FIXME: Complete stubs or other cruft necessary to make wxCocoa build

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19688 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Elliott
2003-03-22 02:56:04 +00:00
parent 812edc2530
commit a24aff654f
27 changed files with 4049 additions and 0 deletions

201
include/wx/cocoa/bitmap.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Purpose: wxBitmap class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "bitmap.h"
#endif
#include "wx/palette.h"
// Bitmap
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxImage;
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
class WXDLLEXPORT wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
DECLARE_NO_COPY_CLASS(wxMask)
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating
// the transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// Implementation
// inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
// inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
// WXHBITMAP m_maskBitmap;
};
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
{
DECLARE_NO_COPY_CLASS(wxBitmapRefData)
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxIcon;
friend class WXDLLEXPORT wxCursor;
public:
wxBitmapRefData();
~wxBitmapRefData();
public:
int m_width;
int m_height;
int m_depth;
bool m_ok;
int m_numColors;
wxPalette m_bitmapPalette;
int m_quality;
// TOTO: platofmr specific hBitmap
// WXHBITMAP m_hBitmap;
wxMask * m_bitmapMask; // Optional mask
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
class WXDLLEXPORT wxBitmapHandler: public wxBitmapHandlerBase
{
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
public:
wxBitmapHandler() : m_name(), m_extension(), m_type(0) { }
virtual ~wxBitmapHandler();
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
void SetName(const wxString& name) { m_name = name; }
void SetExtension(const wxString& ext) { m_extension = ext; }
void SetType(long type) { m_type = type; }
wxString GetName() const { return m_name; }
wxString GetExtension() const { return m_extension; }
long GetType() const { return m_type; }
protected:
wxString m_name;
wxString m_extension;
long m_type;
};
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
class WXDLLEXPORT wxBitmap: public wxBitmapBase
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
friend class WXDLLEXPORT wxBitmapHandler;
public:
wxBitmap(); // Platform-specific
// Copy constructors
wxBitmap(const wxBitmap& bitmap)
: wxBitmapBase()
{ Ref(bitmap); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
bool CreateFromXpm(const char **bits);
wxBitmap(const char **bits) { CreateFromXpm(bits); }
wxBitmap(char **bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// Constructor for generalised creation from data
wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1);
~wxBitmap();
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
bool Ok() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
int GetQuality() const;
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetQuality(int q);
void SetOk(bool isOk);
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
int GetBitmapType() const;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
static void InitStandardHandlers();
protected:
// TODO: Implementation
public:
// void SetHBITMAP(WXHBITMAP bmp);
// WXHBITMAP GetHBITMAP() const;
// WXHMETAFILE GetPict() const;
bool FreeResource(bool force = FALSE);
};
#endif
// _WX_BITMAP_H_

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include/wx/cocoa/brush.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: brush.h
// Purpose: wxBrush class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BRUSH_H_
#define _WX_BRUSH_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "brush.h"
#endif
#include "wx/gdicmn.h"
#include "wx/gdiobj.h"
#include "wx/bitmap.h"
class WXDLLEXPORT wxBrush;
// Brush
class WXDLLEXPORT wxBrush: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxBrush)
public:
wxBrush();
wxBrush(const wxColour& col, int style);
wxBrush(const wxBitmap& stipple);
wxBrush(const wxBrush& brush)
: wxGDIObject()
{ Ref(brush); }
~wxBrush();
virtual void SetColour(const wxColour& col) ;
virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
wxBrush& operator = (const wxBrush& brush)
{ if (*this == brush) return (*this); Ref(brush); return *this; }
bool operator == (const wxBrush& brush)
{ return m_refData == brush.m_refData; }
bool operator != (const wxBrush& brush)
{ return m_refData != brush.m_refData; }
