Countless (some half-finished) optimisations.

Started implementing selections.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2106 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Karsten Ballüder
1999-04-12 20:06:46 +00:00
parent e97a90f0a8
commit 9e55588fe3
5 changed files with 316 additions and 161 deletions

View File

@@ -78,11 +78,13 @@ wxLayoutWindow::wxLayoutWindow(wxWindow *parent)
m_bitmapSize = wxPoint(4,4);
m_llist = new wxLayoutList();
m_BGbitmap = NULL;
m_ScrollToCursor = false;
SetWrapMargin(0);
wxPoint max = m_llist->GetSize();
SetScrollbars(10, 20 /*lineHeight*/, max.x/10+1, max.y/20+1);
EnableScrolling(true,true);
m_maxx = max.x; m_maxy = max.y;
m_Selecting = false;
SetCursor(wxCURSOR_IBEAM);
SetDirty();
}
@@ -144,7 +146,7 @@ wxLayoutWindow::OnMouse(int eventId, wxMouseEvent& event)
if(obj && eventId == WXLOWIN_MENU_LCLICK)
{
m_llist->MoveCursorTo(cursorPos);
DoPaint(false);
m_ScrollToCursor = true; //FIXME: needed? DoPaint(m_llist->GetUpdateRect());
}
if(!m_doSendEvents) // nothing to do
return;
@@ -181,11 +183,18 @@ wxLayoutWindow::OnChar(wxKeyEvent& event)
}
long keyCode = event.KeyCode();
if(event.ShiftDown())
m_Selecting = true;
else
{
if(m_Selecting)
m_llist->EndSelection();
m_Selecting = false;
}
/* First, handle control keys */
if(event.ControlDown() && ! event.AltDown())
{
switch(event.KeyCode())
switch(keyCode)
{
case WXK_DELETE :
case 'd':
@@ -215,7 +224,7 @@ wxLayoutWindow::OnChar(wxKeyEvent& event)
// ALT only:
else if( event.AltDown() && ! event.ControlDown() )
{
switch(event.KeyCode())
switch(keyCode)
{
case WXK_DELETE:
case 'd':
@@ -228,30 +237,38 @@ wxLayoutWindow::OnChar(wxKeyEvent& event)
// no control keys:
else if ( ! event.AltDown() && ! event.ControlDown())
{
switch(event.KeyCode())
switch(keyCode)
{
case WXK_RIGHT:
if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorHorizontally(1);
break;
case WXK_LEFT:
if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorHorizontally(-1);
break;
case WXK_UP:
if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(-1);
break;
case WXK_DOWN:
if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(1);
break;
case WXK_PRIOR:
if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(-20);
break;
case WXK_NEXT:
if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(20);
break;
case WXK_HOME:
if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorToBeginOfLine();
break;
case WXK_END:
if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorToEndOfLine();
break;
case WXK_DELETE :
@@ -281,29 +298,32 @@ wxLayoutWindow::OnChar(wxKeyEvent& event)
}
SetDirty();
SetModified();
DoPaint(true); // paint and scroll to cursor
m_ScrollToCursor = true;
//DoPaint(true); // paint and scroll to cursor
wxRect r = *m_llist->GetUpdateRect();
r.x -= WXLO_XOFFSET; r.y -= WXLO_YOFFSET;
Refresh( FALSE, &r);
}
void
wxLayoutWindow::OnPaint( wxPaintEvent &WXUNUSED(event)) // or: OnDraw(wxDC& dc)
{
m_ScrollToCursor = false;
InternalPaint();
wxRect region = GetUpdateRegion().GetBox();
InternalPaint(& region);
}
void
wxLayoutWindow::DoPaint(bool scrollToCursor)
wxLayoutWindow::DoPaint(const wxRect *updateRect)
{
m_ScrollToCursor = scrollToCursor;
#ifdef __WXGTK__
InternalPaint();
InternalPaint(updateRect);
#else
Refresh(FALSE); // Causes bad flicker under wxGTK!!!
Refresh(FALSE, updateRect); // Causes bad flicker under wxGTK!!!
#endif
}
