wxMutex changes (explicitly specify the type), return values for all wxMutex/wxSemaphore/wxCondition methods and general cleanup
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15761 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: thread.h
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// Name: wx/thread.h
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// Purpose: Thread API
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// Author: Guilhem Lavaux
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// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
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@@ -10,15 +10,15 @@
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __THREADH__
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#define __THREADH__
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#ifndef _WX_THREAD_H_
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#define _WX_THREAD_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// get the value of wxUSE_THREADS configuration flag
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#include "wx/setup.h"
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#include "wx/defs.h"
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#if wxUSE_THREADS
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@@ -40,11 +40,30 @@
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enum wxMutexError
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{
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wxMUTEX_NO_ERROR = 0,
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wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
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wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
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wxMUTEX_UNLOCKED,
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wxMUTEX_MISC_ERROR
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wxMUTEX_NO_ERROR = 0, // operation completed successfully
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wxMUTEX_INVALID, // mutex hasn't been initialized
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wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
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wxMUTEX_BUSY, // mutex is already locked by another thread
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wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
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wxMUTEX_MISC_ERROR // any other error
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};
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enum wxCondError
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{
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wxCOND_NO_ERROR = 0,
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wxCOND_INVALID,
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wxCOND_TIMEOUT, // WaitTimeout() has timed out
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wxCOND_MISC_ERROR
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};
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enum wxSemaError
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{
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wxSEMA_NO_ERROR = 0,
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wxSEMA_INVALID, // semaphore hasn't been initialized successfully
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wxSEMA_BUSY, // returned by TryWait() if Wait() would block
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wxSEMA_TIMEOUT, // returned by WaitTimeout()
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wxSEMA_OVERFLOW, // Post() would increase counter past the max
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wxSEMA_MISC_ERROR
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};
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enum wxThreadError
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@@ -71,6 +90,37 @@ enum
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WXTHREAD_MAX_PRIORITY = 100u
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};
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// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
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// to lock a normal mutex by a thread which already owns it results in
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// undefined behaviour (it always works under Windows, it will almost always
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// result in a deadlock under Unix). Locking a recursive mutex in such
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// situation always succeeds and it must be unlocked as many times as it has
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// been locked.
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//
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// However recursive mutexes have several important drawbacks: first, in the
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// POSIX implementation, they're less efficient. Second, and more importantly,
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// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
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// wxCondition will work under Windows and some Unices (notably Linux) but will
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// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
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// to ensure that a recursive mutex is not used with wxCondition, it is a good
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// idea to avoid using recursive mutexes at all. Also, the last problem with
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// them is that some (older) Unix versions don't support this at all -- which
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// results in a configure warning when building and a deadlock when using them.
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enum wxMutexType
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{
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// normal mutex: try to always use this one
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wxMUTEX_DEFAULT,
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// recursive mutex: don't use these ones with wxCondition
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wxMUTEX_RECURSIVE
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};
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// forward declarations
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class WXDLLEXPORT wxConditionInternal;
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class WXDLLEXPORT wxMutexInternal;
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class WXDLLEXPORT wxSemaphoreInternal;
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class WXDLLEXPORT wxThreadInternal;
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// ----------------------------------------------------------------------------
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// A mutex object is a synchronization object whose state is set to signaled
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// when it is not owned by any thread, and nonsignaled when it is owned. Its
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@@ -80,34 +130,44 @@ enum
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// you should consider wxMutexLocker whenever possible instead of directly
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// working with wxMutex class - it is safer
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class WXDLLEXPORT wxConditionInternal;
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class WXDLLEXPORT wxMutexInternal;
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class WXDLLEXPORT wxMutex
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{
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public:
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// constructor & destructor
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wxMutex();
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// ------------------------
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// create either default (always safe) or recursive mutex
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wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
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// destroys the mutex kernel object
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~wxMutex();
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// Lock the mutex.
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// test if the mutex has been created successfully
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bool IsOk() const;
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// mutex operations
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// ----------------
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// Lock the mutex, blocking on it until it is unlocked by the other thread.
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// The result of locking a mutex already locked by the current thread
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// depend on the mutex type.
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//
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// The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
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wxMutexError Lock();
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// Try to lock the mutex: if it can't, returns immediately with an error.
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// Try to lock the mutex: if it is currently locked, return immediately
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// with an error. Otherwise the caller must call Unlock().
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wxMutexError TryLock();
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// Unlock the mutex.
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// Unlock the mutex. It is an error to unlock an already unlocked mutex
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wxMutexError Unlock();
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// Returns true if the mutex is locked.
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bool IsLocked() const { return (m_locked > 0); }
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protected:
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// no assignment operator nor copy ctor
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wxMutex(const wxMutex&);
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wxMutex& operator=(const wxMutex&);
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int m_locked;
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wxMutexInternal *m_internal;
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friend class wxConditionInternal;
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DECLARE_NO_COPY_CLASS(wxMutex)
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};
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// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
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@@ -148,17 +208,11 @@ private:
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// which makes it possible to have static globals of this class
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxCriticalSectionInternal;
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// in order to avoid any overhead under platforms where critical sections are
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// just mutexes make all wxCriticalSection class functions inline
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#if !defined(__WXMSW__) && !defined(__WXPM__)
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#define WXCRITICAL_INLINE inline
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#define wxCRITSECT_IS_MUTEX 1
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#else // MSW || OS2
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#define WXCRITICAL_INLINE
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#define wxCRITSECT_IS_MUTEX 0
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#endif // MSW/!MSW
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@@ -168,50 +222,62 @@ class WXDLLEXPORT wxCriticalSection
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{
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public:
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// ctor & dtor
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WXCRITICAL_INLINE wxCriticalSection();
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WXCRITICAL_INLINE ~wxCriticalSection();
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inline wxCriticalSection();
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inline ~wxCriticalSection();
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// enter the section (the same as locking a mutex)
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WXCRITICAL_INLINE void Enter();
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inline void Enter();
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// leave the critical section (same as unlocking a mutex)
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WXCRITICAL_INLINE void Leave();
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inline void Leave();
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private:
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// no assignment operator nor copy ctor
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wxCriticalSection(const wxCriticalSection&);
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wxCriticalSection& operator=(const wxCriticalSection&);
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#if wxCRITSECT_IS_MUTEX
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wxMutex m_mutex;
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#elif defined(__WXMSW__)
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// we can't allocate any memory in the ctor, so use placement new -
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// unfortunately, we have to hardcode the sizeof() here because we can't
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// include windows.h from this public header
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//
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// if CRITICAL_SECTION size changes in Windows, you'll get an assert from
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// thread.cpp and will need to increase the buffer size
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char m_buffer[24];
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#elif !defined(__WXPM__)
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wxCriticalSectionInternal *m_critsect;
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#else
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// nothing for OS/2
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#endif // !Unix/Unix
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#endif // Unix/Win32/OS2
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DECLARE_NO_COPY_CLASS(wxCriticalSection)
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};
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// keep your preprocessor name space clean
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#undef WXCRITICAL_INLINE
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#if wxCRITSECT_IS_MUTEX
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// implement wxCriticalSection using mutexes
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inline wxCriticalSection::wxCriticalSection() { }
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inline wxCriticalSection::~wxCriticalSection() { }
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inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#endif // wxCRITSECT_IS_MUTEX
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// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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// to th mutexes
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class WXDLLEXPORT wxCriticalSectionLocker
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{
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public:
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inline wxCriticalSectionLocker(wxCriticalSection& critsect);
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inline ~wxCriticalSectionLocker();
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wxCriticalSectionLocker(wxCriticalSection& cs)
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: m_critsect(cs)
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{
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m_critsect.Enter();
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}
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~wxCriticalSectionLocker()
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{
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m_critsect.Leave();
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}
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private:
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// no assignment operator nor copy ctor
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wxCriticalSectionLocker(const wxCriticalSectionLocker&);
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wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
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wxCriticalSection& m_critsect;
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DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
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};
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// ----------------------------------------------------------------------------
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@@ -221,25 +287,24 @@ private:
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class WXDLLEXPORT wxCondition
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{
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DECLARE_NO_COPY_CLASS(wxCondition)
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public:
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// constructor and destructor
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// Each wxCondition object is associated with with a wxMutex object The
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// mutex object MUST be locked before calling Wait()
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// Each wxCondition object is associated with a (single) wxMutex object.
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// The mutex object MUST be locked before calling Wait()
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wxCondition(wxMutex& mutex);
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// dtor is not virtual, don't use this class polymorphically
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~wxCondition();
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// return TRUE if the condition has been created successfully
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bool IsOk() const;
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// NB: the associated mutex MUST be locked beforehand by the calling thread
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//
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// it atomically releases the lock on the associated mutex
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// and starts waiting to be woken up by a Signal()/Broadcast()
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// once its signaled, then it will wait until it can reacquire
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// the lock on the associated mutex object, before returning.
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void Wait();
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wxCondError Wait();
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// exactly as Wait() except that it may also return if the specified
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// timeout ellapses even if the condition hasn't been signalled: in this
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@@ -248,7 +313,7 @@ public:
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//
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// the timeeout parameter specifies a interval that needs to be waited in
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// milliseconds
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bool Wait( unsigned long timeout_millis );
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wxCondError WaitTimeout(unsigned long milliseconds);
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// NB: the associated mutex may or may not be locked by the calling thread
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//
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@@ -256,7 +321,7 @@ public:
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// if no thread is blocking in Wait(), then the signal is NOT remembered
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// The thread which was blocking on Wait(), will then reacquire the lock
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// on the associated mutex object before returning
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void Signal();
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wxCondError Signal();
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// NB: the associated mutex may or may not be locked by the calling thread
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//
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@@ -264,10 +329,17 @@ public:
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// if no thread is blocking in Wait(), then the signal is NOT remembered
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// The threads which were blocking on Wait(), will then reacquire the lock
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// on the associated mutex object before returning.
