move wxMGL's wxTimer to src/generic
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14275 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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232
src/generic/timer.cpp
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232
src/generic/timer.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: mgl/timer.cpp
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// Purpose: wxTimer implementation
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// Author: Vaclav Slavik
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// Id: $Id$
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// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "timer.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// ----------------------------------------------------------------------------
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// NB: when using generic wxTimer implementation in your port, you *must* call
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// wxTimer::NotifyTimers() often enough. The ideal place for this
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// is in wxEventLoop::Dispatch().
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// ----------------------------------------------------------------------------
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#include "wx/timer.h"
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#if wxUSE_TIMER
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#include "wx/log.h"
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#include "wx/module.h"
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// ----------------------------------------------------------------------------
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// Time input function
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// ----------------------------------------------------------------------------
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#ifdef __WXMGL__
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// We take advantage of wxMGL's _EVT_getTicks because it is faster
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// (especially under MS-DOS!) and more precise than wxGetLocalTimeMillis
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// if we are unlucky and the latter combines information from two sources.
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#include "wx/mgl/private.h"
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extern "C" ulong _EVT_getTicks();
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#define GetMillisecondsTime() _EVT_getTicks()
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#else
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#define GetMillisecondsTime() wxGetLocalTimeMillis().ToLong()
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#endif
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// ----------------------------------------------------------------------------
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// helper structures and wxTimerScheduler
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// ----------------------------------------------------------------------------
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class wxTimerDesc
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{
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public:
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wxTimerDesc(wxTimer *t) :
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timer(t), running(FALSE), next(NULL), prev(NULL),
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shotTime(0), deleteFlag(NULL) {}
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wxTimer *timer;
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bool running;
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wxTimerDesc *next, *prev;
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unsigned long shotTime;
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volatile bool *deleteFlag; // see comment in ~wxTimer
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};
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class wxTimerScheduler
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{
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public:
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wxTimerScheduler() : m_timers(NULL) {}
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void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
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void RemoveTimer(wxTimerDesc *desc);
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void NotifyTimers();
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private:
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wxTimerDesc *m_timers;
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};
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void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
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{
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if ( desc->running )
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return; // already scheduled
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if ( when == 0 )
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when = GetMillisecondsTime() + desc->timer->GetInterval();
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desc->shotTime = when;
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desc->running = TRUE;
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wxLogTrace("timer", "queued timer %p at tick %i",
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desc->timer, when);
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if ( m_timers )
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{
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wxTimerDesc *d = m_timers;
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while ( d->next && d->next->shotTime < when ) d = d->next;
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desc->next = d->next;
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desc->prev = d;
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if ( d->next )
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d->next->prev = desc;
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d->next = desc;
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}
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else
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{
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m_timers = desc;
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desc->prev = desc->next = NULL;
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}
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}
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void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
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{
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desc->running = FALSE;
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if ( desc == m_timers )
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m_timers = desc->next;
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if ( desc->prev )
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desc->prev->next = desc->next;
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if ( desc->next )
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desc->next->prev = desc->prev;
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desc->prev = desc->next = NULL;
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}
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void wxTimerScheduler::NotifyTimers()
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{
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if ( m_timers )
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{
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bool oneShot;
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volatile bool timerDeleted;
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unsigned long now = GetMillisecondsTime();
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wxTimerDesc *desc;
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while ( m_timers && m_timers->shotTime <= now )
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{
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desc = m_timers;
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oneShot = desc->timer->IsOneShot();
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RemoveTimer(desc);
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timerDeleted = FALSE;
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desc->deleteFlag = &timerDeleted;
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desc->timer->Notify();
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if ( !timerDeleted )
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{
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wxLogTrace("timer", "notified timer %p sheduled for %i",
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desc->timer, desc->shotTime);
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desc->deleteFlag = NULL;
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if ( !oneShot )
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QueueTimer(desc, now + desc->timer->GetInterval());
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}
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}
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}
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}
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// ----------------------------------------------------------------------------
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// wxTimer
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// ----------------------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject)
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wxTimerScheduler *gs_scheduler = NULL;
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void wxTimer::Init()
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{
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if ( !gs_scheduler )
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gs_scheduler = new wxTimerScheduler;
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m_desc = new wxTimerDesc(this);
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}
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wxTimer::~wxTimer()
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{
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wxLogTrace("timer", "destroying timer %p...", this);
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if ( IsRunning() )
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Stop();
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// NB: this is a hack: wxTimerScheduler must have some way of knowing
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// that wxTimer object was deleted under its hands -- this may
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// happen if somebody is really nasty and deletes the timer
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// from wxTimer::Notify()
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if ( m_desc->deleteFlag != NULL )
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*m_desc->deleteFlag = TRUE;
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delete m_desc;
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wxLogTrace("timer", " ...done destroying timer %p...", this);
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}
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bool wxTimer::IsRunning() const
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{
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return m_desc->running;
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}
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bool wxTimer::Start(int millisecs, bool oneShot)
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{
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wxLogTrace("timer", "started timer %p: %i ms, oneshot=%i",
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this, millisecs, oneShot);
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if ( !wxTimerBase::Start(millisecs, oneShot) )
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return FALSE;
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gs_scheduler->QueueTimer(m_desc);
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return TRUE;
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}
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void wxTimer::Stop()
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{
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if ( !m_desc->running ) return;
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gs_scheduler->RemoveTimer(m_desc);
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}
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/*static*/ void wxTimer::NotifyTimers()
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{
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if ( gs_scheduler )
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gs_scheduler->NotifyTimers();
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}
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// A module to deallocate memory properly:
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class wxTimerModule: public wxModule
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{
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DECLARE_DYNAMIC_CLASS(wxTimerModule)
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public:
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wxTimerModule() {}
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bool OnInit() { return TRUE; }
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void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
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};
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IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule)
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#endif //wxUSE_TIMER
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