replaced Ok() with IsOk(), no real changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41844 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-10-09 21:59:46 +00:00
parent deb325e3b2
commit 9d9e385850
2 changed files with 18 additions and 17 deletions

View File

@@ -99,7 +99,7 @@ wxColour wxAnimation::GetBackgroundColour() const
bool wxAnimation::LoadFile(const wxString& filename, wxAnimationType type)
{
wxFileInputStream stream(filename);
if (!stream.Ok())
if ( !stream.IsOk() )
return false;
return Load(stream, type);
@@ -112,7 +112,7 @@ bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type)
const wxAnimationDecoder *handler;
if ( type == wxANIMATION_TYPE_ANY )
{
for ( wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst();
for ( wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst();
node; node = node->GetNext() )
{
handler=(const wxAnimationDecoder*)node->GetData();
@@ -284,7 +284,7 @@ wxAnimationCtrl::~wxAnimationCtrl()
bool wxAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type)
{
wxAnimation anim;
if (!anim.LoadFile(filename, type) ||
if (!anim.LoadFile(filename, type) ||
!anim.IsOk())
return false;
@@ -318,7 +318,7 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
RebuildBackingStoreUpToFrame(0);
else
{
// clear to
// clear to
wxMemoryDC dc;
dc.SelectObject(m_backingStore);
@@ -389,7 +389,7 @@ void wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame)
int w = wxMin(sz.GetWidth(), winsz.GetWidth());
int h = wxMin(sz.GetHeight(), winsz.GetHeight());
if ( !m_backingStore.Ok() ||
if ( !m_backingStore.IsOk() ||
m_backingStore.GetWidth() < w || m_backingStore.GetHeight() < h )
{
m_backingStore.Create(w, h);
@@ -443,8 +443,8 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore()
case wxANIM_TOPREVIOUS:
// this disposal should never be used too often.
// E.g. GIF specification explicitely say to keep the usage of this
// disposal limited to the minimum.
// In fact it may require a lot of time to restore
// disposal limited to the minimum.
// In fact it may require a lot of time to restore
if (m_currentFrame == 1)
{
// if 0-th frame disposal is to restore to previous frame,
@@ -481,7 +481,7 @@ void wxAnimationCtrl::DrawFrame(wxDC &dc, size_t frame)
void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc)
{
wxASSERT(m_backingStore.Ok());
wxASSERT( m_backingStore.IsOk() );
// m_backingStore always contains the current frame
dc.DrawBitmap(m_backingStore, 0, 0);
@@ -489,8 +489,9 @@ void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc)
void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
{
wxBrush brush(IsUsingWindowBackgroundColour() ?
this->GetBackgroundColour() : m_animation.GetBackgroundColour(), wxSOLID);
wxBrush brush(IsUsingWindowBackgroundColour()
? GetBackgroundColour()
: m_animation.GetBackgroundColour());
dc.SetBackground(brush);
dc.Clear();
}
@@ -505,7 +506,7 @@ void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
wxPaintDC dc(this);
// both if we are playing or not, we need to refresh the current frame
if (m_backingStore.Ok())
if ( m_backingStore.IsOk() )
DrawCurrentFrame(dc);
//else: m_animation is not valid and thus we don't have a valid backing store...
}