dispatch for header files in order to keep old way of includes working
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26356 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,94 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: radiobut.h
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// Purpose: wxRadioButton class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_RADIOBUT_H_
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#define _WX_RADIOBUT_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "radiobut.h"
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#endif
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class WXDLLEXPORT wxRadioButton: public wxControl
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{
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DECLARE_DYNAMIC_CLASS(wxRadioButton)
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protected:
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public:
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inline wxRadioButton() {}
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inline wxRadioButton(wxWindow *parent, wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxRadioButtonNameStr)
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{
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxRadioButtonNameStr);
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virtual void SetValue(bool val);
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virtual bool GetValue() const ;
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// implementation
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virtual void MacHandleControlClick( WXWidget control , wxInt16 controlpart , bool mouseStillDown );
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void Command(wxCommandEvent& event);
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wxRadioButton *AddInCycle(wxRadioButton *cycle);
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inline wxRadioButton *NextInCycle() {return m_cycle;}
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protected:
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wxRadioButton *m_cycle;
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};
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// Not implemented
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#if 0
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class WXDLLEXPORT wxBitmap ;
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WXDLLEXPORT_DATA(extern const char*) wxBitmapRadioButtonNameStr;
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class WXDLLEXPORT wxBitmapRadioButton: public wxRadioButton
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{
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DECLARE_DYNAMIC_CLASS(wxBitmapRadioButton)
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protected:
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wxBitmap *theButtonBitmap;
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public:
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inline wxBitmapRadioButton() { theButtonBitmap = NULL; }
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inline wxBitmapRadioButton(wxWindow *parent, wxWindowID id,
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const wxBitmap *label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxBitmapRadioButtonNameStr)
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{
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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const wxBitmap *label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxBitmapRadioButtonNameStr);
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virtual void SetLabel(const wxBitmap *label);
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virtual void SetValue(bool val) ;
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virtual bool GetValue() const ;
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};
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#endif
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#endif
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// _WX_RADIOBUT_H_
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#if __WXMAC_CLASSIC__
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#include "wx/mac/classic/radiobut.h"
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#else
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#include "wx/mac/carbon/radiobut.h"
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#endif
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