added wxLocale::FindLanguageInfo()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19112 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -395,6 +395,22 @@ struct WXDLLEXPORT wxLanguageInfo
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\perlnote{In wxPerl Wx::LanguageInfo has only one method:\par
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\perlnote{In wxPerl Wx::LanguageInfo has only one method:\par
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Wx::LanguageInfo->new( language, canonicalName, WinLang, WinSubLang, Description )}
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Wx::LanguageInfo->new( language, canonicalName, WinLang, WinSubLang, Description )}
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\membersection{wxLocale::FindLanguageInfo}{wxlocalefindlanguageinfo}
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\constfunc{static wxLanguageInfo *}{FindLanguageInfo}{\param{const wxString\& }{locale}}
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This function may be used to find the language description structure for the
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given locale, specified either as a two letter ISO language code (for example,
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"pt"), a language code followed by the country code ("pt\_BR") or a full, human
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readable, language description ("Portuguese-Brazil").
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Returns the information for the given language or {\tt NULL} if this language
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is unknown. Note that even if the returned pointer is valid, the caller should
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{\it not} delete it.
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\wxheading{See also}
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\helpref{GetLanguageInfo}{wxlocalegetlanguageinfo}
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\membersection{wxLocale::GetCanonicalName}\label{wxlocalegetcanonicalname}
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\membersection{wxLocale::GetCanonicalName}\label{wxlocalegetcanonicalname}
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@@ -455,6 +455,13 @@ public:
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// Returns NULL if no info found, pointer must *not* be deleted by caller
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// Returns NULL if no info found, pointer must *not* be deleted by caller
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static const wxLanguageInfo *GetLanguageInfo(int lang);
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static const wxLanguageInfo *GetLanguageInfo(int lang);
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// Find the language for the given locale string which may be either a
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// canonical ISO 2 letter language code ("xx"), a language code followed by
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// the country code ("xx_XX") or a Windows full language name ("Xxxxx...")
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//
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// Returns NULL if no info found, pointer must *not* be deleted by caller
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static const wxLanguageInfo *FindLanguageInfo(const wxString& locale);
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// Add custom language to the list of known languages.
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// Add custom language to the list of known languages.
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// Notes: 1) wxLanguageInfo contains platform-specific data
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// Notes: 1) wxLanguageInfo contains platform-specific data
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// 2) must be called before Init to have effect
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// 2) must be called before Init to have effect
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@@ -1395,7 +1395,7 @@ const wxLanguageInfo *wxLocale::GetLanguageInfo(int lang)
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{
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{
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CreateLanguagesDB();
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CreateLanguagesDB();
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size_t count = ms_languagesDB->GetCount();
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const size_t count = ms_languagesDB->GetCount();
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for ( size_t i = 0; i < count; i++ )
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for ( size_t i = 0; i < count; i++ )
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{
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{
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if ( ms_languagesDB->Item(i).Language == lang )
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if ( ms_languagesDB->Item(i).Language == lang )
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@@ -1407,6 +1407,42 @@ const wxLanguageInfo *wxLocale::GetLanguageInfo(int lang)
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return NULL;
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return NULL;
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}
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}
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/* static */
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const wxLanguageInfo *wxLocale::FindLanguageInfo(const wxString& locale)
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{
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CreateLanguagesDB();
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const wxLanguageInfo *infoRet = NULL;
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const size_t count = ms_languagesDB->GetCount();
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for ( size_t i = 0; i < count; i++ )
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{
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const wxLanguageInfo *info = &ms_languagesDB->Item(i);
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if ( wxStricmp(locale, info->CanonicalName) == 0 ||
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wxStricmp(locale, info->Description) == 0 )
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{
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// exact match, stop searching
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infoRet = info;
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break;
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}
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if ( wxStricmp(locale, info->CanonicalName.BeforeFirst(_T('_'))) == 0 )
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{
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// a match -- but maybe we'll find an exact one later, so continue
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// looking
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//
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// OTOH, maybe we had already found a language match and in this
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// case don't overwrite it becauce the entry for the default
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// country always appears first in ms_languagesDB
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if ( !infoRet )
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infoRet = info;
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}
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}
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return infoRet;
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}
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wxString wxLocale::GetSysName() const
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wxString wxLocale::GetSysName() const
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{
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{
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return wxSetlocale(LC_ALL, NULL);
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return wxSetlocale(LC_ALL, NULL);
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