Remove CodeWarrior portion of the Mac installation instructions.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -105,95 +105,3 @@ See also:
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http://developer.apple.com/technotes/tn2005/tn2137.html
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http://developer.apple.com/technotes/tn2005/tn2137.html
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Building with CodeWarrior
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-------------------------
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(Note that using the Apple tools is recommended.)
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Installing latest headers (and Carbon Support)
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----------------------------------------------
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Patching headers: CodeWarrior 8.x
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---------------------------------
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If you run into trouble with WCHAR_MIN and WCHAR_MAX the for
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MacOS X Support:Headers:(wchar_t Support fix):machine:ansi.h,
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apply the patch ansi.diff.
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You may also need to comment out the _T definition in
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ctype.h if you get multiple definition errors.
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setup.h
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-------
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in order to build wxMac with CodeWarrior, you must copy or alias the file
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include/wx/mac/setup0.h to include/wx/setup.h.
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this step is not needed when using the Apple Developer Tools under Mac OS X
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since the setup.h file is automatically generated during the configuration.
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OpenGL
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------
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In order to build opengl support with CodeWarrior, you must install the opengl
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libraries and headers from http://developer.apple.com/opengl/index.html
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If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
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include/wx/setup.h
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If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
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default) and remove the file OpenGLLibraryStub from the project
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before compilation.
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If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
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--with-opengl to the arguments of configure when configuring wxMac.
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Project Files
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-------------
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The project files are stored as xml text files and converted to binary
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CodeWarrior projects in the distribution (see AppleScript Files below):
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- *M8.xml -> *M8.mcp for CodeWarrior 8 and above.
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AppleScript Files
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-----------------
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Several AppleScript files are provided in the docs:mac directory:
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- M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
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- M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
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- SetXMLCreator.applescript to set correct creator type (see below)
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To run the XML to MCP conversion scripts:
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Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
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the applescript and when asked for a folder pick src/. Then it
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takes a while to scan all dirs for the xml files and convert
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them to mcps. If some conversions fail it means an mcp already
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exists (back them up prior to running the script).
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To set the correct creator type for importing into CodeWarrior,
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you may need to run SetXMLCreator.applescript.
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Problems with .xpm files
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------------------------
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if you have downloaded all the files and get errors like :
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Error : the file 'wx/generic/tip.xpm' cannot be opened
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tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
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then your cvs has changed the type of the .xpm files to something other than
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text, in order to fix this either change the type by using a resource editor
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or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
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application that is included in this folder. This small applet itself queries
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the Internet Config, so you will have to associate the "xpm" extension with
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CodeWarrior before making use of this applet.
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Missing PLStringFuncsLib
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------------------------
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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