Lots of wxBitmap et al work.
     Adapted wxIcon, wxCursor to this.
     Split wxApp init things up so that the
       X11 display is available sooner.
     Changed initial display code accordingly.
     Corrected wxDC::DrawBitmap.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14170 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2002-02-13 08:38:54 +00:00
parent 601964ff75
commit a11672a469
17 changed files with 1433 additions and 1815 deletions

View File

@@ -91,12 +91,15 @@ public:
WXWindow GetTopLevelWidget() const { return m_topLevelWidget; }
WXColormap GetMainColormap(WXDisplay* display);
WXDisplay* GetInitialDisplay() const { return m_initialDisplay; }
long GetMaxRequestSize() const { return m_maxRequestSize; }
// This handler is called when a property change event occurs
virtual void HandlePropertyChange(WXEvent *event);
// We need this before create the app
static WXDisplay* GetDisplay() { return ms_display; }
static WXDisplay* ms_display;
public:
static long sm_lastMessageTime;
int m_nCmdShow;
@@ -106,7 +109,6 @@ protected:
WXWindow m_topLevelWidget;
WXColormap m_mainColormap;
WXDisplay* m_initialDisplay;
long m_maxRequestSize;
wxEventLoop* m_mainLoop;

View File

@@ -1,11 +1,11 @@
/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart
// Author: Julian Smart, Robert Roebling
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Copyright: (c) Julian Smart, Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -16,203 +16,117 @@
#pragma interface "bitmap.h"
#endif
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
#include "wx/palette.h"
#include "wx/gdiobj.h"
// Bitmap
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxImage;
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
class WXDLLEXPORT wxMask: public wxObject
class wxMask;
class wxBitmap;
class wxImage;
//-----------------------------------------------------------------------------
// wxMask
//-----------------------------------------------------------------------------
class wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating
// the transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
wxMask( const wxBitmap& bitmap, const wxColour& colour );
wxMask( const wxBitmap& bitmap, int paletteIndex );
wxMask( const wxBitmap& bitmap );
~wxMask();
bool Create( const wxBitmap& bitmap, const wxColour& colour );
bool Create( const wxBitmap& bitmap, int paletteIndex );
bool Create( const wxBitmap& bitmap );
// implementation
WXPixmap GetBitmap() const { return m_bitmap; }
void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; }
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
WXDisplay *GetDisplay() const { return m_display; }
void SetDisplay( WXDisplay *display ) { m_display = display; }
WXPixmap GetPixmap() const { return m_pixmap; }
void SetPixmap(WXPixmap pixmap) { m_pixmap = pixmap; }
protected:
WXPixmap m_pixmap;
private:
WXPixmap m_bitmap;
WXDisplay *m_display;
private:
DECLARE_DYNAMIC_CLASS(wxMask)
};
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
class wxBitmap: public wxGDIObject
{
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxIcon;
friend class WXDLLEXPORT wxCursor;
public:
wxBitmapRefData();
~wxBitmapRefData();
public:
int m_width;
int m_height;
int m_depth;
bool m_ok;
int m_numColors;
wxPalette m_bitmapPalette;
int m_quality;
wxMask * m_bitmapMask; // Optional mask
// Motif implementation
public:
WXPixmap m_pixmap;
WXDisplay* m_display;
bool m_freePixmap;
unsigned long* m_freeColors;
long m_freeColorsCount;
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
class WXDLLEXPORT wxBitmapHandler: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
public:
wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
void SetName(const wxString& name) { m_name = name; }
void SetExtension(const wxString& ext) { m_extension = ext; }
void SetType(long type) { m_type = type; }
wxString GetName() const { return m_name; }
wxString GetExtension() const { return m_extension; }
long GetType() const { return m_type; }
protected:
wxString m_name;
wxString m_extension;
long m_type;
};
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
class WXDLLEXPORT wxBitmap: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
friend class WXDLLEXPORT wxBitmapHandler;
public:
wxBitmap(); // Platform-specific
// Copy constructors
wxBitmap(const wxBitmap& bitmap)
{ Ref(bitmap); }
// Initialize with raw XBM data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// from XPM
wxBitmap(const char **data) { (void) Create((void *)data, wxBITMAP_TYPE_XPM_DATA, 0, 0, 0); }
wxBitmap(char **data) { (void) Create((void *)data, wxBITMAP_TYPE_XPM_DATA, 0, 0, 0); }
// Load a file or resource
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_XPM);
// Constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); }
wxBitmap();
wxBitmap( int width, int height, int depth = -1 );
wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( const char **bits ) { (void)CreateFromXpm(bits); }
wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); }
wxBitmap( const wxBitmap& bmp );
wxBitmap( const wxString &filename, int type = wxBITMAP_TYPE_XPM );
wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
~wxBitmap();
wxBitmap& operator = ( const wxBitmap& bmp );
bool operator == ( const wxBitmap& bmp ) const;
bool operator != ( const wxBitmap& bmp ) const;
bool Ok() const;
bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
wxBitmap GetSubBitmap( const wxRect& rect ) const;
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_XPM);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
int GetHeight() const;
int GetWidth() const;
int GetDepth() const;
wxImage ConvertToImage() const;
bool CopyFromIcon(const wxIcon& icon);
bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetQuality(int q);
void SetOk(bool isOk);
wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask *mask) ;
wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
// Format handling
static wxList& GetHandlers() { return sm_handlers; }
static void AddHandler(wxBitmapHandler *handler);
static void InsertHandler(wxBitmapHandler *handler);
static bool RemoveHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
static wxBitmapHandler *FindHandler(long bitmapType);
static void InitStandardHandlers();
static void CleanUpHandlers();
// Motif implementation
public:
WXDisplay* GetDisplay() const { return M_BITMAPDATA->m_display; }
WXPixmap GetPixmap() const { return (WXPixmap) M_BITMAPDATA->m_pixmap; }
void SetPixmapNull() { M_BITMAPDATA->m_pixmap = 0; }
protected:
static wxList sm_handlers;
protected:
bool CreateFromImage(const wxImage& image, int depth);
};
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
// Creates a bitmap with transparent areas drawn in
// the given colour.
wxBitmap wxCreateMaskedBitmap(const wxBitmap& bitmap, wxColour& colour);
wxMask *GetMask() const;
void SetMask( wxMask *mask );
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool SaveFile( const wxString &name, int type, wxPalette *palette = (wxPalette *) NULL );
bool LoadFile( const wxString &name, int type = wxBITMAP_TYPE_XPM );
wxPalette *GetPalette() const;
wxPalette *GetColourMap() const
{ return GetPalette(); };
// implementation
// --------------
void SetHeight( int height );
void SetWidth( int width );
void SetDepth( int depth );
void SetPixmap( WXPixmap pixmap );
void SetBitmap( WXPixmap bitmap );
WXPixmap GetPixmap() const;
WXPixmap GetBitmap() const;
WXDisplay *GetDisplay() const;
protected:
bool CreateFromXpm(const char **bits);
bool CreateFromImage(const wxImage& image, int depth);
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
#endif
// _WX_BITMAP_H_

