Fixed appending a line to wxGraphicsPath with Direct2D renderer.
If there is necessary to start a new D2D figure prior to appending the line to the path it should be started at the current point and not always at (0,0). See #17520
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@@ -1153,7 +1153,7 @@ void wxD2DPathData::MoveToPoint(wxDouble x, wxDouble y)
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// adds a straight line from the current point to (x,y)
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// adds a straight line from the current point to (x,y)
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void wxD2DPathData::AddLineToPoint(wxDouble x, wxDouble y)
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void wxD2DPathData::AddLineToPoint(wxDouble x, wxDouble y)
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{
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{
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EnsureFigureOpen();
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EnsureFigureOpen(m_currentPoint.x, m_currentPoint.y);
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m_geometrySink->AddLine(D2D1::Point2F(x, y));
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m_geometrySink->AddLine(D2D1::Point2F(x, y));
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m_currentPoint = D2D1::Point2F(x, y);
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m_currentPoint = D2D1::Point2F(x, y);
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