Reorganize idle system code.

Installing idle handler from GTK callbacks is no longer necessary.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45537 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Paul Cornett
2007-04-19 16:58:07 +00:00
parent 30715fa195
commit a1abca322f
34 changed files with 160 additions and 441 deletions

View File

@@ -23,15 +23,10 @@
#include "wx/module.h"
#endif // WX_PRECOMP
extern "C"
{
#include "gtk/gtk.h"
#include "gdk/gdk.h"
#include "gdk/gdkx.h"
}
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
#include "wx/gtk/win_gtk.h"
#include "wx/gtk/private.h"
#if WXWIN_COMPATIBILITY_2_8
@@ -78,8 +73,6 @@ extern "C" {
static gboolean
gtk_glwindow_expose_callback( GtkWidget *WXUNUSED(widget), GdkEventExpose *gdk_event, wxGLCanvas *win )
{
// don't need to install idle handler, its done from "event" signal
win->m_exposed = true;
win->GetUpdateRegion().Union( gdk_event->area.x,
@@ -98,9 +91,6 @@ extern "C" {
static void
gtk_glcanvas_size_callback( GtkWidget *WXUNUSED(widget), GtkAllocation* alloc, wxGLCanvas *win )
{
if (g_isIdle)
wxapp_install_idle_handler();
if (!win->m_hasVMT)
return;