View File

@@ -18,67 +18,41 @@
#include "wx/bitmap.h"
/* Cursor for one display, so we can choose the correct one for
* the current display.
*/
class wxXCursor : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxXCursor)
public:
WXDisplay* m_display;
WXCursor m_cursor;
};
#if wxUSE_IMAGE
#include "wx/image.h"
#endif
class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
{
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxCursor;
public:
wxCursorRefData();
~wxCursorRefData();
wxList m_cursors; // wxXCursor objects, one per display
wxStockCursor m_cursorId; // wxWindows standard cursor id
};
//-----------------------------------------------------------------------------
// wxCursor
//-----------------------------------------------------------------------------
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
// Cursor
class WXDLLEXPORT wxCursor: public wxBitmap
class wxCursor: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxCursor)
public:
wxCursor();
// Copy constructors
wxCursor(const wxCursor& cursor) { Ref(cursor); }
wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
const char maskBits[] = NULL);
wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM,
int hotSpotX = 0, int hotSpotY = 0);
wxCursor(wxStockCursor id);
wxCursor( int cursorId );
wxCursor( const wxCursor &cursor );
#if wxUSE_IMAGE
wxCursor( const wxImage & image );
#endif
wxCursor( const char bits[], int width, int height,
int hotSpotX=-1, int hotSpotY=-1,
const char maskBits[]=0, wxColour *fg=0, wxColour *bg=0 );
~wxCursor();
virtual bool Ok() const { return ((m_refData != NULL) && M_CURSORDATA->m_ok); }
wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
bool operator == (const wxCursor& cursor) const { return m_refData == cursor.m_refData; }
bool operator != (const wxCursor& cursor) const { return m_refData != cursor.m_refData; }
// Motif-specific.
// Create/get a cursor for the current display
WXCursor GetXCursor(WXDisplay* display) ;
// Make a cursor from standard id
WXCursor MakeCursor(WXDisplay* display, wxStockCursor id);
wxCursor& operator = ( const wxCursor& cursor );
bool operator == ( const wxCursor& cursor ) const;
bool operator != ( const wxCursor& cursor ) const;
bool Ok() const;
// implementation
WXCursor GetCursor() const;
private:
DECLARE_DYNAMIC_CLASS(wxCursor)
};
extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);
#endif
// _WX_CURSOR_H_

View File

@@ -18,42 +18,39 @@
#include "wx/bitmap.h"
#define M_ICONDATA ((wxBitmapRefData *)m_refData)
#define M_ICONHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
//-----------------------------------------------------------------------------
// wxIcon
//-----------------------------------------------------------------------------
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
class wxIcon: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxIcon)
public:
wxIcon();
// Copy constructors
inline wxIcon(const wxIcon& icon) { Ref(icon); }
// Initialize with XBM data
wxIcon(const char bits[], int width, int height);
// Initialize with XPM data
wxIcon(const char **data);
wxIcon(char **data);
wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_XPM,
int desiredWidth = -1, int desiredHeight = -1);
~wxIcon();
bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_XPM,
int desiredWidth = -1, int desiredHeight = -1);
inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
inline bool operator == (const wxIcon& icon) const { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) const { return m_refData != icon.m_refData; }
virtual bool Ok() const { return ((m_refData != NULL) && (M_ICONDATA->m_ok)); }
wxIcon( const wxIcon& icon);
wxIcon( const char **bits, int width=-1, int height=-1 );
bool CopyFromBitmap(const wxBitmap& bitmap);
// For compatibility with wxMSW where desired size is sometimes required to
// distinguish between multiple icons in a resource.
wxIcon( const wxString& filename, int type = wxBITMAP_TYPE_XPM,
int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) :
wxBitmap(filename, type)
{
}
wxIcon( char **bits, int width=-1, int height=-1 );
wxIcon& operator = (const wxIcon& icon);
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
private:
DECLARE_DYNAMIC_CLASS(wxIcon)
};
#endif
// _WX_ICON_H_