dispatch for header files in order to keep old way of includes working
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26356 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,65 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: bmpbuttn.h
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// Purpose: wxBitmapButton class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BMPBUTTN_H_
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#define _WX_BMPBUTTN_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "bmpbuttn.h"
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#endif
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#include "wx/button.h"
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WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
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#define wxDEFAULT_BUTTON_MARGIN 4
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class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
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{
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DECLARE_DYNAMIC_CLASS(wxBitmapButton)
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public:
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wxBitmapButton()
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{
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SetMargins(wxDEFAULT_BUTTON_MARGIN, wxDEFAULT_BUTTON_MARGIN);
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}
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wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Create(parent, id, bitmap, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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virtual void SetBitmapLabel(const wxBitmap& bitmap);
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/*
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// TODO: Implementation
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virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
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virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel );
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virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
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virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
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*/
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protected:
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virtual wxSize DoGetBestSize() const;
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};
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#endif
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// _WX_BMPBUTTN_H_
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#if __WXMAC_CLASSIC__
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#include "wx/mac/classic/bmpbuttn.h"
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#else
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#include "wx/mac/carbon/bmpbuttn.h"
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#endif
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