replaced Ok() with IsOk(), no real changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41844 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-10-09 21:59:46 +00:00
parent deb325e3b2
commit 9d9e385850
2 changed files with 18 additions and 17 deletions

View File

@@ -68,7 +68,7 @@ bool wxANIDecoder::ConvertToImage(size_t frame, wxImage *image) const
{ {
size_t idx = m_info[frame].m_imageIndex; size_t idx = m_info[frame].m_imageIndex;
*image = m_images[idx]; // copy *image = m_images[idx]; // copy
return image->Ok(); return image->IsOk();
} }
@@ -234,7 +234,7 @@ bool wxANIDecoder::Load( wxInputStream& stream )
// save interesting info from the header // save interesting info from the header
m_nFrames = header.cSteps; // NB: not cFrames!! m_nFrames = header.cSteps; // NB: not cFrames!!
if (m_nFrames==0) if ( m_nFrames == 0 )
return false; return false;
globaldelay = wxINT32_SWAP_ON_BE(header.JifRate) * 1000 / 60; globaldelay = wxINT32_SWAP_ON_BE(header.JifRate) * 1000 / 60;

View File

@@ -99,7 +99,7 @@ wxColour wxAnimation::GetBackgroundColour() const
bool wxAnimation::LoadFile(const wxString& filename, wxAnimationType type) bool wxAnimation::LoadFile(const wxString& filename, wxAnimationType type)
{ {
wxFileInputStream stream(filename); wxFileInputStream stream(filename);
if (!stream.Ok()) if ( !stream.IsOk() )
return false; return false;
return Load(stream, type); return Load(stream, type);
@@ -389,7 +389,7 @@ void wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame)
int w = wxMin(sz.GetWidth(), winsz.GetWidth()); int w = wxMin(sz.GetWidth(), winsz.GetWidth());
int h = wxMin(sz.GetHeight(), winsz.GetHeight()); int h = wxMin(sz.GetHeight(), winsz.GetHeight());
if ( !m_backingStore.Ok() || if ( !m_backingStore.IsOk() ||
m_backingStore.GetWidth() < w || m_backingStore.GetHeight() < h ) m_backingStore.GetWidth() < w || m_backingStore.GetHeight() < h )
{ {
m_backingStore.Create(w, h); m_backingStore.Create(w, h);
@@ -481,7 +481,7 @@ void wxAnimationCtrl::DrawFrame(wxDC &dc, size_t frame)
void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc) void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc)
{ {
wxASSERT(m_backingStore.Ok()); wxASSERT( m_backingStore.IsOk() );
// m_backingStore always contains the current frame // m_backingStore always contains the current frame
dc.DrawBitmap(m_backingStore, 0, 0); dc.DrawBitmap(m_backingStore, 0, 0);
@@ -489,8 +489,9 @@ void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc)
void wxAnimationCtrl::DisposeToBackground(wxDC& dc) void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
{ {
wxBrush brush(IsUsingWindowBackgroundColour() ? wxBrush brush(IsUsingWindowBackgroundColour()
this->GetBackgroundColour() : m_animation.GetBackgroundColour(), wxSOLID); ? GetBackgroundColour()
: m_animation.GetBackgroundColour());
dc.SetBackground(brush); dc.SetBackground(brush);
dc.Clear(); dc.Clear();
} }
@@ -505,7 +506,7 @@ void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
wxPaintDC dc(this); wxPaintDC dc(this);
// both if we are playing or not, we need to refresh the current frame // both if we are playing or not, we need to refresh the current frame
if (m_backingStore.Ok()) if ( m_backingStore.IsOk() )
DrawCurrentFrame(dc); DrawCurrentFrame(dc);
//else: m_animation is not valid and thus we don't have a valid backing store... //else: m_animation is not valid and thus we don't have a valid backing store...
} }