fix warnings about passing double as unsigned char
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@55210 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -69,7 +69,7 @@ const int BUTTON_DROPDOWN_WIDTH = 10;
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wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color);
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const wxColour& color);
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double wxAuiBlendColour(double fg, double bg, double alpha);
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unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha);
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wxColor wxAuiStepColour(const wxColor& c, int percent);
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wxColor wxAuiStepColour(const wxColor& c, int percent);
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static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
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static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
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@@ -98,9 +98,9 @@ static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
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if (has_mask && *r == mr && *g == mg && *b == mb)
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if (has_mask && *r == mr && *g == mg && *b == mb)
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continue;
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continue;
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*r = (unsigned char)wxAuiBlendColour((double)*r, 255.0, 0.4);
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*r = wxAuiBlendColour(*r, 255, 0.4);
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*g = (unsigned char)wxAuiBlendColour((double)*g, 255.0, 0.4);
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*g = wxAuiBlendColour(*g, 255, 0.4);
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*b = (unsigned char)wxAuiBlendColour((double)*b, 255.0, 0.4);
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*b = wxAuiBlendColour(*b, 255, 0.4);
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}
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}
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}
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}
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@@ -159,9 +159,11 @@ private:
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const wxColour DISABLED_TEXT_COLOR = wxColour(wxAuiBlendColour(0,255,0.4),
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static const unsigned char
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wxAuiBlendColour(0,255,0.4),
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DISABLED_TEXT_GREY_HUE = wxAuiBlendColour(0, 255, 0.4);
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wxAuiBlendColour(0,255,0.4));
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const wxColour DISABLED_TEXT_COLOR(DISABLED_TEXT_GREY_HUE,
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DISABLED_TEXT_GREY_HUE,
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DISABLED_TEXT_GREY_HUE);
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wxAuiDefaultToolBarArt::wxAuiDefaultToolBarArt()
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wxAuiDefaultToolBarArt::wxAuiDefaultToolBarArt()
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@@ -57,14 +57,14 @@
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// wxAuiBlendColour is used by wxAuiStepColour
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// wxAuiBlendColour is used by wxAuiStepColour
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double wxAuiBlendColour(double fg, double bg, double alpha)
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unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
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{
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{
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double result = bg + (alpha * (fg - bg));
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double result = bg + (alpha * (fg - bg));
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if (result < 0.0)
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if (result < 0.0)
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result = 0.0;
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result = 0.0;
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if (result > 255)
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if (result > 255)
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result = 255;
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result = 255;
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return result;
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return (unsigned char)result;
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}
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}
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// wxAuiStepColour() it a utility function that simply darkens
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// wxAuiStepColour() it a utility function that simply darkens
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@@ -75,35 +75,37 @@ wxColor wxAuiStepColour(const wxColor& c, int ialpha)
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{
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{
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if (ialpha == 100)
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if (ialpha == 100)
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return c;
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return c;
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double r = c.Red(), g = c.Green(), b = c.Blue();
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unsigned char r = c.Red(),
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double bg;
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g = c.Green(),
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b = c.Blue();
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unsigned char bg;
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// ialpha is 0..200 where 0 is completely black
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// ialpha is 0..200 where 0 is completely black
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// and 200 is completely white and 100 is the same
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// and 200 is completely white and 100 is the same
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// convert that to normal alpha 0.0 - 1.0
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// convert that to normal alpha 0.0 - 1.0
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ialpha = wxMin(ialpha, 200);
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ialpha = wxMin(ialpha, 200);
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ialpha = wxMax(ialpha, 0);
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ialpha = wxMax(ialpha, 0);
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double alpha = ((double)(ialpha - 100.0))/100.0;
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double alpha = ((double)(ialpha - 100.0))/100.0;
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if (ialpha > 100)
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if (ialpha > 100)
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{
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{
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// blend with white
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// blend with white
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bg = 255.0;
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bg = 255;
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alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
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alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
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}
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}
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else
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else
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{
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{
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// blend with black
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// blend with black
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bg = 0.0;
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bg = 0;
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alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
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alpha += 1.0; // 0 = transparent fg; 1 = opaque fg
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}
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}
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r = wxAuiBlendColour(r, bg, alpha);
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r = wxAuiBlendColour(r, bg, alpha);
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g = wxAuiBlendColour(g, bg, alpha);
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g = wxAuiBlendColour(g, bg, alpha);
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b = wxAuiBlendColour(b, bg, alpha);
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b = wxAuiBlendColour(b, bg, alpha);
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return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
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return wxColour(r, g, b);
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}
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}
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@@ -130,7 +132,7 @@ wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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img.SetMaskColour(123,123,123);
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img.SetMaskColour(123,123,123);
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return wxBitmap(img);
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return wxBitmap(img);
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}
