dispatch for header files in order to keep old way of includes working
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26356 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,82 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: brush.h
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// Purpose: wxBrush class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BRUSH_H_
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#define _WX_BRUSH_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "brush.h"
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#endif
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#include "wx/gdicmn.h"
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#include "wx/gdiobj.h"
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#include "wx/bitmap.h"
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class WXDLLEXPORT wxBrush;
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typedef enum
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{
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kwxMacBrushColour ,
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kwxMacBrushTheme ,
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kwxMacBrushThemeBackground
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} wxMacBrushKind ;
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// Brush
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class WXDLLEXPORT wxBrush: public wxGDIObject
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{
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DECLARE_DYNAMIC_CLASS(wxBrush)
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public:
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wxBrush();
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wxBrush(short macThemeBrush ) ;
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wxBrush(const wxColour& col, int style = wxSOLID);
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wxBrush(const wxBitmap& stipple);
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wxBrush(const wxBrush& brush)
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: wxGDIObject()
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{ Ref(brush); }
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~wxBrush();
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virtual void SetColour(const wxColour& col) ;
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virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
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virtual void SetStyle(int style) ;
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virtual void SetStipple(const wxBitmap& stipple) ;
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virtual void SetMacTheme(short macThemeBrush) ;
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virtual void SetMacThemeBackground(unsigned long macThemeBackground , WXRECTPTR extent) ;
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wxBrush& operator = (const wxBrush& brush)
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{ if (*this == brush) return (*this); Ref(brush); return *this; }
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bool operator == (const wxBrush& brush)
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{ return m_refData == brush.m_refData; }
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bool operator != (const wxBrush& brush)
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{ return m_refData != brush.m_refData; }
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wxMacBrushKind MacGetBrushKind() const ;
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unsigned long GetMacThemeBackground(WXRECTPTR extent) const ;
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short GetMacTheme() const ;
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wxColour& GetColour() const ;
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int GetStyle() const ;
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wxBitmap *GetStipple() const ;
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virtual bool Ok() const { return (m_refData != NULL) ; }
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// Implementation
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// Useful helper: create the brush resource
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bool RealizeResource();
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// When setting properties, we must make sure we're not changing
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// another object
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void Unshare();
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};
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#endif
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// _WX_BRUSH_H_
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#if __WXMAC_CLASSIC__
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#include "wx/mac/classic/brush.h"
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#else
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#include "wx/mac/carbon/brush.h"
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#endif
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