fixing possible offsetting glitches
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@49287 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -579,12 +579,15 @@ void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, w
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void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush )
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void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush )
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{
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{
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wxGraphicsBrush formerBrush = m_brush;
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wxGraphicsBrush formerBrush = m_brush;
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wxGraphicsPen formerPen = m_pen;
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wxDouble width;
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wxDouble width;
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wxDouble height;
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wxDouble height;
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wxDouble descent;
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wxDouble descent;
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wxDouble externalLeading;
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wxDouble externalLeading;
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GetTextExtent( str , &width, &height, &descent, &externalLeading );
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GetTextExtent( str , &width, &height, &descent, &externalLeading );
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SetBrush( backgroundBrush );
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SetBrush( backgroundBrush );
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// to make sure our 'OffsetToPixelBoundaries' doesn't move the fill shape
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SetPen( wxNullGraphicsPen );
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wxGraphicsPath path = CreatePath();
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wxGraphicsPath path = CreatePath();
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path.AddRectangle( x , y, width, height );
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path.AddRectangle( x , y, width, height );
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@@ -592,11 +595,13 @@ void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, c
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DrawText( str, x ,y);
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DrawText( str, x ,y);
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SetBrush( formerBrush );
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SetBrush( formerBrush );
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SetPen( formerPen );
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}
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}
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void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush )
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void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush )
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{
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{
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wxGraphicsBrush formerBrush = m_brush;
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wxGraphicsBrush formerBrush = m_brush;
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wxGraphicsPen formerPen = m_pen;
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wxDouble width;
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wxDouble width;
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wxDouble height;
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wxDouble height;
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@@ -604,6 +609,8 @@ void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, w
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wxDouble externalLeading;
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wxDouble externalLeading;
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GetTextExtent( str , &width, &height, &descent, &externalLeading );
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GetTextExtent( str , &width, &height, &descent, &externalLeading );
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SetBrush( backgroundBrush );
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SetBrush( backgroundBrush );
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// to make sure our 'OffsetToPixelBoundaries' doesn't move the fill shape
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SetPen( wxNullGraphicsPen );
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wxGraphicsPath path = CreatePath();
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wxGraphicsPath path = CreatePath();
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path.MoveToPoint( x , y );
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path.MoveToPoint( x , y );
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@@ -615,6 +622,7 @@ void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, w
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FillPath( path );
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FillPath( path );
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DrawText( str, x ,y, angle);
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DrawText( str, x ,y, angle);
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SetBrush( formerBrush );
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SetBrush( formerBrush );
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SetPen( formerPen );
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}
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}
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void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2)
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void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2)
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