add wxImage::SetType() and use it in animation decoders (#9639)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54932 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-08-02 20:13:41 +00:00
parent ff3050e17a
commit 9d1c7e8474
5 changed files with 36 additions and 0 deletions

View File

@@ -1468,6 +1468,16 @@ wxBitmapType wxImage::GetType() const
return M_IMGDATA->m_type;
}
void wxImage::SetType(wxBitmapType type)
{
wxCHECK_RET( IsOk(), "must create the image before setting its type");
// type can be wxBITMAP_TYPE_INVALID to reset the image type to default
wxASSERT_MSG( type != wxBITMAP_TYPE_MAX, "invalid bitmap type" );
M_IMGDATA->m_type = type;
}
long wxImage::XYToIndex(int x, int y) const
{
if ( Ok() &&