wxColour& GetColour() const ;
int GetStyle() const ;
wxBitmap *GetStipple() const ;
virtual bool Ok() const { return (m_refData != NULL) ; }
// Implementation
// Useful helper: create the brush resource
bool RealizeResource();
// When setting properties, we must make sure we're not changing
// another object
void Unshare();
};
#endif
// _WX_BRUSH_H_

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include/wx/cocoa/colour.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: colour.h
// Purpose: wxColour class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "colour.h"
#endif
#include "wx/object.h"
#include "wx/string.h"
// Colour
class WXDLLEXPORT wxColour: public wxObject
{
public:
// ctors
// default
wxColour();
// from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
wxColour( unsigned long colRGB )
: m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
{ Set(colRGB); }
// implicit conversion from the colour name
wxColour( const wxString &colourName )
: m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
{ InitFromName(colourName); }
wxColour( const char *colourName )
: m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
{ InitFromName(colourName); }
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour( const wxColour* col );
wxColour& operator = ( const wxColour& col );
// dtor
~wxColour();
// Set() functions
void Set( unsigned char red, unsigned char green, unsigned char blue );
void Set( unsigned long colRGB )
{
// we don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
Set((unsigned char)colRGB,
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
// accessors
bool Ok() const {return m_isInit; }
// Let's remove this inelegant function
#if WXWIN_COMPATIBILITY
void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
#endif
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
// comparison
bool operator == (const wxColour& colour) const
{
return (m_isInit == colour.m_isInit &&
m_red == colour.m_red &&
m_green == colour.m_green &&
m_blue == colour.m_blue);
}
bool operator != (const wxColour& colour) const { return !(*this == colour); }
void InitFromName(const wxString& col);
// const WXCOLORREF& GetPixel() const { return m_pixel; };
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
public:
// WXCOLORREF m_pixel ;
// void Set( const WXCOLORREF* color ) ;
private:
DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif
// _WX_COLOUR_H_

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include/wx/cocoa/cursor.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: cursor.h
// Purpose: wxCursor class
// Author: David Elliott <dfe@cox.net>
// Modified by:
// Created: 2002/11/27
// RCS-ID:
// Copyright: (c) David Elliott
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_CURSOR_H_
#define _WX_COCOA_CURSOR_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "cursor.h"
#endif
#include "wx/bitmap.h"
class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
{
DECLARE_NO_COPY_CLASS(wxCursorRefData)
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxCursor;
public:
wxCursorRefData();
~wxCursorRefData();
protected:
};
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
// Cursor
class WXDLLEXPORT wxCursor: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxCursor)
public:
wxCursor();
// Copy constructors
wxCursor(const wxCursor& cursor)
: wxBitmap()
{ Ref(cursor); }
wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
const char maskBits[] = NULL);
wxCursor(const wxString& name, long flags = 0,
int hotSpotX = 0, int hotSpotY = 0);
wxCursor(int cursor_type);
~wxCursor();
virtual bool Ok() const { return m_refData ; }
inline wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
inline bool operator == (const wxCursor& cursor) { return m_refData == cursor.m_refData; }
inline bool operator != (const wxCursor& cursor) { return m_refData != cursor.m_refData; }
};
extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);
#endif // _WX_COCOA_CURSOR_H_

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include/wx/cocoa/dc.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: dc.h
// Purpose: wxDC class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DC_H_
#define _WX_DC_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "dc.h"
#endif
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/icon.h"
#include "wx/font.h"
#include "wx/gdicmn.h"
//-----------------------------------------------------------------------------
// constants
