Remove the never implemented wxPoint2D::SetPolarCoordinates().
This method was declared but never implemented, just remove it. Closes #17065.
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@@ -49,7 +49,6 @@ public :
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wxDouble GetVectorAngle() const;
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wxDouble GetVectorAngle() const;
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inline void SetVectorLength( wxDouble length );
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inline void SetVectorLength( wxDouble length );
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void SetVectorAngle( wxDouble degrees );
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void SetVectorAngle( wxDouble degrees );
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void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
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// set the vector length to 1.0, preserving the angle
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// set the vector length to 1.0, preserving the angle
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inline void Normalize();
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inline void Normalize();
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@@ -302,7 +301,6 @@ public :
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wxDouble GetVectorAngle() const ;
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wxDouble GetVectorAngle() const ;
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void SetVectorLength( wxDouble length );
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void SetVectorLength( wxDouble length );
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void SetVectorAngle( wxDouble degrees );
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void SetVectorAngle( wxDouble degrees );
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void SetPolarCoordinates( wxDouble angle , wxDouble length );
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// set the vector length to 1.0, preserving the angle
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// set the vector length to 1.0, preserving the angle
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void Normalize();
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void Normalize();
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@@ -32,7 +32,6 @@ public :
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wxDouble GetVectorAngle() const;
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wxDouble GetVectorAngle() const;
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void SetVectorLength( wxDouble length );
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void SetVectorLength( wxDouble length );
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void SetVectorAngle( wxDouble degrees );
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void SetVectorAngle( wxDouble degrees );
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void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
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// set the vector length to 1.0, preserving the angle
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// set the vector length to 1.0, preserving the angle
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void Normalize();
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void Normalize();
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@@ -92,7 +91,6 @@ public :
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wxDouble GetVectorAngle() const ;
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wxDouble GetVectorAngle() const ;
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void SetVectorLength( wxDouble length );
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void SetVectorLength( wxDouble length );
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void SetVectorAngle( wxDouble degrees );
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void SetVectorAngle( wxDouble degrees );
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void SetPolarCoordinates( wxDouble angle , wxDouble length );
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// set the vector length to 1.0, preserving the angle
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// set the vector length to 1.0, preserving the angle
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void Normalize();
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void Normalize();
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