dispatch for header files in order to keep old way of includes working
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26356 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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/////////////////////////////////////////////////////////////////////////////
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// Name: uma.h
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// Purpose: Universal MacOS API
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// Author: Stefan Csomor
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// Modified by:
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// Created: 03/02/99
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// RCS-ID: $Id:
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef H_UMA
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#define H_UMA
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#include "wx/mac/private.h"
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void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
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void UMACleanupToolbox() ;
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long UMAGetSystemVersion() ;
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bool UMAHasAppearance() ;
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long UMAGetAppearanceVersion() ;
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bool UMAHasWindowManager() ;
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long UMAGetWindowManagerAttr() ;
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bool UMAHasAquaLayout() ;
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bool UMASystemIsInitialized() ;
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void UMASetSystemIsInitialized(bool val);
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// process manager
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long UMAGetProcessMode() ;
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bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
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#if wxUSE_GUI
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// menu manager
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MenuRef UMANewMenu( SInt16 id , const wxString& title , wxFontEncoding encoding) ;
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void UMASetMenuTitle( MenuRef menu , const wxString& title , wxFontEncoding encoding) ;
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UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
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void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
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void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , SInt16 submenuid ) ;
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void UMAInsertSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , MenuItemIndex item , SInt16 submenuid ) ;
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void UMAAppendMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , wxAcceleratorEntry *entry = NULL ) ;
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void UMAInsertMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , MenuItemIndex item , wxAcceleratorEntry *entry = NULL ) ;
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void UMASetMenuItemShortcut( MenuRef menu , MenuItemIndex item , wxAcceleratorEntry *entry ) ;
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void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wxString& title , wxFontEncoding encoding ) ;
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// quickdraw
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void UMAShowWatchCursor() ;
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void UMAShowArrowCursor() ;
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#if !TARGET_CARBON
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OSStatus UMAPrOpen() ;
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OSStatus UMAPrClose() ;
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#endif
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// window manager
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GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
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void UMADisposeWindow( WindowRef inWindowRef ) ;
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void UMASetWTitle( WindowRef inWindowRef , const wxString& title , wxFontEncoding encoding) ;
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void UMADrawGrowIcon( WindowRef inWindowRef ) ;
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void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
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// appearance manager
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void UMADrawControl( ControlHandle inControl ) ;
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void UMAEnableControl( ControlHandle inControl ) ;
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void UMADisableControl( ControlHandle inControl ) ;
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void UMAActivateControl( ControlHandle inControl ) ;
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void UMADeactivateControl( ControlHandle inControl ) ;
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// ControlPartCode hiliteState) ;
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void UMAShowControl (ControlHandle theControl) ;
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void UMAHideControl (ControlHandle theControl);
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void UMAActivateControl (ControlHandle inControl);
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void UMADeactivateControl (ControlHandle inControl);
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void UMASetControlTitle( ControlHandle inControl , const wxString& title , wxFontEncoding encoding) ;
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void UMAMoveControl( ControlHandle inControl , short x , short y ) ;
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void UMASizeControl( ControlHandle inControl , short x , short y ) ;
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// control hierarchy
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// keyboard focus
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OSErr UMASetKeyboardFocus (WindowPtr inWindow,
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ControlHandle inControl,
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ControlFocusPart inPart) ;
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// events
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void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
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OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ;
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// handling control data
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bool UMAIsWindowFloating( WindowRef inWindow ) ;
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bool UMAIsWindowModal( WindowRef inWindow ) ;
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void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
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OSStatus UMAGetHelpMenu(
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MenuRef * outHelpMenu,
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MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
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// Appearance Drawing
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OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
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// Clipboard support
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OSStatus UMAPutScrap( Size size , OSType type , void *data ) ;
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// accessor helpers
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#if !TARGET_CARBON
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#define ClearCurrentScrap() ZeroScrap() ;
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#define GetApplicationScript() smSystemScript
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#if __WXMAC_CLASSIC__
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#include "wx/mac/classic/uma.h"
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#else
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// calls not in carbon
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#endif
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#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
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#endif // wxUSE_GUI
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#endif
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#include "wx/mac/carbon/uma.h"
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#endif
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