//-----------------------------------------------------------------------------
#ifndef MM_TEXT
#define MM_TEXT 0
#define MM_ISOTROPIC 1
#define MM_ANISOTROPIC 2
#define MM_LOMETRIC 3
#define MM_HIMETRIC 4
#define MM_TWIPS 5
#define MM_POINTS 6
#define MM_METRIC 7
#endif
//-----------------------------------------------------------------------------
// global variables
//-----------------------------------------------------------------------------
extern int wxPageNumber;
//-----------------------------------------------------------------------------
// wxDC
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxDC: public wxDCBase
{
DECLARE_DYNAMIC_CLASS(wxDC)
DECLARE_NO_COPY_CLASS(wxDC)
public:
wxDC();
~wxDC();
// implement base class pure virtuals
// ----------------------------------
virtual void Clear();
virtual bool StartDoc( const wxString& WXUNUSED(message) ) { return TRUE; }
virtual void EndDoc(void) {};
virtual void StartPage(void) {};
virtual void EndPage(void) {};
virtual void SetFont(const wxFont& font) {}
virtual void SetPen(const wxPen& pen);
virtual void SetBrush(const wxBrush& brush);
virtual void SetBackground(const wxBrush& brush);
virtual void SetBackgroundMode(int mode) {}
virtual void SetPalette(const wxPalette& palette);
virtual void DestroyClippingRegion();
virtual wxCoord GetCharHeight() const;
virtual wxCoord GetCharWidth() const;
virtual void DoGetTextExtent(const wxString& string,
wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
wxFont *theFont = NULL) const;
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
virtual void SetMapMode(int mode);
virtual void SetUserScale(double x, double y);
virtual void SetLogicalScale(double x, double y);
virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
virtual void SetLogicalFunction(int function);
virtual void SetTextForeground(const wxColour& colour) ;
virtual void SetTextBackground(const wxColour& colour) ;
void ComputeScaleAndOrigin(void);
public:
wxCoord XDEV2LOG(wxCoord x) const
{
long new_x = x - m_deviceOriginX ;
if (new_x > 0)
return (wxCoord)((double)(new_x) / m_scaleX + 0.5) * m_signX + m_logicalOriginX;
else
return (wxCoord)((double)(new_x) / m_scaleX - 0.5) * m_signX + m_logicalOriginX;
}
wxCoord XDEV2LOGREL(wxCoord x) const
{
if (x > 0)
return (wxCoord)((double)(x) / m_scaleX + 0.5);
else
return (wxCoord)((double)(x) / m_scaleX - 0.5);
}
wxCoord YDEV2LOG(wxCoord y) const
{
long new_y = y - m_deviceOriginY ;
if (new_y > 0)
return (wxCoord)((double)(new_y) / m_scaleY + 0.5) * m_signY + m_logicalOriginY;
else
return (wxCoord)((double)(new_y) / m_scaleY - 0.5) * m_signY + m_logicalOriginY;
}
wxCoord YDEV2LOGREL(wxCoord y) const
{
if (y > 0)
return (wxCoord)((double)(y) / m_scaleY + 0.5);
else
return (wxCoord)((double)(y) / m_scaleY - 0.5);
}
wxCoord XLOG2DEV(wxCoord x) const
{
long new_x = x - m_logicalOriginX;
if (new_x > 0)
return (wxCoord)((double)(new_x) * m_scaleX + 0.5) * m_signX + m_deviceOriginX ;
else
return (wxCoord)((double)(new_x) * m_scaleX - 0.5) * m_signX + m_deviceOriginX ;
}
wxCoord XLOG2DEVREL(wxCoord x) const
{
if (x > 0)
return (wxCoord)((double)(x) * m_scaleX + 0.5);
else
return (wxCoord)((double)(x) * m_scaleX - 0.5);
}
wxCoord YLOG2DEV(wxCoord y) const
{
long new_y = y - m_logicalOriginY ;
if (new_y > 0)
return (wxCoord)((double)(new_y) * m_scaleY + 0.5) * m_signY + m_deviceOriginY ;
else
return (wxCoord)((double)(new_y) * m_scaleY - 0.5) * m_signY + m_deviceOriginY ;
}
wxCoord YLOG2DEVREL(wxCoord y) const
{
if (y > 0)
return (wxCoord)((double)(y) * m_scaleY + 0.5);
else
return (wxCoord)((double)(y) * m_scaleY - 0.5);
}
protected:
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
virtual void DoDrawPoint(wxCoord x, wxCoord y);
virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
virtual void DoDrawArc(wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
wxCoord xc, wxCoord yc);
virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
double sa, double ea);
virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
wxCoord width, wxCoord height,
double radius);
virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoCrossHair(wxCoord x, wxCoord y);
virtual void DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y);
virtual void DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
bool useMask = FALSE);
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
double angle);
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
int rop = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
