Fixed the bugs preventing wxPython from being embedded in a wxWindows

app, and added a sample showing how to do it.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15329 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2002-05-02 04:45:47 +00:00
parent f44602beb7
commit a24268437f
14 changed files with 553 additions and 11 deletions

View File

@@ -80,8 +80,11 @@ BOOL WINAPI DllMain(
LPVOID lpvReserved // reserved
)
{
wxSetInstance(hinstDLL);
return 1;
// If wxPython is embedded in another wxWindows app then
// the inatance has already been set.
if (! wxGetInstance())
wxSetInstance(hinstDLL);
return TRUE;
}
#endif
@@ -179,12 +182,12 @@ void __wxPreStart()
wxPyTMutex = new wxMutex;
#endif
// Bail out if there is already windows created. This means that the
// Bail out if there is already a wxApp created. This means that the
// toolkit has already been initialized, as in embedding wxPython in
// a C++ wxWindows app.
if (wxTopLevelWindows.Number() > 0)
// a C++ wxWindows app, so we don't need to call wxEntryStart.
if (wxTheApp != NULL) {
return;
}
wxPyDoCleanup = TRUE;
int argc = 0;
@@ -527,8 +530,6 @@ PyObject* wxPyConstructObject(void* ptr,
PyObject* wxPyConstructObject(void* ptr,
const wxString& className,
int setThisOwn) {
PyObject* obj;
if (!ptr) {
Py_INCREF(Py_None);
return Py_None;