Adding wxUIActionSimulator, a class for programmatically controlling the mouse and keyboard.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63644 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/unix/uiactionx11.cpp
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123
src/unix/uiactionx11.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: src/unix/uiactionx11.cpp
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// Purpose: wxUIActionSimulator implementation
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// Author: Kevin Ollivier
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// Modified by:
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// Created: 2010-03-06
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// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
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// Copyright: (c) Kevin Ollivier
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include <wx/defs.h>
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#include <wx/uiaction.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/extensions/XTest.h>
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void SendButtonEvent(int button, bool isDown)
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{
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int xbutton = 0;
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switch (button)
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{
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case wxMOUSE_BTN_LEFT:
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xbutton = 1;
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break;
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case wxMOUSE_BTN_RIGHT:
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xbutton = 2;
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break;
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case wxMOUSE_BTN_MIDDLE:
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xbutton = 3;
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break;
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default:
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wxFAIL_MSG("Unsupported button passed in.");
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}
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XEvent event;
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Display *display = XOpenDisplay(0);
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wxASSERT_MSG(display, "No display available!");
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memset(&event, 0x00, sizeof(event));
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if (isDown)
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event.type = ButtonPress;
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else
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event.type = ButtonRelease;
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event.xbutton.button = xbutton;
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event.xbutton.same_screen = True;
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XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
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event.xbutton.subwindow = event.xbutton.window;
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while (event.xbutton.subwindow)
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{
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event.xbutton.window = event.xbutton.subwindow;
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XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
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}
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XSendEvent(display, PointerWindow, True, 0xfff, &event);
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XFlush(display);
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XCloseDisplay(display);
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}
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bool wxUIActionSimulator::MouseDown(int button)
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{
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SendButtonEvent(button, true);
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return true;
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}
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bool wxUIActionSimulator::MouseMove(long x, long y)
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{
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Display *display = XOpenDisplay(0);
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wxASSERT_MSG(display, "No display available!");
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Window root = DefaultRootWindow(display);
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XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
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XFlush(display);
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XCloseDisplay(display);
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return true;
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}
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bool wxUIActionSimulator::MouseUp(int button)
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{
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SendButtonEvent(button, false);
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return true;
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}
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bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown), bool WXUNUSED(cmdDown), bool WXUNUSED(altDown))
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{
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Display *display = XOpenDisplay(0);
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wxASSERT_MSG(display, "No display available!");
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XKeyEvent event;
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int mask = 0xfff;
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memset(&event, 0x00, sizeof(event));
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if (isDown) {
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event.type = KeyPress;
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mask = KeyPressMask;
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}
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else {
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event.type = KeyRelease;
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mask = KeyReleaseMask;
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}
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event.same_screen = True;
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XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.root, &event.window, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
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event.subwindow = event.window;
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while (event.subwindow)
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{
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event.window = event.subwindow;
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XQueryPointer(display, event.window, &event.root, &event.subwindow, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
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}
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XSendEvent(display, PointerWindow, True, mask, (XEvent*) &event);
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XFlush(display);
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XCloseDisplay(display);
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return true;
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}
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