Adding wxUIActionSimulator, a class for programmatically controlling the mouse and keyboard.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63644 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/msw/uiaction.cpp
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78
src/msw/uiaction.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/uiaction.cpp
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// Purpose: wxUIActionSimulator implementation
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// Author: Kevin Ollivier
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// Modified by:
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// Created: 2010-03-06
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// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
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// Copyright: (c) Kevin Ollivier
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/defs.h"
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#endif
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#include "wx/uiaction.h"
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#include <windows.h>
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DWORD EventTypeForMouseButton(int button, bool isDown)
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{
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switch (button)
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{
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case wxMOUSE_BTN_LEFT:
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if (isDown)
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return MOUSEEVENTF_LEFTDOWN;
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else
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return MOUSEEVENTF_LEFTUP;
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case wxMOUSE_BTN_RIGHT:
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if (isDown)
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return MOUSEEVENTF_RIGHTDOWN;
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else
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return MOUSEEVENTF_RIGHTUP;
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case wxMOUSE_BTN_MIDDLE:
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if (isDown)
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return MOUSEEVENTF_MIDDLEDOWN;
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else
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return MOUSEEVENTF_MIDDLEUP;
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default:
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wxFAIL_MSG("Unsupported button passed in.");
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return -1;
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}
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}
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bool wxUIActionSimulator::MouseDown(int button)
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{
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POINT p;
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GetCursorPos(&p);
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mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
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return true;
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}
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bool wxUIActionSimulator::MouseMove(long x, long y)
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{
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mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
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return true;
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}
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bool wxUIActionSimulator::MouseUp(int button)
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{
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POINT p;
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GetCursorPos(&p);
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mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
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return true;
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}
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bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
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{
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DWORD flags = 0;
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if (!isDown)
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flags = KEYEVENTF_KEYUP;
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keybd_event(keycode, 0, flags, 0);
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return true;
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}
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