added wxFDIODispatcher::HasPending() and implemented correctly wxConsoleEventLoop::Pending() using it to fix the pending events processing in console event loop based programs; also changed wxFDIODispatcher::Dispatch() return type/value to be able to indicate the errors

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57804 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-01-03 01:21:24 +00:00
parent 247b70c6c7
commit a12698abb7
6 changed files with 105 additions and 52 deletions

View File

@@ -17,6 +17,8 @@
#include "wx/private/fdiodispatcher.h"
struct epoll_event;
class WXDLLIMPEXP_CORE wxEpollDispatcher : public wxFDIODispatcher
{
public:
@@ -32,12 +34,18 @@ public:
virtual bool RegisterFD(int fd, wxFDIOHandler* handler, int flags = wxFDIO_ALL);
virtual bool ModifyFD(int fd, wxFDIOHandler* handler, int flags = wxFDIO_ALL);
virtual bool UnregisterFD(int fd);
virtual bool Dispatch(int timeout = TIMEOUT_INFINITE);
virtual bool HasPending() const;
virtual int Dispatch(int timeout = TIMEOUT_INFINITE);
private:
// ctor is private, use Create()
wxEpollDispatcher(int epollDescriptor);
// common part of HasPending() and Dispatch(): calls epoll_wait() with the
// given timeout
int DoPoll(epoll_event *events, int numEvents, int timeout) const;
int m_epollDescriptor;
};