Adding wxUIActionSimulator, a class for programmatically controlling the mouse and keyboard.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63644 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Kevin Ollivier
2010-03-06 20:09:23 +00:00
parent 917f228a1f
commit a02a5cfcf3
10 changed files with 776 additions and 1 deletions

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src/unix/uiactionx11.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: src/unix/uiactionx11.cpp
// Purpose: wxUIActionSimulator implementation
// Author: Kevin Ollivier
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include <wx/defs.h>
#include <wx/uiaction.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/XTest.h>
void SendButtonEvent(int button, bool isDown)
{
int xbutton = 0;
switch (button)
{
case wxMOUSE_BTN_LEFT:
xbutton = 1;
break;
case wxMOUSE_BTN_RIGHT:
xbutton = 2;
break;
case wxMOUSE_BTN_MIDDLE:
xbutton = 3;
break;
default:
wxFAIL_MSG("Unsupported button passed in.");
}
XEvent event;
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
memset(&event, 0x00, sizeof(event));
if (isDown)
event.type = ButtonPress;
else
event.type = ButtonRelease;
event.xbutton.button = xbutton;
event.xbutton.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
while (event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
XSendEvent(display, PointerWindow, True, 0xfff, &event);
XFlush(display);
XCloseDisplay(display);
}
bool wxUIActionSimulator::MouseDown(int button)
{
SendButtonEvent(button, true);
return true;
}
bool wxUIActionSimulator::MouseMove(long x, long y)
{
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
Window root = DefaultRootWindow(display);
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
XFlush(display);
XCloseDisplay(display);
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
SendButtonEvent(button, false);
return true;
}
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown), bool WXUNUSED(cmdDown), bool WXUNUSED(altDown))
{
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
XKeyEvent event;
int mask = 0xfff;
memset(&event, 0x00, sizeof(event));
if (isDown) {
event.type = KeyPress;
mask = KeyPressMask;
}
else {
event.type = KeyRelease;
mask = KeyReleaseMask;
}
event.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.root, &event.window, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
event.subwindow = event.window;
while (event.subwindow)
{
event.window = event.subwindow;
XQueryPointer(display, event.window, &event.root, &event.subwindow, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
}
XSendEvent(display, PointerWindow, True, mask, (XEvent*) &event);
XFlush(display);
XCloseDisplay(display);
return true;
}