Frames have Ctrl+Q accelerator set automatically, as per the
PocketPC guidelines Documented issues in manual under wxWinCE topic. wxDEFAULT_DIALOG_STYLES rationalised so we can make use of styles such as wxCLOSE_BOX in future (OK button on titlebar) Added Set/GetAffirmativeId and DoOK so that titlebar OK button can be customised git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32823 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -42,27 +42,24 @@ to one of the symbols above so this should be tested first.}
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\twocolitem{\_\_X\_\_}{any X11-based GUI toolkit except GTK+}
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\end{twocollist}
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Mac situation is a bit confusing so a few extra words to explain it: there are
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2 wx ports to Mac OS. One of them, wxMac, exists in 2 versions: Classic and
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There are two wxWidgets ports to Mac OS. One of them, wxMac, exists in two versions: Classic and
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Carbon. The Classic version is the only one to work on Mac OS version 8. The
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Carbon version may be built either as CFM or Mach-O (binary format, like ELF)
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and the former may run under OS 9 while the latter only runs under OS X.
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Finally, there is a new Cocoa port which can only be used under OS X. To
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summarize:
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\begin{itemize}
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\item If you want to test for all Mac platforms, classic and OS X, you
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should test both \texttt{\_\_WXMAC\_\_} and \texttt{\_\_WXCOCOA\_\_}
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\item If you want to test for any GUI Mac port under OS X, use
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\texttt{\_\_WXOSX\_\_}
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\item If you want to test for any port under Mac OS X, including, for
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example, wxGTK and also wxBase, use \texttt{\_\_DARWIN\_\_} (see below)
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\item If you want to test for all Mac platforms, classic and OS X, you
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should test both \texttt{\_\_WXMAC\_\_} and \texttt{\_\_WXCOCOA\_\_}.
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\item If you want to test for any GUI Mac port under OS X, use
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\texttt{\_\_WXOSX\_\_}.
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\item If you want to test for any port under Mac OS X, including, for
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example, wxGTK and also wxBase, use \texttt{\_\_DARWIN\_\_} (see below).
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\end{itemize}
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Note to implementors: although some of the symbols above don't start with
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\texttt{\_\_WX} prefix, they really should always use it, so please do start
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any new symbols with it.
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The convention is to use the \texttt{\_\_WX} prefix for these
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symbols, although this has not always been followed.
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\subsection{Operating systems}\label{osconst}
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@@ -110,15 +107,20 @@ compiler used.
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\subsection{Hardware type}\label{hardwareconst}
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Combination of these symbols with GUI symbols describes real hardware
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(like \_\_PDA\_\_ $&&$ \_\_WXWINCE\_\_ $==$ PocketPC devices).
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% Note: previous documentation referred to __SMARTPHONE__ as a generic (non-MS-specific) symbol
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% but we should go back to using it for a specific SDK, because trying to be
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% generic doesn't really work
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_SMARTPHONE\_\_}{Mobile devices with dialog capability through
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phone buttons and small display}
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\twocolitem{\_\_PDA\_\_}{Personal digital assistant usually with touch screen and
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middle sized screen}
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\twocolitem{\_\_HANDHELD\_\_}{Small enough but powerful computer}
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\twocolitem{\_\_SMARTPHONE\_\_}{Microsoft-powered mobile devices with phone buttons and a small display}
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\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
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\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
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\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
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% Note to doc writers: these symbols are pretty useless because of the blurred
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% dividing lines between these machines, plus they're not actually used.
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%\twocolitem{\_\_PDA\_\_}{Personal digital assistant usually with touch screen and
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%middle sized screen (not yet defined anywhere)}
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%\twocolitem{\_\_HANDHELD\_\_}{Small enough but powerful computer (not yet defined anywhere)}
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\end{twocollist}
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