// this is gnarly - we can't even call this function DoSetClippingRegion()
// because of virtual function hiding
virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
virtual void DoGetClippingRegion(wxCoord *x, wxCoord *y,
wxCoord *width, wxCoord *height)
{
GetClippingBox(x, y, width, height);
}
virtual void DoGetSize(int *width, int *height) const;
virtual void DoGetSizeMM(int* width, int* height) const;
virtual void DoDrawLines(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle = wxODDEVEN_RULE);
protected:
};
#endif
// _WX_DC_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: dcclient.h
// Purpose: wxClientDC, wxPaintDC and wxWindowDC classes
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCCLIENT_H_
#define _WX_DCCLIENT_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "dcclient.h"
#endif
#include "wx/dc.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxPaintDC;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxWindowDC: public wxDC
{
DECLARE_DYNAMIC_CLASS(wxWindowDC)
public:
wxWindowDC(void);
// Create a DC corresponding to a canvas
wxWindowDC(wxWindow *win);
~wxWindowDC(void);
};
class WXDLLEXPORT wxClientDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxClientDC)
public:
wxClientDC(void);
// Create a DC corresponding to a canvas
wxClientDC(wxWindow *win);
~wxClientDC(void);
};
class WXDLLEXPORT wxPaintDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxPaintDC)
public:
wxPaintDC(void);
// Create a DC corresponding to a canvas
wxPaintDC(wxWindow *win);
~wxPaintDC(void);
};
#endif
// _WX_DCCLIENT_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "font.h"
#endif
class WXDLLEXPORT wxFontRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxFont;
public:
wxFontRefData()
: m_fontId(0)
, m_pointSize(10)
, m_family(wxDEFAULT)
, m_style(wxNORMAL)
, m_weight(wxNORMAL)
, m_underlined(FALSE)
, m_faceName("Geneva")
, m_encoding(wxFONTENCODING_DEFAULT)
{
Init(10, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE,
"Geneva", wxFONTENCODING_DEFAULT);
}
wxFontRefData(const wxFontRefData& data)
: wxGDIRefData()
, m_fontId(data.m_fontId)
, m_pointSize(data.m_pointSize)
, m_family(data.m_family)
, m_style(data.m_style)
, m_weight(data.m_weight)
, m_underlined(data.m_underlined)
, m_faceName(data.m_faceName)
, m_encoding(data.m_encoding)
{
Init(data.m_pointSize, data.m_family, data.m_style, data.m_weight,
data.m_underlined, data.m_faceName, data.m_encoding);
}
wxFontRefData(int size,
int family,
int style,
int weight,
bool underlined,
const wxString& faceName,
wxFontEncoding encoding)
: m_fontId(0)
, m_pointSize(size)
, m_family(family)
, m_style(style)
, m_weight(weight)
, m_underlined(underlined)
, m_faceName(faceName)
, m_encoding(encoding)
{
Init(size, family, style, weight, underlined, faceName, encoding);
}
virtual ~wxFontRefData();
protected:
// common part of all ctors
void Init(int size,
int family,
int style,
int weight,
bool underlined,
const wxString& faceName,
wxFontEncoding encoding);
// font characterstics
int m_fontId;
int m_pointSize;
int m_family;
int m_style;
int m_weight;
bool m_underlined;
wxString m_faceName;
wxFontEncoding m_encoding;
public:
};
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFont : public wxFontBase
{
public:
// ctors and such
wxFont() { Init(); }
wxFont(const wxFont& font)
: wxFontBase()
{
Init();
Ref(font);
}
wxFont(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Init();
(void)Create(size, family, style, weight, underlined, face, encoding);
}
wxFont(const wxNativeFontInfo& info)
{
Init();
(void)Create(info);
}
wxFont(const wxString& fontDesc);
bool Create(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& info);
virtual ~wxFont();
// assignment
wxFont& operator=(const wxFont& font);
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
virtual int GetStyle() const;
virtual int GetWeight() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetWeight(int weight);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
// implementation only from now on
// -------------------------------
virtual bool RealizeResource();
protected:
// common part of all ctors
void Init();
void Unshare();
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif
// _WX_FONT_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: gdiobj.h
// Purpose: wxGDIObject class: base class for other GDI classes
// Author: David Elliott <dfe@cox.net>
// Modified by:
// Created: 2002/11/27
// RCS-ID:
