really implemented operator==(); reformatted a little
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30923 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,7 +24,7 @@ class WXDLLEXPORT wxAcceleratorTable : public wxObject
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{
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public:
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// default ctor
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wxAcceleratorTable();
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wxAcceleratorTable() : wxObject() { }
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// copy ctor
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wxAcceleratorTable(const wxAcceleratorTable& accel) : wxObject(accel) { Ref(accel); }
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@@ -35,17 +35,16 @@ public:
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// initialize from array
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wxAcceleratorTable(int n, const wxAcceleratorEntry entries[]);
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virtual ~wxAcceleratorTable();
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wxAcceleratorTable& operator=(const wxAcceleratorTable& accel)
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{
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if ( *this != accel )
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Ref(accel);
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return *this;
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}
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wxAcceleratorTable& operator = (const wxAcceleratorTable& accel) { if ( *this != accel ) Ref(accel); return *this; }
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// #if WXWIN_COMPATIBILITY_2_4
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// fixme: it is still used in 'operator =' above
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bool operator==(const wxAcceleratorTable& accel) const
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{ return m_refData == accel.m_refData; }
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bool operator==(const wxAcceleratorTable& accel) const;
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bool operator!=(const wxAcceleratorTable& accel) const
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{ return !(*this == accel); }
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// #endif
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bool Ok() const;
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void SetHACCEL(WXHACCEL hAccel);
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