Frames have Ctrl+Q accelerator set automatically, as per the
PocketPC guidelines Documented issues in manual under wxWinCE topic. wxDEFAULT_DIALOG_STYLES rationalised so we can make use of styles such as wxCLOSE_BOX in future (OK button on titlebar) Added Set/GetAffirmativeId and DoOK so that titlebar OK button can be customised git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32823 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -13,3 +13,190 @@ MinGW32 tool chain.
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For further information, please see the files in docs/msw
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in the distribution.
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\subsection{wxWinCE}\label{wxwince}
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wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
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most of wxMSW is common to Win32 and Windows CE but there are
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some simplifications, enhancements, and differences in
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behaviour.
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For installation instructions, see docs/msw/wince in the
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distribution. The rest of this section documents issues you
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need to be aware of when programming for Windows CE devices.
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\subsubsection{General issues for wxWinCE programming}
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Mobile applications generally have fewer features and
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simpler user interfaces. Simply omit whole sizers, static
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lines and controls in your dialogs, and use comboboxes instead
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of listboxes where appropriate. You also need to reduce
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the amount of spacing used by sizers, for which you can
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use a macro such as this:
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\begin{verbatim}
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#if defined(__WXWINCE__
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#define wxLARGESMALL(large,small) small
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#else
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#define wxLARGESMALL(large,small) large
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#endif
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// Usage
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topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
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\end{verbatim}
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There is only ever one instance of a Windows CE application running,
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and wxWidgets will take care of showing the current instance and
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shutting down the second instance if necessary.
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You can test the return value of wxSystemSettings::GetScreenType()
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for a qualitative assessment of what kind of display is available,
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or use wxGetDisplaySize() if you need more information.
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See the "Life!" example (demos/life) for an example of
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an application that has been tailored for Windows CE use.
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\subsubsection{Testing for WinCE SDKs}
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Use these preprocessor symbols to test for the different SDKS:
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
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\twocolitem{\_\_SMARTPHONE\_\_}{Microsoft-powered mobile devices with phone buttons and a small display}
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\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
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\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
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\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
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\end{twocollist}
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\subsubsection{Window sizing in wxWinCE}
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When creating frames and dialogs, create them with wxDefaultPosition and
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wxDefaultSize, which will tell WinCE to create them full-screen.
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Don't call Fit() and Centre(), so the content sizes to
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the window rather than fitting the window to the content. (We really need a single API call
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that will do the right thing on each platform.)
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If the screen orientation changes, the windows will automatically be resized
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so no further action needs to be taken (unless you want to change the layout
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according to the orientation, which you could detect in idle time, for example).
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However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
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be implemented soon.
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\subsubsection{Dialogs in wxWinCE}
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PocketPC dialogs have an OK button on the caption, and so you should generally
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not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
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simply don't offer you the choice (the guidelines recommend you offer an Undo facility
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to make up for it). When the user clicks on the OK button, your dialog will receive
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a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
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with the required identifier to be used. Or, override wxDialog::DoOK (return false to
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have wxWidgets simply call Close to dismiss the dialog).
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Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
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using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
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and wxTopLevelWindow::SetRightMenu, for example:
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\begin{verbatim}
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#ifdef __SMARTPHONE__
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SetLeftMenu(wxID_OK);
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SetRightMenu(wxID_CANCEL, _("Cancel"));
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#elif defined(__POCKETPC__)
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// No OK/Cancel buttons on PocketPC, OK on caption will close
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#else
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topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
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#endif
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\end{verbatim}
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For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
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and have the notebook left, top and right sides overlap the dialog by about 3 pixels
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to eliminate spurious borders. You can do this by using a negative spacing in your
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sizer Add() call. A cross-platform property sheet dialog will be implemented in the
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future, so you only need to provide the dialog's pages.
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Notifications (bubble HTML text with optional buttons and links) will also be
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implemented in the future for PocketPC.
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\subsubsection{Menubars and toolbars in wxWinCE}
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Menubars and toolbars can only be implemented using a combined control,
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but you can use the same syntax as before; wxWidgets will combine the menubar
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and toolbar. However, you cannot at present use arbitrary toolbar bitmaps
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(since they have to be loaded from a Windows resource), so only standard
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identifiers will work (wxID\_OPEN, wxID\_SAVE, wxID\_COPY and so on).
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The wxWidgets API doesn't currently provide us with a method of passing resource
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identifiers to AddTool, which is something that needs to be addressed.
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On PocketPC, a frame must always have a menubar, even if it's empty.
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On Smartphone, there are only two menu buttons, so a menubar is simulated
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using a nested menu on the right menu button.
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\subsubsection{Closing windows in wxWinCE}
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The guidelines state that applications should not have a Quit menu item,
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since the user should not have to know whether an application is in memory
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or not. The close button on a window does not call the window's
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close handler; it simply hides the window. However, the guidelines say that
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the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
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defines this accelerator by default and if your application handles
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wxID\_EXIT, it will do the right thing.
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\subsubsection{Control differences on wxWinCE}
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This section is to be written.
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Can someone remind us why wxChoice was rewritten for Smartphone?
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\subsubsection{Online help in wxWinCE}
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You can use the help controller wxWinceHelpController which controls
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simple {\tt .htm} files, usually installed in the Windows directory.
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\subsubsection{Remaining issues}
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These are some of the remaining problems to be sorted out, and features
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to be supported.
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\itemsep=0pt
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\begin{itemize}
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\item {\bf Custom toolbar buttons.} The bitmaps could be loaded from a resource
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named using the string normally used for a tool caption. Currently only buttons with
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standard identifiers can be used.
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\item {\bf Font dialog.} The generic font dialog is currently used, which
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needs to be simplified (and speeded up).
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\item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
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layout seems slow. Some analysis is required.
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\item {\bf Property sheets.} We should have a class for handling property sheets
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on WinCE and desktop platforms (see previous section on dialogs).
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\item {\bf Notification boxes.} The balloon-like notification messages, and their
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icons, should be implemented. This will be quite straightforward.
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\item {\bf WM\_SETTINGCHANGE.} This message needs to be handled by calling SHHandleWMSettingChange.
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\item {\bf WM\_ACTIVATE.} This message needs to be handled by calling SHHandleWMActivate.
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\item {\bf WM\_HIBERNATE.} We need to handle this message.
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\item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
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and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
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the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
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the {\it Programming Windows CE} guide for more on this, and how to have dialogs
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show the SIP automatically using the WC_SIPREF control.
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\item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window,
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indicating that drawing works a bit differently between desktop and mobile versions of
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Win32.
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\item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
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the correct size on the emulator, but too small on a VGA Pocket Loox device.
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\item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
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by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
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\item {\bf Data storage.} Methods for saving data on Smartphone need to be supported and documented.
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\item {\bf Dynamic adaptation.} We should probably be using run-time tests more
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than preprocessor tests, so that the same WinCE application can run on different
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versions of the operating system.
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\item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
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applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
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Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
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a generic plugin that takes registry information from a given application, with
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options to display information in a particular way using icons and text from
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a specified location.
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\item {\bf Further abstraction.} We should be able to abstract away more of the differences
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between desktop and mobile applications, in particular for sizer layout.
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\end{itemize}
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