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GDIOBJ_H_
#define _WX_GDIOBJ_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "gdiobj.h"
#endif
#include "wx/object.h"
class WXDLLEXPORT wxGDIRefData: public wxObjectRefData {
public:
inline wxGDIRefData()
{
}
};
#define M_GDIDATA ((wxGDIRefData *)m_refData)
class WXDLLEXPORT wxGDIObject: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxGDIObject)
public:
wxGDIObject() : m_visible(FALSE) { }
~wxGDIObject() { }
bool IsNull() const { return (m_refData == 0); }
virtual bool GetVisible() { return m_visible; }
virtual void SetVisible(bool v) { m_visible = v; }
protected:
bool m_visible; // Can a pointer to this object be safely taken?
// - only if created within FindOrCreate...
};
#endif
// _WX_GDIOBJ_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "icon.h"
#endif
#include "wx/bitmap.h"
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxIcon)
public:
wxIcon();
// Copy constructors
wxIcon(const wxIcon& icon)
: wxBitmap()
{ Ref(icon); }
wxIcon(const char **data);
wxIcon(char **data);
wxIcon(const char bits[], int width , int height );
wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
int desiredWidth /* = -1 */ , int desiredHeight = -1);
bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
{ return LoadFile( name , flags , -1 , -1 ) ; }
inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
};
#endif
// _WX_ICON_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: pen.h
// Purpose: wxPen class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PEN_H_
#define _WX_PEN_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "pen.h"
#endif
#include "wx/gdiobj.h"
#include "wx/colour.h"
#include "wx/bitmap.h"
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxPenRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxPen;
public:
wxPenRefData();
wxPenRefData(const wxPenRefData& data);
~wxPenRefData();
wxPenRefData& operator=(const wxPenRefData& data);
protected:
int m_width;
int m_style;
int m_join ;
int m_cap ;
wxBitmap m_stipple ;
int m_nbDash ;
wxDash * m_dash ;
wxColour m_colour;
/* TODO: implementation
WXHPEN m_hPen;
*/
};
#define M_PENDATA ((wxPenRefData *)m_refData)
// Pen
class WXDLLEXPORT wxPen: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxPen)
public:
wxPen();
wxPen(const wxColour& col, int width, int style);
wxPen(const wxBitmap& stipple, int width);
wxPen(const wxPen& pen)
: wxGDIObject()
{ Ref(pen); }
~wxPen();
inline wxPen& operator = (const wxPen& pen) { if (*this == pen) return (*this); Ref(pen); return *this; }
inline bool operator == (const wxPen& pen) { return m_refData == pen.m_refData; }
inline bool operator != (const wxPen& pen) { return m_refData != pen.m_refData; }
virtual bool Ok() const { return (m_refData != NULL) ; }
// Override in order to recreate the pen
void SetColour(const wxColour& col) ;
void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
void SetWidth(int width) ;
void SetStyle(int style) ;
void SetStipple(const wxBitmap& stipple) ;
void SetDashes(int nb_dashes, const wxDash *dash) ;
void SetJoin(int join) ;
void SetCap(int cap) ;
inline wxColour& GetColour() const { return (M_PENDATA ? M_PENDATA->m_colour : wxNullColour); };
inline int GetWidth() const { return (M_PENDATA ? M_PENDATA->m_width : 0); };
inline int GetStyle() const { return (M_PENDATA ? M_PENDATA->m_style : 0); };
inline int GetJoin() const { return (M_PENDATA ? M_PENDATA->m_join : 0); };
inline int GetCap() const { return (M_PENDATA ? M_PENDATA->m_cap : 0); };
inline int GetDashes(wxDash **ptr) const {
*ptr = (M_PENDATA ? M_PENDATA->m_dash : (wxDash*) NULL); return (M_PENDATA ? M_PENDATA->m_nbDash : 0);
}
inline wxBitmap *GetStipple() const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : (wxBitmap*) NULL); };
// Implementation
// Useful helper: create the brush resource
bool RealizeResource();
// When setting properties, we must make sure we're not changing
// another object
void Unshare();
};
#endif
// _WX_PEN_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: region.h
// Purpose: wxRegion class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_REGION_H_
#define _WX_REGION_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "region.h"
#endif
#include "wx/list.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxPoint;
enum wxRegionContain {
wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
};
// So far, for internal use only
enum wxRegionOp {
wxRGN_AND, // Creates the intersection of the two combined regions.
wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
wxRGN_OR, // Creates the union of two combined regions.
wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
};
class WXDLLEXPORT wxRegion : public wxGDIObject {
DECLARE_DYNAMIC_CLASS(wxRegion);
friend class WXDLLEXPORT wxRegionIterator;
public:
wxRegion(long x, long y, long w, long h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion();
~wxRegion();
//# Copying
wxRegion(const wxRegion& r)
: wxGDIObject()
{ Ref(r); }
wxRegion& operator = (const wxRegion& r)
{ Ref(r); return (*this); }
//# Modify region
// Clear current region
void Clear();
// Union rectangle or region with this.
bool Union(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_OR); }
bool Union(const wxRect& rect)
{ return Combine(rect, wxRGN_OR); }
bool Union(const wxRegion& region)
{ return Combine(region, wxRGN_OR); }
// Intersect rectangle or region with this.
bool Intersect(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_AND); }
bool Intersect(const wxRect& rect)
{ return Combine(rect, wxRGN_AND); }
bool Intersect(const wxRegion& region)
{ return Combine(region, wxRGN_AND); }
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
bool Subtract(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_DIFF); }
bool Subtract(const wxRect& rect)
{ return Combine(rect, wxRGN_DIFF); }
bool Subtract(const wxRegion& region)
{ return Combine(region, wxRGN_DIFF); }
// XOR: the union of two combined regions except for any overlapping areas.
bool Xor(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_XOR); }
bool Xor(const wxRect& rect)
{ return Combine(rect, wxRGN_XOR); }
bool Xor(const wxRegion& region)
{ return Combine(region, wxRGN_XOR); }
//# Information on region
// Outer bounds of region
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
wxRect GetBox() const ;
// Is region empty?
bool Empty() const;
inline bool IsEmpty() const { return Empty(); }
//# Tests
// Does the region contain the point (x,y)?
wxRegionContain Contains(long x, long y) const;
// Does the region contain the point pt?
wxRegionContain Contains(const wxPoint& pt) const;
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain Contains(long x, long y, long w, long h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Internal
bool Combine(long x, long y, long width, long height, wxRegionOp op);
bool Combine(const wxRegion& region, wxRegionOp op);
bool Combine(const wxRect& rect, wxRegionOp op);
};
class WXDLLEXPORT wxRegionIterator : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxRegionIterator)
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
wxRegionIterator(const wxRegionIterator& iterator);
~wxRegionIterator();
wxRegionIterator& operator=(const wxRegionIterator& iterator);
void Reset() { m_current = 0; }
void Reset(const wxRegion& region);
operator bool () const { return m_current < m_numRects; }
bool HaveRects() const { return m_current < m_numRects; }
wxRegionIterator& operator++();
wxRegionIterator operator++(int);
long GetX() const;
long GetY() const;
long GetW() const;
long GetWidth() const { return GetW(); }
long GetH() const;
long GetHeight() const { return GetH(); }
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
private:
void SetRects(long numRects, wxRect *rects);
long m_current;
long m_numRects;
wxRegion m_region;
wxRect* m_rects;
};
#endif
// _WX_REGION_H_