wxX11:
Lots of wxBitmap et al work. Adapted wxIcon, wxCursor to this. Split wxApp init things up so that the X11 display is available sooner. Changed initial display code accordingly. Corrected wxDC::DrawBitmap. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14170 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -18,67 +18,41 @@
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#include "wx/bitmap.h"
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/* Cursor for one display, so we can choose the correct one for
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* the current display.
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*/
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class wxXCursor : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxXCursor)
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public:
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WXDisplay* m_display;
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WXCursor m_cursor;
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};
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#if wxUSE_IMAGE
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#include "wx/image.h"
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#endif
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class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
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{
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friend class WXDLLEXPORT wxBitmap;
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friend class WXDLLEXPORT wxCursor;
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public:
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wxCursorRefData();
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~wxCursorRefData();
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wxList m_cursors; // wxXCursor objects, one per display
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wxStockCursor m_cursorId; // wxWindows standard cursor id
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};
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//-----------------------------------------------------------------------------
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// wxCursor
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//-----------------------------------------------------------------------------
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#define M_CURSORDATA ((wxCursorRefData *)m_refData)
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#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
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// Cursor
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class WXDLLEXPORT wxCursor: public wxBitmap
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class wxCursor: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxCursor)
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public:
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wxCursor();
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// Copy constructors
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wxCursor(const wxCursor& cursor) { Ref(cursor); }
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wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
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const char maskBits[] = NULL);
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wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM,
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int hotSpotX = 0, int hotSpotY = 0);
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wxCursor(wxStockCursor id);
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wxCursor( int cursorId );
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wxCursor( const wxCursor &cursor );
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#if wxUSE_IMAGE
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wxCursor( const wxImage & image );
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#endif
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wxCursor( const char bits[], int width, int height,
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int hotSpotX=-1, int hotSpotY=-1,
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const char maskBits[]=0, wxColour *fg=0, wxColour *bg=0 );
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~wxCursor();
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virtual bool Ok() const { return ((m_refData != NULL) && M_CURSORDATA->m_ok); }
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wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
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bool operator == (const wxCursor& cursor) const { return m_refData == cursor.m_refData; }
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bool operator != (const wxCursor& cursor) const { return m_refData != cursor.m_refData; }
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// Motif-specific.
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// Create/get a cursor for the current display
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WXCursor GetXCursor(WXDisplay* display) ;
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// Make a cursor from standard id
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WXCursor MakeCursor(WXDisplay* display, wxStockCursor id);
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wxCursor& operator = ( const wxCursor& cursor );
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bool operator == ( const wxCursor& cursor ) const;
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bool operator != ( const wxCursor& cursor ) const;
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bool Ok() const;
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// implementation
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WXCursor GetCursor() const;
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private:
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DECLARE_DYNAMIC_CLASS(wxCursor)
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};
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extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);
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#endif
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// _WX_CURSOR_H_
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