Remove CodeWarrior portion of the Mac installation instructions.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Kevin Ollivier
2009-03-12 16:24:41 +00:00
parent fc5e8e07f7
commit 9fad307de6

View File

@@ -105,95 +105,3 @@ See also:
http://developer.apple.com/technotes/tn2005/tn2137.html
Building with CodeWarrior
-------------------------
(Note that using the Apple tools is recommended.)
Installing latest headers (and Carbon Support)
----------------------------------------------
Patching headers: CodeWarrior 8.x
---------------------------------
If you run into trouble with WCHAR_MIN and WCHAR_MAX the for
MacOS X Support:Headers:(wchar_t Support fix):machine:ansi.h,
apply the patch ansi.diff.
You may also need to comment out the _T definition in
ctype.h if you get multiple definition errors.
setup.h
-------
in order to build wxMac with CodeWarrior, you must copy or alias the file
include/wx/mac/setup0.h to include/wx/setup.h.
this step is not needed when using the Apple Developer Tools under Mac OS X
since the setup.h file is automatically generated during the configuration.
OpenGL
------
In order to build opengl support with CodeWarrior, you must install the opengl
libraries and headers from http://developer.apple.com/opengl/index.html
If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
include/wx/setup.h
If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
default) and remove the file OpenGLLibraryStub from the project
before compilation.
If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
--with-opengl to the arguments of configure when configuring wxMac.
Project Files
-------------
The project files are stored as xml text files and converted to binary
CodeWarrior projects in the distribution (see AppleScript Files below):
- *M8.xml -> *M8.mcp for CodeWarrior 8 and above.
AppleScript Files
-----------------
Several AppleScript files are provided in the docs:mac directory:
- M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
- M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
- SetXMLCreator.applescript to set correct creator type (see below)
To run the XML to MCP conversion scripts:
Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
the applescript and when asked for a folder pick src/. Then it
takes a while to scan all dirs for the xml files and convert
them to mcps. If some conversions fail it means an mcp already
exists (back them up prior to running the script).
To set the correct creator type for importing into CodeWarrior,
you may need to run SetXMLCreator.applescript.
Problems with .xpm files
------------------------
if you have downloaded all the files and get errors like :
Error : the file 'wx/generic/tip.xpm' cannot be opened
tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
then your cvs has changed the type of the .xpm files to something other than
text, in order to fix this either change the type by using a resource editor
or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
application that is included in this folder. This small applet itself queries
the Internet Config, so you will have to associate the "xpm" extension with
CodeWarrior before making use of this applet.
Missing PLStringFuncsLib
------------------------
You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp