backported deallocation fix for Visual C++ Multithreaded non DLL runtime

this fix only has a performance impact on wxString in this configuration


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@20769 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Gilles Depeyrot
2003-05-30 15:01:42 +00:00
parent 7dcfae6d49
commit 9f7110bcbf
2 changed files with 21 additions and 2 deletions

View File

@@ -190,12 +190,19 @@ struct WXDLLEXPORT wxStringData
// lock/unlock
void Lock() { if ( !IsEmpty() ) nRefs++; }
// VC++ will refuse to inline this function but profiling shows that it
// is wrong
// VC++ will refuse to inline Unlock but profiling shows that it is wrong
#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
__forceinline
#endif
// VC++ free must take place in same DLL as allocation when using non dll
// run-time library (e.g. Multithreaded instead of Multithreaded DLL)
#if defined(__VISUALC__) && defined(_MT) && !defined(_DLL)
void Unlock() { if ( !IsEmpty() && --nRefs == 0) Free(); }
// we must not inline deallocation since allocation is not inlined
void Free();
#else
void Unlock() { if ( !IsEmpty() && --nRefs == 0) free(this); }
#endif
// if we had taken control over string memory (GetWriteBuf), it's
// intentionally put in invalid state