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void Broadcast();
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wxCondError Broadcast();
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// deprecated version, don't use
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bool Wait(unsigned long milliseconds)
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{ return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
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private:
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wxConditionInternal *m_internal;
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DECLARE_NO_COPY_CLASS(wxCondition)
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};
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// ----------------------------------------------------------------------------
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@@ -275,11 +347,8 @@ private:
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// a shared resource
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxSemaphoreInternal;
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class WXDLLEXPORT wxSemaphore
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{
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DECLARE_NO_COPY_CLASS(wxSemaphore)
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public:
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// specifying a maxcount of 0 actually makes wxSemaphore behave as if there
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// is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
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@@ -288,24 +357,29 @@ public:
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// dtor is not virtual, don't use this class polymorphically
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~wxSemaphore();
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// return TRUE if the semaphore has been created successfully
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bool IsOk() const;
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// wait indefinitely, until the semaphore count goes beyond 0
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// and then decrement it and return (this method might have been called
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// Acquire())
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void Wait();
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wxSemaError Wait();
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// same as Wait(), but does not block, returns TRUE if successful and
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// FALSE if the count is zero
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bool TryWait();
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// same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
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// successful and wxSEMA_BUSY if the count is currently zero
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wxSemaError TryWait();
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// same as Wait(), but as a timeout limit, returns TRUE if the semaphore
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// was acquired and FALSE if the timeout has ellapsed
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bool Wait( unsigned long timeout_millis );
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// same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
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// semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
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wxSemaError WaitTimeout(unsigned long milliseconds);
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// increments the semaphore count and signals one of the waiting threads
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void Post();
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wxSemaError Post();
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private:
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wxSemaphoreInternal *m_internal;
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DECLARE_NO_COPY_CLASS(wxSemaphore)
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};
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// ----------------------------------------------------------------------------
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@@ -328,7 +402,6 @@ private:
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typedef unsigned long wxThreadIdType;
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#endif
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class wxThreadInternal;
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class WXDLLEXPORT wxThread
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{
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public:
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@@ -508,8 +581,6 @@ void WXDLLEXPORT wxMutexGuiLeave();
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#else // !wxUSE_THREADS
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#include "wx/defs.h" // for WXDLLEXPORT
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// no thread support
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inline void WXDLLEXPORT wxMutexGuiEnter() { }
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inline void WXDLLEXPORT wxMutexGuiLeave() { }
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@@ -521,9 +592,9 @@ inline void WXDLLEXPORT wxMutexGuiLeave() { }
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#define wxCRIT_SECT_DECLARE(cs)
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#define wxCRIT_SECT_LOCKER(name, cs)
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#endif // wxUSE_THREADS
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#endif // wxUSE_THREADS/!wxUSE_THREADS
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// automatically unlock GUI mutex in dtor
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// automatically lock GUI mutex in ctor and unlock it in dtor
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class WXDLLEXPORT wxMutexGuiLocker
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{
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public:
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@@ -537,7 +608,7 @@ public:
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#if wxUSE_THREADS
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#if defined(__WXMSW__)
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#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__)
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// unlock GUI if there are threads waiting for and lock it back when
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// there are no more of them - should be called periodically by the main
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// thread
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@@ -546,61 +617,17 @@ public:
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// returns TRUE if the main thread has GUI lock
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extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
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#ifndef __WXPM__
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// wakes up the main thread if it's sleeping inside ::GetMessage()
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extern void WXDLLEXPORT wxWakeUpMainThread();
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#endif // !OS/2
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// return TRUE if the main thread is waiting for some other to terminate:
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// wxApp then should block all "dangerous" messages
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extern bool WXDLLEXPORT wxIsWaitingForThread();
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#elif defined(__WXMAC__)
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extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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#endif // MSW, Mac, OS/2
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// returns TRUE if the main thread has GUI lock
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extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
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// wakes up the main thread if it's sleeping inside ::GetMessage()
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extern void WXDLLEXPORT wxWakeUpMainThread();
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// return TRUE if the main thread is waiting for some other to terminate:
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// wxApp then should block all "dangerous" messages
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extern bool WXDLLEXPORT wxIsWaitingForThread();
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// implement wxCriticalSection using mutexes
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inline wxCriticalSection::wxCriticalSection() : m_mutex() { }
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inline wxCriticalSection::~wxCriticalSection() { }
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inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#elif defined(__WXPM__)
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// unlock GUI if there are threads waiting for and lock it back when
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// there are no more of them - should be called periodically by the main
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// thread
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extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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// returns TRUE if the main thread has GUI lock
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extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
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// return TRUE if the main thread is waiting for some other to terminate:
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// wxApp then should block all "dangerous" messages
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extern bool WXDLLEXPORT wxIsWaitingForThread();
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#else // !MSW && !PM
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// implement wxCriticalSection using mutexes
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inline wxCriticalSection::wxCriticalSection() { }
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inline wxCriticalSection::~wxCriticalSection() { }
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inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#endif // MSW/!MSW
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// we can define these inline functions now (they should be defined after
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// wxCriticalSection::Enter/Leave)
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inline
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wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs)
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: m_critsect(cs) { m_critsect.Enter(); }
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inline
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wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); }
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#endif // wxUSE_THREADS
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#endif // __THREADH__
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#endif // _WX_THREAD_H_
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Reference in New Issue
Block a user