void
wxLayoutWindow::InternalPaint(void)
wxLayoutWindow::InternalPaint(const wxRect *updateRect)
{
wxPaintDC dc( this );
PrepareDC( dc );
@@ -324,12 +344,26 @@ wxLayoutWindow::InternalPaint(void)
if(x1 > m_maxx) m_maxx = x1;
if(y1 > m_maxy) m_maxy = y1;
// Maybe we need to change the scrollbar sizes or positions,
m_llist->InvalidateUpdateRect();
const wxRect *r = m_llist->GetUpdateRect();
wxLogDebug("Update rect before calling Layout: %ld,%ld / %ld,%ld",
r->x, r->y, r->x+r->width, r->y+r->height);
#if 0
//FIXME: we should never need to call Layout at all because the
// list does it automatically.
// Maybe we need to change the scrollbar sizes or positions,
// so layout the list and check:
if(IsDirty())
m_llist->Layout(dc);
wxLogDebug("Update rect after calling Layout: %ld,%ld / %ld,%ld",
r->x, r->y, r->x+r->width, r->y+r->height);
// this is needed even when only the cursor moved
m_llist->Layout(dc,y0+y1);
wxLogDebug("Update rect after calling Layout again: %ld,%ld / %ld,%ld",
r->x, r->y, r->x+r->width, r->y+r->height);
#endif
if(IsDirty())
ResizeScrollbars();
@@ -337,9 +371,10 @@ wxLayoutWindow::InternalPaint(void)
/* Make sure that the scrollbars are at a position so that the
cursor is visible if we are editing. */
/** Scroll so that cursor is visible! */
wxLogDebug("m_ScrollToCursor = %d", (int) m_ScrollToCursor);
if(IsEditable() && m_ScrollToCursor)
{
wxPoint cc = m_llist->GetCursorScreenPos();
wxPoint cc = m_llist->GetCursorScreenPos(*m_memDC);
if(cc.x < x0 || cc.y < y0
|| cc.x >= x0+(9*x1)/10 || cc.y >= y0+(9*y1/10)) // (9*x)/10 == 90%
{
@@ -368,8 +403,8 @@ wxLayoutWindow::InternalPaint(void)
// with the translate parameter of Draw().
m_memDC->SetDeviceOrigin(0,0);
m_memDC->SetBackgroundMode(wxTRANSPARENT);
m_memDC->SetBrush(wxBrush(*m_llist->GetDefaults()->GetBGColour(), wxSOLID));
m_memDC->SetPen(wxPen(*m_llist->GetDefaults()->GetBGColour(),0,wxTRANSPARENT));
m_memDC->SetBrush(wxBrush(m_llist->GetDefaults()->GetBGColour(), wxSOLID));
m_memDC->SetPen(wxPen(m_llist->GetDefaults()->GetBGColour(),0,wxTRANSPARENT));
m_memDC->SetLogicalFunction(wxCOPY);
if(m_BGbitmap)
{
@@ -391,15 +426,23 @@ wxLayoutWindow::InternalPaint(void)
m_llist->DrawCursor(*m_memDC,m_HaveFocus,offset);
// Now copy everything to the screen:
#if 0
//FIXME:
// 1. the update region as calculated by the list is wrong
// 2. we get wrong values here
// 3. how about the offset?
wxRegionIterator ri ( GetUpdateRegion() );
if(ri)
while(ri)
{
wxLogDebug("UpdateRegion: %ld,%ld, %ld,%ld",
ri.GetX(),ri.GetY(),ri.GetW(),ri.GetH());
dc.Blit(x0+ri.GetX(),y0+ri.GetY(),ri.GetW(),ri.GetH(),
m_memDC,ri.GetX(),ri.GetY(),wxCOPY,FALSE);
ri++;
}
else
#endif
// If there are no update rectangles, we got called to reflect
// a change in the list. Currently there is no mechanism to
// easily find out which bits need updating, so we update
@@ -408,6 +451,7 @@ wxLayoutWindow::InternalPaint(void)
dc.Blit(x0,y0,x1,y1,m_memDC,0,0,wxCOPY,FALSE);
ResetDirty();
m_ScrollToCursor = false;
}
// change the range and position of scroll bars
@@ -522,12 +566,12 @@ void
wxLayoutWindow::OnSetFocus(wxFocusEvent &ev)
{
m_HaveFocus = true;
DoPaint(); // to repaint the cursor
//FIXME DoPaint(); // to repaint the cursor
}
void
wxLayoutWindow::OnKillFocus(wxFocusEvent &ev)
{
m_HaveFocus = false;
DoPaint(); // to repaint the cursor
//FIXME DoPaint(); // to repaint the cursor
}