Adding wxUIActionSimulator, a class for programmatically controlling the mouse and keyboard.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63644 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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59
src/common/uiactioncmn.cpp
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59
src/common/uiactioncmn.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/uiactioncmn.cpp
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// Purpose: wxUIActionSimulator common implementation
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// Author: Kevin Ollivier
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// Modified by:
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// Created: 2010-03-06
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// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
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// Copyright: (c) Kevin Ollivier
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#include "wx/uiaction.h"
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wxUIActionSimulator::wxUIActionSimulator()
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{
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}
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wxUIActionSimulator::~wxUIActionSimulator()
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{
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}
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bool wxUIActionSimulator::MouseClick(int button)
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{
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MouseDown(button);
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MouseUp(button);
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return true;
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}
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bool wxUIActionSimulator::MouseDblClick(int button)
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{
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MouseDown(button);
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MouseUp(button);
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MouseDown(button);
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MouseUp(button);
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return true;
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}
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bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int button)
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{
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MouseMove(x1, y1);
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MouseDown(button);
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MouseMove(x2, y2);
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MouseUp(button);
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return true;
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}
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bool wxUIActionSimulator::Char(int keycode, bool shiftDown, bool cmdDown, bool altDown)
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{
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Key(keycode, false, shiftDown, cmdDown, altDown);
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Key(keycode, true, shiftDown, cmdDown, altDown);
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return true;
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}
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