file I forgot to commit last time (wxCritSection)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1318 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-01-05 03:04:48 +00:00
parent 4bf78aae34
commit 9d133d8787

View File

@@ -16,8 +16,12 @@
#pragma interface "thread.h" #pragma interface "thread.h"
#endif #endif
#include "wx/object.h" // ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/setup.h" #include "wx/setup.h"
#if wxUSE_THREADS
#include "wx/module.h" #include "wx/module.h"
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@@ -48,16 +52,14 @@ typedef enum
#define WXTHREAD_MAX_PRIORITY 100 #define WXTHREAD_MAX_PRIORITY 100
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// GUI mutex handling. // A mutex object is a synchronization object whose state is set to signaled
// ---------------------------------------------------------------------------- // when it is not owned by any thread, and nonsignaled when it is owned. Its
// name comes from its usefulness in coordinating mutually-exclusive access to
void WXDLLEXPORT wxMutexGuiEnter(); // a shared resource. Only one thread at a time can own a mutex object.
void WXDLLEXPORT wxMutexGuiLeave();
// ----------------------------------------------------------------------------
// Mutex handler
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// you should consider wxMutexLocker whenever possible instead of directly
// working with wxMutex class - it is safer
class WXDLLEXPORT wxMutexInternal; class WXDLLEXPORT wxMutexInternal;
class WXDLLEXPORT wxMutex class WXDLLEXPORT wxMutex
{ {
@@ -83,6 +85,67 @@ protected:
wxMutexInternal *p_internal; wxMutexInternal *p_internal;
}; };
// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
// this ensures that mutex is always unlocked, even if the function returns or
// throws an exception before it reaches the end
class WXDLLEXPORT wxMutexLocker
{
public:
// lock the mutex in the ctor
wxMutexLocker(wxMutex *mutex)
{ m_isOk = mutex && ((m_mutex = mutex)->Lock() == wxMUTEX_NO_ERROR); }
// returns TRUE if mutex was successfully locked in ctor
bool IsOk() const { return m_isOk; }
// unlock the mutex in dtor
~wxMutexLocker() { if ( IsOk() ) m_mutex->Unlock(); }
private:
bool m_isOk;
wxMutex *m_mutex;
};
// ----------------------------------------------------------------------------
// Critical section: this is the same as mutex but is only visible to the
// threads of the same process. For the platforms which don't have native
// support for critical sections, they're implemented entirely in terms of
// mutexes
// ----------------------------------------------------------------------------
// you should consider wxCriticalSectionLocker whenever possible instead of
// directly working with wxCriticalSection class - it is safer
class WXDLLEXPORT wxCriticalSectionInternal;
class WXDLLEXPORT wxCriticalSection
{
public:
// ctor & dtor
wxCriticalSection();
~wxCriticalSection();
// enter the section (the same as locking a mutex)
void Enter();
// leave the critical section (same as unlocking a mutex)
void Leave();
private:
wxCriticalSectionInternal *m_critsect;
};
// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
// to th mutexes
class WXDLLEXPORT wxCriticalSectionLocker
{
public:
wxCriticalSectionLocker(wxCriticalSection *critsect)
{ (m_critsect = critsect)->Enter(); }
~wxCriticalSectionLocker()
{ m_critsect->Leave(); }
private:
wxCriticalSection *m_critsect;
};
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// Condition handler. // Condition handler.
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@@ -155,15 +218,16 @@ public:
// Returns true if the thread is suspended // Returns true if the thread is suspended
bool IsPaused() const { return IsAlive() && !IsRunning(); } bool IsPaused() const { return IsAlive() && !IsRunning(); }
// Returns true if the thread is the main thread (aka the GUI thread). // Returns true if current thread is the main thread (aka the GUI thread)
static bool IsMain(); static bool IsMain();
// Called when thread exits. // Called when thread exits.
virtual void OnExit(); virtual void OnExit();
protected: protected:
// In case, the DIFFER flag is true, enables another thread to kill this one. // Returns TRUE if the thread was asked to terminate
void TestDestroy(); bool TestDestroy();
// Exits from the current thread. // Exits from the current thread.
void Exit(void *status = NULL); void Exit(void *status = NULL);
@@ -181,17 +245,16 @@ private:
// Automatic initialization // Automatic initialization
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
class wxThreadModule : public wxModule // GUI mutex handling.
{ void WXDLLEXPORT wxMutexGuiEnter();
DECLARE_DYNAMIC_CLASS(wxThreadModule) void WXDLLEXPORT wxMutexGuiLeave();
public:
wxThreadModule() {}
virtual bool OnInit(); #else // !wxUSE_THREADS
virtual void OnExit();
};
// no thread support
inline void WXDLLEXPORT wxMutexGuiEnter() { }
inline void WXDLLEXPORT wxMutexGuiLeave() { }
#endif // wxUSE_THREADS
#endif // __THREADH__ #endif // __THREADH__