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}
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static void DrawGradientRectangle(wxDC& dc,
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static void DrawGradientRectangle(wxDC& dc,
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const wxRect& rect,
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const wxRect& rect,
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@@ -151,8 +153,8 @@ static void DrawGradientRectangle(wxDC& dc,
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for (int i = 0; i <= high; ++i)
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for (int i = 0; i <= high; ++i)
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{
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{
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int r,g,b;
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int r,g,b;
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r = start_color.Red() + (high <= 0 ? 0 : (((i*rd*100)/high)/100));
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r = start_color.Red() + (high <= 0 ? 0 : (((i*rd*100)/high)/100));
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g = start_color.Green() + (high <= 0 ? 0 : (((i*gd*100)/high)/100));
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g = start_color.Green() + (high <= 0 ? 0 : (((i*gd*100)/high)/100));
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b = start_color.Blue() + (high <= 0 ? 0 : (((i*bd*100)/high)/100));
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b = start_color.Blue() + (high <= 0 ? 0 : (((i*bd*100)/high)/100));
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@@ -172,23 +174,23 @@ static void DrawGradientRectangle(wxDC& dc,
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wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size)
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wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size)
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{
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{
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wxCoord x,y;
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wxCoord x,y;
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// first check if the text fits with no problems
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// first check if the text fits with no problems
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dc.GetTextExtent(text, &x, &y);
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dc.GetTextExtent(text, &x, &y);
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if (x <= max_size)
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if (x <= max_size)
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return text;
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return text;
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size_t i, len = text.Length();
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size_t i, len = text.Length();
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size_t last_good_length = 0;
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size_t last_good_length = 0;
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for (i = 0; i < len; ++i)
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for (i = 0; i < len; ++i)
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{
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{
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wxString s = text.Left(i);
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wxString s = text.Left(i);
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s += wxT("...");
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s += wxT("...");
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dc.GetTextExtent(s, &x, &y);
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dc.GetTextExtent(s, &x, &y);
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if (x > max_size)
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if (x > max_size)
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break;
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break;
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last_good_length = i;
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last_good_length = i;
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}
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}
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@@ -215,7 +217,7 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt()
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{
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{
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base_colour = wxAuiStepColour(base_colour, 92);
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base_colour = wxAuiStepColour(base_colour, 92);
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}
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}
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m_base_colour = base_colour;
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m_base_colour = base_colour;
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wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
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wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
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wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
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wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
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@@ -256,11 +258,11 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt()
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0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
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0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
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0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
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0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
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0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
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0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
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#elif defined( __WXGTK__)
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#elif defined( __WXGTK__)
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static unsigned char close_bits[]={
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static unsigned char close_bits[]={
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0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
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0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
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0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
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0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
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0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
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0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
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#else
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#else
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static unsigned char close_bits[]={
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static unsigned char close_bits[]={
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
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@@ -277,7 +279,7 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt()
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
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0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
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0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
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0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
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0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
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static unsigned char pin_bits[]={
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static unsigned char pin_bits[]={
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0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
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0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
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0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
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0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
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@@ -624,9 +626,9 @@ void wxAuiDefaultDockArt::DrawCaption(wxDC& dc, wxWindow *WXUNUSED(window),
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if (pane.HasCloseButton())
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if (pane.HasCloseButton())
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clip_rect.width -= m_button_size;
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clip_rect.width -= m_button_size;
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if (pane.HasPinButton())
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if (pane.HasPinButton())
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clip_rect.width -= m_button_size;
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clip_rect.width -= m_button_size;
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if (pane.HasMaximizeButton())
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if (pane.HasMaximizeButton())
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clip_rect.width -= m_button_size;
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clip_rect.width -= m_button_size;
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wxString draw_text = wxAuiChopText(dc, text, clip_rect.width);
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wxString draw_text = wxAuiChopText(dc, text, clip_rect.width);
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