wxButton::SetDefault()
{
m_isDefault = TRUE;
m_isDefault = true;
}
// ============================================================================
@@ -292,7 +292,7 @@ wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
: wxStdInputHandler(handler)
{
m_winCapture = NULL;
m_winHasMouse = FALSE;
m_winHasMouse = false;
}
bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
@@ -304,7 +304,7 @@ bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
{
consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
return TRUE;
return true;
}
return wxStdInputHandler::HandleKey(consumer, event, pressed);
@@ -327,11 +327,11 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
{
m_winCapture = consumer->GetInputWindow();
m_winCapture->CaptureMouse();
m_winHasMouse = TRUE;
m_winHasMouse = true;
consumer->PerformAction(wxACTION_BUTTON_PRESS);
return TRUE;
return true;
}
else if ( event.LeftUp() )
{
@@ -346,7 +346,7 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
// this will generate a click event
consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
return TRUE;
return true;
}
//else: the mouse was released outside the window, this doesn't
// count as a click
@@ -368,27 +368,27 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
if ( event.Leaving() )
{
// remember that the mouse is now outside
m_winHasMouse = FALSE;
m_winHasMouse = false;
// we do have a pressed button, so release it
consumer->GetInputWindow()->SetCurrent(FALSE);
consumer->GetInputWindow()->SetCurrent(false);
consumer->PerformAction(wxACTION_BUTTON_RELEASE);
return TRUE;
return true;
}
// and entering it back should make it pressed again if it had been
// pressed
else if ( event.Entering() )
{
// the mouse is (back) inside the button
m_winHasMouse = TRUE;
m_winHasMouse = true;
// we did have a pressed button which we released when leaving the
// window, press it again
consumer->GetInputWindow()->SetCurrent(TRUE);
consumer->GetInputWindow()->SetCurrent(true);
consumer->PerformAction(wxACTION_BUTTON_PRESS);
return TRUE;
return true;
}
}
@@ -398,16 +398,16 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
const wxFocusEvent& WXUNUSED(event))
{
// buttons change appearance when they get/lose focus, so return TRUE to
// buttons change appearance when they get/lose focus, so return true to
// refresh
return TRUE;
return true;
}
bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
bool WXUNUSED(activated))
{
// the default button changes appearance when the app is [de]activated, so
// return TRUE to refresh
// return true to refresh
return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
}