fix wxTextCtrl::operator<<('\n') in Unicode build (should use char overload, not int); corrected mangled documentation of these operators
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53398 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -772,41 +772,19 @@ wxTextCtrl& wxTextCtrlBase::operator<<(const wxString& s)
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return *TEXTCTRL(this);
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}
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wxTextCtrl& wxTextCtrlBase::operator<<(float f)
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{
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wxString str;
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str.Printf(wxT("%.2f"), f);
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AppendText(str);
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return *TEXTCTRL(this);
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}
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wxTextCtrl& wxTextCtrlBase::operator<<(double d)
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{
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wxString str;
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str.Printf(wxT("%.2f"), d);
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AppendText(str);
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return *TEXTCTRL(this);
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return *this << wxString::Format("%.2f", d);
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}
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wxTextCtrl& wxTextCtrlBase::operator<<(int i)
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{
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wxString str;
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str.Printf(wxT("%d"), i);
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AppendText(str);
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return *TEXTCTRL(this);
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return *this << wxString::Format("%d", i);
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}
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wxTextCtrl& wxTextCtrlBase::operator<<(long i)
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wxTextCtrl& wxTextCtrlBase::operator<<(long l)
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{
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wxString str;
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str.Printf(wxT("%ld"), i);
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AppendText(str);
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return *TEXTCTRL(this);
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}
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wxTextCtrl& wxTextCtrlBase::operator<<(const wxChar c)
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{
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return operator<<(wxString(c));
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return *this << wxString::Format("%ld", l);
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}
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// ----------------------------------------------------------------------------
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