Adding wxUIActionSimulator, a class for programmatically controlling the mouse and keyboard.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63644 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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161
samples/uiaction/uiaction.cpp
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161
samples/uiaction/uiaction.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: uiaction.cpp
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// Purpose: wxUIActionSimulator sample
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// Author: Kevin Ollivier
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Kevin Ollivier
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/uiaction.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources and even
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// though we could still include the XPM here it would be unused)
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#if !defined(__WXMSW__) && !defined(__WXPM__)
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#include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title);
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void OnButtonPressed(wxCommandEvent&);
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void OnRunSimulation(wxCommandEvent&);
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bool ButtonPressed() const { return m_buttonPressed; }
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bool MenuSelected() const { return m_menuSelected; }
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private:
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bool m_buttonPressed;
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bool m_menuSelected;
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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TheButton = wxID_ANY,
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RunSimulation = wxID_ANY
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};
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
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frame->Show(true);
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title)
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: wxFrame(NULL, wxID_ANY, title)
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{
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SetIcon(wxICON(sample));
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m_buttonPressed = false;
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m_menuSelected = false;
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *fileMenu = new wxMenu;
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fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
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fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
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fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(fileMenu, "&File");
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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wxButton* button = new wxButton(this, TheButton, "Button");
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button->SetName("TheButton");
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Bind(wxEVT_COMMAND_BUTTON_CLICKED, &MyFrame::OnButtonPressed, this, button->GetId());
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Bind(wxEVT_COMMAND_MENU_SELECTED, &MyFrame::OnRunSimulation, this, RunSimulation);
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}
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// event handlers
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void MyFrame::OnRunSimulation(wxCommandEvent&)
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{
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wxUIActionSimulator sim;
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wxWindow* button = FindWindow(wxString("TheButton"));
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wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10));
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sim.MouseMove(globalPoint.x, globalPoint.y);
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sim.MouseClick(wxMOUSE_BTN_LEFT);
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wxYield();
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if (ButtonPressed())
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wxMessageBox("Button automagically pressed!");
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}
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void MyFrame::OnButtonPressed(wxCommandEvent&)
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{
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m_buttonPressed = true;
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}
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