diff --git a/include/wx/aui/framemanager.h b/include/wx/aui/framemanager.h index 0307c3d4f2..35c886edb7 100644 --- a/include/wx/aui/framemanager.h +++ b/include/wx/aui/framemanager.h @@ -353,6 +353,12 @@ public: public: + // NOTE: You can add and subtract flags from this list, + // but do not change the values of the flags, because + // they are stored in a binary integer format in the + // perspective string. If you really need to change the + // values around, you'll have to ensure backwards-compatibility + // in the perspective loading code. enum wxAuiPaneState { optionFloating = 1 << 0, @@ -535,8 +541,6 @@ protected: const wxPoint& pt, const wxPoint& action_offset = wxPoint(0,0)); - wxAuiPaneInfo& LookupPane(wxWindow* window); - wxAuiPaneInfo& LookupPane(const wxString& name); wxAuiDockUIPart* HitTest(int x, int y); wxAuiDockUIPart* GetPanePart(wxWindow* pane); int GetDockPixelOffset(wxAuiPaneInfo& test);